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Kert, Serhat Bahadir; Kurt, Adile Askim – Interactive Learning Environments, 2012
Electronic performance support systems (EPSSs) are the software programs commonly used in commercial environments since the early 1990s. These software programs are generally called performance-based systems and focus on the complete job rather than providing individual development. For that reason, the usage of these systems in learning…
Descriptors: Foreign Countries, Web Based Instruction, Program Effectiveness, Learning Strategies
Weerasinghe, Thushani Alwis; Ramberg, Robert; Hewagamage, Kamalanath Priyantha – Journal of Distance Education, 2012
This paper discusses findings of a study investigating how students, in four online courses, engaged in inquiry-based learning with and without support from a facilitator. The investigation was conducted by analyzing discussions of the online courses using the community of inquiry model. The results of the study imply that students in online…
Descriptors: Foreign Countries, Active Learning, Online Courses, Inquiry
Slocombe, Will; Price, Chris – E-Learning, 2008
Computer games are increasingly being considered as a means of promoting learning, especially the use of commercial off-the-shelf (COTS) games in the classroom. This article extends this idea by proposing an innovative method of fostering interdisciplinary collaboration through the design of computer games. The game to be developed, "On the…
Descriptors: Educational Games, Computers, Design, Interdisciplinary Approach
Young, Jeffrey R. – Chronicle of Higher Education, 2008
This article reports that last month at the NASA-Ames Research Center, a group of top scientists and business leaders gathered to plan a new university devoted to the idea that computers will soon become smarter than people. The details of Singularity University, as the new institution will be called, are still being worked out--and so far the…
Descriptors: Virtual Universities, Human Factors Engineering, Cybernetics, Computer Science Education
Dendrinos, Markos N. – Education for Information, 2008
This paper attempts to present the current state of computer science penetration into librarianship in terms of both workplace and education issues. The shift from material libraries into digital libraries is mirrored in the corresponding shift from librarians into information scientists. New library data and metadata, as well as new automated…
Descriptors: Computer Science, Library Science, Information Science, Foreign Countries
Passerino, Liliana M.; Santarosa, Lucila M. Costi – Computers & Education, 2008
Using a socio-historical perspective to explain social interaction and taking advantage of information and communication technologies (ICTs) currently available for creating digital learning environments (DLEs), this paper seeks to redress the absence of empirical data concerning technology-aided social interaction between autistic individuals. In…
Descriptors: Autism, Interpersonal Relationship, Interaction, Computer Science
John K. Waters – T.H.E. Journal, 2008
Few districts have more miles on their 1-to-1 computing initiatives than Texas' Irving Independent School District, where the teachers have had laptops since 1996 and the current student program began with a pilot launched in 2001. Today, the Irving 1-to-1 program puts close to 12,000 laptops in the hands of students and teachers throughout the…
Descriptors: Computers, Computer Science, Pilot Projects, Vendors
Holvikivi, Jaana – European Journal of Engineering Education, 2007
This paper aims at explaining the outcomes of information technology education for international students using anthropological theories of cultural schemas. Even though computer science and engineering are usually assumed to be culture-independent, the practice in classrooms seems to indicate that learning patterns depend on culture. The…
Descriptors: Learning Theories, College Students, Anthropology, Information Technology
Breimer, Eric; Cotler, Jami; Yoder, Robert – Information Systems Education Journal, 2011
While online systems are an essential component of distance learning, they can also play a critical role in improving the delivery of activities in a traditional laboratory setting. The quality and effectiveness of online course delivery is often compared to equivalent face-to-face alternatives. In our approach, we have harnessed what we feel to…
Descriptors: Web Based Instruction, Management Systems, Online Courses, Video Technology
Conn, Samuel S.; English, John; Scheffler, Fred; Hall, Simin – Information Systems Education Journal, 2011
Various Web 2.0 technologies can be used to support pedagogy. Examples include wikis, blogs, and social media including forum discussions. Online class forum discussions involving electronic text can result in robust strings of data containing meta-knowledge, inherent meaning, themes and patterns. Based on instructional design, learning outcomes…
Descriptors: Instructional Effectiveness, Information Systems, Computer Science Education, Web 2.0 Technologies
Rambe, Patient – Journal of Information Technology Education, 2011
Social networking sites (SNS) affordances for persistent interaction, collective generation of knowledge, and formation of peer-based clusters for knowledge sharing render them useful for developing constructivist knowledge environments. However, notwithstanding their academic value, these environments are not necessarily insulated from the…
Descriptors: Foreign Countries, Computer Science Education, Information Technology, Social Networks
Adams, Ruifang Hope; Strickland, Jane – Journal of Educational Technology Systems, 2011
This study investigated the effects of computer-assisted feedback strategies that have been utilized by university students in a technology education curriculum. Specifically, the study examined the effectiveness of the computer-assisted feedback strategy "Knowledge of Response feedback" (KOR), and the "Knowledge of Correct…
Descriptors: Feedback (Response), Control Groups, Technology Education, Experimental Groups
Yuen, Timothy; Liu, Min – Journal of Interactive Learning Research, 2011
This paper presents a cognitive model of how interactive multimedia authoring (IMA) affect novices' cognition in object-oriented programming. This model was generated through an empirical study of first year computer science students at the university level being engaged in interactive multimedia authoring of a role-playing game. Clinical…
Descriptors: Feedback (Response), Programming, Cognitive Processes, Task Analysis
Kabakci Yurdakul, Isil – Turkish Online Journal of Educational Technology - TOJET, 2011
The purpose of this study is to evaluate preservice Information Technology (IT) teachers' professional competency in the teaching process. The study was designed on the basis of evaluative case study. The participants of the study consisted of seven preservice IT teachers attending the department of Computer Education and Instructional…
Descriptors: Foreign Countries, Educational Technology, Preservice Teachers, Qualitative Research
Hsu, Pi-Shan; Chang, Te-Jeng – International Journal of Distance Education Technologies, 2011
The objective of this research is to validate the algorithm of learning effort which is an indicator of a new real-time and non-interfering based diagnostic technique. IC3 Mentor, the adaptive e-learning platform fulfilling the requirements of intelligent tutor system, was applied to 165 university students. The learning records of the subjects…
Descriptors: Foreign Countries, Distance Education, Mathematics, Educational Diagnosis

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