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Peer reviewedZwicker, Earl, Ed. – Physics Teacher, 1982
Describes a simulation in which students play roles of computer parts. Also describes cartesian divers and eye imagers prepared from empty detergent bottles and old 35-mm film cans respectively. Suggests using the divers and imagers as free give-aways during meetings or workshops. (JN)
Descriptors: College Science, Computers, Demonstrations (Educational), Eyes
Peer reviewedJournalism Educator, 1982
Offers teaching suggestions for public relations, media history, mass communications, broadcast journalism, and journalism education. (HOD)
Descriptors: Educational Games, Higher Education, Journalism Education, Mass Media
Peer reviewedZielinski, Edward J.; Bethel, Lowell J. – Science Teacher, 1983
Describes the use of an Energy-Environment Simulator in environmental/energy education programs. The simulator is a specially designed analog computer that simulates real-world conditions of energy production and use. Energy resources, demands, and the environmental effects of energy use are programmed into the computer. (Author/JN)
Descriptors: Computer Oriented Programs, Elementary School Science, Elementary Secondary Education, Energy
Peer reviewedSweeney, Jim; And Others – Alberta Journal of Educational Research, 1981
Data from a random sample of 421 teachers in Minnesota public schools indicated that, while the lecture method was used most extensively, simulation or on-the-job training was perceived as most effective in human relations training in terms of both teacher satisfaction and personal growth. (CM)
Descriptors: Elementary Secondary Education, Human Relations, Individual Development, Lecture Method
Peer reviewedBarrette, Pierre P. – Catholic Library World, 1981
Addresses the current and emerging impact of microcomputers on the instructional role of the school media program from a national to building-level perspective. Twenty-one references are listed. (Author/LLS)
Descriptors: Computer Programs, Elementary Secondary Education, Learning Resources Centers, Library Instruction
Peer reviewedRowbotham, Neil – School Science Review, 1981
Explores several options and advantages of using microcomputers in science teaching. Describes programs for calculating pH, Maxwell-Boltzman distribution of velocities in a gas, atomic orbitals, and lattice energies. Also suggests use of microcomputers in the areas of simulations, scoring tests, and controlling stock. (DS)
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Computer Programs, Microcomputers
Computer Simulation and Decision Making: The Preparation of Mid-Level Managers for Higher Education.
Poppenhagen, Brent W.; McArdle, Richard J. – Technological Horizons in Education, 1981
A computer simulation game is discussed which helps managers systematically understand the institutional finance of a complex university and make decisions based upon data from projected outcomes. (MP)
Descriptors: Administrator Education, Educational Finance, Educational Games, Educational Research
Peer reviewedDussart, G. B. J. – Journal of Biological Education, 1981
Provided are details for a game designed to help secondary school or college students understand the types of problems encountered in applied hydrobiology and the financial and time constraints involved in their solution. (PB)
Descriptors: Biological Sciences, College Science, Educational Games, Higher Education
Shires, David – SASTA Journal, 1981
Provides historical background for computer usage in education. Describes several aspects of technology emerging today which will have impact on education including: the emergence of the personal computer; communication technologies; and software engineering. Also describes several simulation packages for use in the science classroom. (DS)
Descriptors: Communications, Computer Assisted Instruction, Computer Oriented Programs, Computer Programs
Peer reviewedSchwerdtfeger, Inge C. – System, 1980
Describes preception-oriented foreign language teaching strategies by listing the characteristic features of the perception of social processes and the methods for putting the principles of perception orientation into practice through such techniques as dialogues, roleplays, and simulation. Includes extensive bibliographic references. (PMJ)
Descriptors: Communicative Competence (Languages), Cultural Awareness, Dialogs (Language), Instructional Materials
Peer reviewedBryans, Alexander M.; Crothers, Katherine – Journal of Medical Education, 1979
The Clinical Learning Center of Queen's University in Ontario uses volunteer patients with documented illnesses in a purely education setting--no health services are provided--to facilitate the development of medical student's clinical skills. Significant educational benefits are achieved and a large number of patients are available and…
Descriptors: Allied Health Occupations Education, Clinical Experience, Feedback, Higher Education
Peer reviewedLorenzen, Gary L.; Braskamp, Larry A. – Evaluation and Program Planning, 1978
In simulated decision-making situations in a community mental health center, three types of information were studied and rated: political; cost-benefit, and statistical. Only cost-benefit information was rated as significantly influencing administrators' decisions. (MH)
Descriptors: Administrators, Community Health Services, Cost Effectiveness, Decision Making
Peer reviewedGoetz, Axel A.; And Others – Journal of Medical Education, 1979
A study of undergraduate medical students' abilities to identify salient information in reviewing patient charts was conducted at Southern Illinois University. Specific goals were to develop and test a method for assessing chart skills and to test several hypotheses that examine the effect of certain factors on chart review performance.…
Descriptors: Charts, Clinical Diagnosis, Competence, Evaluation Methods
Sanoff, Henry – Journal of Architectural Education, 1979
Gaming, an approach to problem solving that engages a real life situation, is a technique particularly appealing for design students because it permits learning about the process of change in a dynamic environment requiring periodic decisions. Two games about consensus decisions are discussed: KEEPS and Senior Center Game. (MLW)
Descriptors: Architectural Education, Community Involvement, Cooperative Planning, Decision Making
Peer reviewedLeff, Marilyn; And Others – Journal of Medical Education, 1979
The University of Colorado School of Medicine's curriculum for primary care physician's assistants in pediatrics includes a unit on interviewing the adolescent patient. Teaching methods include lectures, videotapes and role-playing. Videotapes of the students with simulated patients are used as an evaluation technique. (JMD)
Descriptors: Adolescents, Allied Health Occupations Education, Communication Skills, Higher Education


