NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 3,871 to 3,885 of 11,499 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Gallagher, Victoria J.; Renner, Max M.; Glover-Rijkse, Ragan – Communication Education, 2020
This study examines how students characterize their experience of a communication-based digital humanities project in relation to elements of situated embodiment and situated learning. Analysis of student response data indicates that the Virtual Martin Luther King Project situates students in a particular space and historical context resulting in…
Descriptors: Public Speaking, Technology Uses in Education, Learner Engagement, Citizen Participation
Peer reviewed Peer reviewed
Direct linkDirect link
Argu¨ello, Jose´ M.; Dempski, Robert E. – Journal of Chemical Education, 2020
Facile visualization of biomolecules is an essential component of the undergraduate biochemistry curriculum. In the past, a number of tools have been used to display biomolecules. More recently, the advent of greater accessibility to virtual reality (VR) and augmented reality (AR) programs has created a new mechanism to visualize biomolecules.…
Descriptors: Visualization, Undergraduate Students, Biochemistry, Science Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Lorusso, Nicholas S.; Shumskaya, Maria – Biochemistry and Molecular Biology Education, 2020
Suspended on-site instruction during the COVID-19 created an exceptional challenge for teaching hands-on laboratory classes. We designed an online laboratory activity using computational biology techniques to overcome this issue. This set of online exercises introduces bioinformatics skills into existing curricula in the form of guided tutorials…
Descriptors: COVID-19, Pandemics, Distance Education, Electronic Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Bamufleh, Dalal; Hussain, Reem; Sheikh, Eman; Khodary, Khlood – Journal of Education and Learning, 2020
As a new trend in learning, simulation games play an active and essential role in the area of educational technology. Gaming makes a positive impact on the learning process. It has the capability to enhance creativity, problem-solving, communication, decision-making, and collaboration (Faizan et al., 2015). This paper is aimed at exploring the…
Descriptors: Computer Simulation, Computer Games, Game Based Learning, Student Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Uz-Bilgin, Cigdem; Thompson, Meredith; Anteneh, Melat – Journal of Science Education and Technology, 2020
This study examines how different roles and background knowledge transform players' dyadic conversations into spatial dialogues in a virtual cellular biology game. Cellverse is a collaborative virtual reality (VR) game designed to teach cell biology. Players work in pairs, assuming the role of either a Navigator, with reference material and a…
Descriptors: Cytology, Biology, Educational Technology, Technology Uses in Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Goldman, Ainsley S.; Sterling, Ashley E. – International Journal of Work-Integrated Learning, 2020
This paper describes a case study of how situated learning and community of practice theory were applied to the design and delivery of activities and learning assessments in a remote WIL course in a master-level Kinesiology program, supporting students' learning in professional placements. The rationale and theoretical grounding for the course…
Descriptors: Professional Identity, Foreign Countries, Kinesiology, Masters Programs
Peer reviewed Peer reviewed
Direct linkDirect link
Ahn, Song-ee; Edelbring, Samuel – International Journal of Learning Technology, 2020
This study is based on observations of the design process of a virtual patient (VP), which aimed to facilitate interprofessional learning. By following the design process of this particular VP, this study aimed to trace how different practices and the knowledge within these practices were enacted as a VP and to understand the design team's…
Descriptors: Patients, Health Services, Nursing Students, Medical Students
Peer reviewed Peer reviewed
Direct linkDirect link
Gonzalez, Alexis A.; Lizana, Pablo A.; Pino, Sonia; Miller, Brant G.; Merino, Cristian – Advances in Physiology Education, 2020
The integrated mechanisms of heart contraction are some of the most complex processes for undergraduate biomedical students to understand. Visual models have the potential to enhance learning environments by providing visual representations of complex mechanisms. Despite their benefits, the use of visual models in undergraduate classrooms is still…
Descriptors: Computer Simulation, Physiology, Biomedicine, Medical Students
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Fernando Batista, Alex; Thiry, Marcello; Queiroz Gonçalves, Rafael; Fernandes, Anita – Informatics in Education, 2020
This research discusses the use of Augmented Reality, Virtual Reality and Mixed Reality technology applications in the learning process of relevant content to the Computer Science area. This systematic review aims to identify applications that use technologies to represent virtual environments and support the teaching and learning of Computer…
Descriptors: Computer Simulation, Computer Science Education, Simulated Environment, Educational Research
Peer reviewed Peer reviewed
Direct linkDirect link
Walsh, Yoselyn; Magana, Alejandra J.; Feng, Shi – Journal of Science Education and Technology, 2020
The current study investigates the differences in students' explanations of friction concepts after the use of the visuohaptic simulation with two different of sequenced approaches: enhanced visual first to enhanced visual and haptic feedback second (V [right arrow] V + H), and haptic enhanced first to enhanced visual and haptic feedback second (H…
Descriptors: Scientific Concepts, Feedback (Response), Physics, College Students
Peer reviewed Peer reviewed
Direct linkDirect link
Taçgin, Zeynep – Education and Information Technologies, 2020
The perceived effectiveness of an IVRLE may distinguish depending on the previous knowledge learners. The purpose of this research is to investigate the features of an immersive virtual reality learning environment (IVRLE) and to evaluate its perceived simulation effectiveness under the learning, attitude, and confidence sub-concepts. This study…
Descriptors: Computer Simulation, Teaching Methods, Nursing Education, Undergraduate Students
Peer reviewed Peer reviewed
Direct linkDirect link
Van Ginkel, Stan; Ruiz, Dominic; Mononen, Asko; Karaman, Cendel; de Keijzer, Ander; Sitthiworachart, Jirarat – Journal of Computer Assisted Learning, 2020
Feedback plays a central role in learning. Crucial to this is the nature and timing of the feedback. This experimental study explores the efficacy of immediate computer-mediated feedback within a virtual reality environment designed to facilitate the development of pre-university students' presentation skills. Two conditions were established to…
Descriptors: Feedback (Response), Teaching Methods, Computer Mediated Communication, Instructional Effectiveness
Peer reviewed Peer reviewed
Direct linkDirect link
Carreon, Adam; Smith, Sean J.; Rowland, Amber – Journal of Special Education Technology, 2020
Augmented reality (AR) is an emerging technology that can help educators enhance their classrooms. With one-to-one initiatives and application (app) development creating affordable technology, teachers have more access to innovative supports for their students with disabilities' academic, social, emotional, and behavioral skill development. Using…
Descriptors: Simulated Environment, Computer Simulation, Educational Technology, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Gandhi, Heta A.; Jakymiw, Sebastian; Barrett, Rainier; Mahaseth, Harshita; White, Andrew D. – Journal of Chemical Education, 2020
Three-dimensional visualization of molecular simulations in virtual reality (VR) is an emerging teaching tool in chemical education. This work describes a VR application which can generate a 3D molecular dynamics (MD) simulation from arbitrary molecular structures and renders that MD simulation trajectory on a VR headset in real-time. This system…
Descriptors: Interaction, Computer Simulation, Visualization, Organic Chemistry
Peer reviewed Peer reviewed
Direct linkDirect link
Winkelmann, Kurt; Keeney-Kennicutt, Wendy; Fowler, Debra; Lazo Macik, Maria; Perez Guarda, Paola; Joan Ahlborn, Connor – Interactive Learning Environments, 2020
Virtual worlds are increasingly popular in educational settings. In order to further usefulness in providing a laboratory education, almost 300 students participated in a study to determine the relative learning gains and attitudes related to performing two chemistry experiments in either the virtual world of Second Life (SL) or a real world…
Descriptors: College Freshmen, College Science, Chemistry, Computer Simulation
Pages: 1  |  ...  |  255  |  256  |  257  |  258  |  259  |  260  |  261  |  262  |  263  |  ...  |  767