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Passig, David; Eden, Sigal – American Annals of the Deaf, 2000
A study investigated whether rotating three-dimensional objects using virtual reality would affect flexible thinking in 14 children (ages 8-11) with hearing impairments. Children played virtual 3-D Tetris individually, 15 minutes once weekly over 3 months. Before-and-after testing showed significantly improved flexible thinking in the experimental…
Descriptors: Adolescents, Children, Childrens Games, Computer Simulation
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McQuaide, Judith; Leinhardt, Gaea; Stainton, Catherine – Journal of Educational Computing Research, 1999
Describes a study that examined high school students' ethical reasoning in the context of their participation in a computer simulation of a workplace environment. Includes opportunities for ethical decision-making, classroom observation of participating students, and responses to hypothetical ethical dilemmas. (Author/LRW)
Descriptors: Classroom Observation Techniques, Computer Assisted Instruction, Computer Simulation, Decision Making
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Baillie, Caroline; Percoco, Gilda – European Journal of Engineering Education, 2000
Discusses the needs, problems, advantages, disadvantages, and solutions in the use of new technologies in a specific context such as engineering education. Finds that lecturers in scientific subjects believe that the technical subjects benefit greatly from the ability to teach with technology, but logistical problems especially prevent the use of…
Descriptors: Computer Simulation, Computer Uses in Education, Educational Technology, Engineering Education
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Fisher, Brian W. – School Science Review, 1997
States that constructive thinking about variables seems to be a key to accelerated learning in science and that computer modeling can enable this. A taped sequence of a group in the exploratory use of a model reveals the potential of such activity. (Author/ASK)
Descriptors: Computer Simulation, Computer Uses in Education, Constructivism (Learning), Elementary Secondary Education
Pappas, Marjorie L. – School Library Media Activities Monthly, 2001
Discusses opportunities for interactive learning on the World Wide Web for elementary and secondary school students. Highlights include active learning Web sites; telecollaborative learning; simulations; tools and resources; technology issues; small group collaboration; student privacy; and an annotated bibliography of applicable Web sites. (LRW)
Descriptors: Active Learning, Annotated Bibliographies, Computer Assisted Instruction, Computer Simulation
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Miller, Leslie; And Others – Interpersonal Computing and Technology, 1996
A lack of gender-sensitive computer games exacerbates female disinterest in technology. Girls-only focus groups revealed phenomena that may help software developers awaken girls' enthusiasm for computing. For instance, girls placed a premium on richly textured video and audio, on collaborating rather than competing, on interacting with male…
Descriptors: Computer Attitudes, Computer Games, Computer Simulation, Computer Software Development
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Rieber, Lloyd P. – Educational Technology Research and Development, 1996
Provides a brief overview of the history, research, and theory related to play. Research from education, psychology, and anthropology suggests that play is a powerful mediator for lifelong learning, and the design of hybrid learning environments is suggested based on the constructivist concept of microworlds and supported with games and…
Descriptors: Computer Assisted Instruction, Computer Simulation, Constructivism (Learning), Educational Environment
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Yildiz, Rauf; Atkins, Madeleine – British Journal of Educational Technology, 1996
Examines the effect of 3 different types of multimedia simulation (physical, procedural, and process) for teaching the concept of energy to 14-year-old students. Pre- and posttest results showed significant, consistent cognitive gain for the physical simulation; and a more complex and varied pattern of interaction between type of simulation and…
Descriptors: Cognitive Development, Computer Assisted Instruction, Computer Simulation, Energy
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Lane, David M.; Tang, Zhihua – Journal of Educational Computing Research, 2000
The effectiveness of simulations for teaching statistical concepts was compared to the effectiveness of a textbook. Subjects were 115 college students. Subjects trained by simulation performed significantly better than those trained with a textbook. Results support the increasing use of simulation in education and training. (AEF)
Descriptors: Computer Assisted Instruction, Computer Simulation, Conventional Instruction, Instructional Effectiveness
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Knebel, Elisa; Kolodner, Jennifer – TechTrends, 2001
The need to isolated health providers with critical knowledge in tuberculosis (TB) case management prompted the development of "Tuberculosis Case Management" CD-ROM. Features include "Learning Center,""Examination Room," and "Library." The combination of audio, video, and graphics allows participants to…
Descriptors: Computer Graphics, Computer Oriented Programs, Computer Simulation, Computer Software Development
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Drier, Hollylynne Stohl – TechTrends, 2001
The design of "Probability Explorer" was inspired by: lack of research-based elementary probability software; constructivist principles for designing computer microworlds; and research on children's probabilistic reasoning. Discussion includes the inspirational and theoretical basis for design; conceptualizing the "Probability Explorer"…
Descriptors: Children, Computer Assisted Instruction, Computer Simulation, Computer Software Development
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Christopher, Elizabeth M. – Simulation & Gaming, 1999
Compares the advantages and disadvantages of using simulation games as a teaching tool. Describes some tactics to turn disadvantages into advantages, and concludes by describing the role of the game leader as crucial to learning outcomes. (Author/AEF)
Descriptors: Comparative Analysis, Computer Assisted Instruction, Computer Games, Computer Simulation
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Stern, Judith – Journal of Science Education and Technology, 2000
Describes general curriculum design principles and specific software design implementations resulting from an ongoing collaboration between software designers and programmers, researchers, and a classroom teacher and his students. Traces the development of E-Lab software in the context of the principles that emerged during the design process.…
Descriptors: Computer Simulation, Computer Software Development, Computer Uses in Education, Curriculum Design
van Hover, Stephanie; Van Horne, Meghan – Learning & Leading with Technology, 2005
The National Council for the Social Studies (NCSS) standards identify the primary purpose of the social studies as helping "young people develop the ability to make informed and reasoned decisions for the public good as citizens of a culturally diverse, democratic society in an interdependent world." To sustain and improve our democracy, future…
Descriptors: Democracy, Social Studies, Inquiry, Democratic Values
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Dickey, Michele D. – Interactive Learning Environments, 2005
Three-dimensional virtual worlds are an emerging medium currently being used in both traditional classrooms and for distance education. Three-dimensional (3D) virtual worlds are a combination of desk-top interactive Virtual Reality within a chat environment. This analysis provides an overview of Active Worlds Educational Universe and Adobe…
Descriptors: Computer Simulation, Distance Education, Computer Mediated Communication, Electronic Mail
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