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Jansen, Katrin; Holling, Heinz – Research Synthesis Methods, 2023
In meta-analyses of rare events, it can be challenging to obtain a reliable estimate of the pooled effect, in particular when the meta-analysis is based on a small number of studies. Recent simulation studies have shown that the beta-binomial model is a promising candidate in this situation, but have thus far only investigated its performance in a…
Descriptors: Bayesian Statistics, Meta Analysis, Probability, Simulation
Reents, Lizabeth – ProQuest LLC, 2023
Simulation has been considered a valid pedagogy for health professionals in education and actual practice. Its proper execution is vital for proper assimilation of knowledge, skills, and attitudes within the pre-licensure students throughout their curricular journey. High fidelity and multi-patient simulation scenarios were employed for beginner…
Descriptors: Simulation, Nursing Education, Clinical Diagnosis, Clinical Experience
DeAndre Marcel Matthews – ProQuest LLC, 2023
Virtual reality training has evolved from aviation warfighting usage, such as aircraft pilot training, to aviation maintenance. Aviation maintenance training should be an essential aspect of continuous maintenance personnel. The problem addressed in this study was the lack of training and understanding of virtual reality technology by senior…
Descriptors: Aviation Education, Computer Simulation, Training, Barriers
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Irsa Abbasi; Shahzad Rasool; Uzma Habib – Journal of Chemical Education, 2023
Self-study is an integral part of chemistry learning, whereby the students consume knowledge outside of the classroom environment. The COVID-19 pandemic magnified the need for efficient methods of synchronous and asynchronous instructional content delivery worldwide. Virtual reality (VR) presents a prospective technological solution to aid…
Descriptors: Computer Simulation, Visual Aids, Distance Education, Asynchronous Communication
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Rebecca Roberts; James Stacey; Susannah Jenner; Eloise Maguire – Review Journal of Autism and Developmental Disorders, 2023
Autistic children's social skills do not always align with those of their neurotypical peers and research suggests that this can negatively impact quality of life. This review aimed to assess the effectiveness of extended reality (XR) interventions in helping autistic children to enhance their social skills. Five electronic databases were…
Descriptors: Autism Spectrum Disorders, Children, Interpersonal Competence, Intervention
Yunxiao Chen; Chengcheng Li; Jing Ouyang; Gongjun Xu – Grantee Submission, 2023
We consider the statistical inference for noisy incomplete binary (or 1-bit) matrix. Despite the importance of uncertainty quantification to matrix completion, most of the categorical matrix completion literature focuses on point estimation and prediction. This paper moves one step further toward the statistical inference for binary matrix…
Descriptors: Statistical Inference, Matrices, Voting, Federal Government
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Swan, Garrett; Xu, Jing; Baliutaviciute, Vilte; Bowers, Alex – Cognitive Research: Principles and Implications, 2022
Individuals with homonymous visual field loss (HVFL) fail to perceive visual information that falls within the blind portions of their visual field. This places additional burden on memory to represent information in their blind visual field, which may make visual changes in the scene more difficult to detect. Failing to detect changes could have…
Descriptors: Visual Impairments, Simulation, Visual Perception, Change
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Gorney, Kylie; Wollack, James A. – Journal of Educational Measurement, 2022
Detection methods for item preknowledge are often evaluated in simulation studies where models are used to generate the data. To ensure the reliability of such methods, it is crucial that these models are able to accurately represent situations that are encountered in practice. The purpose of this article is to provide a critical analysis of…
Descriptors: Prior Learning, Simulation, Models, Reaction Time
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Thibaut Coulon; Mustapha Cheikh-Ammar; Simon Bourdeau; Marie-Claude Petit – British Journal of Educational Technology, 2026
This study examines the effectiveness of digital simulation-based training (DSBT) for acquiring complex knowledge and skills. After identifying key aspects of DSBT, it explains how they were used to design a new DSBT activity with Minecraft Education® for teaching agile project management to dispersed students. It then presents a theoretically…
Descriptors: Skill Development, Educational Technology, Program Administration, Models
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Sun Kyung Kim; Mihyun Lee; Youngho Lee; Younghye Go; Mi Hyeon Park – Education and Information Technologies, 2025
The development of best strategies for improving learning engagement in the field of mental health nursing education, is a challenge for teachers. Using self-reflection, students are facilitated to actively participate in their own learning process, improving their efforts to understand and perform best practice for patients. This study aimed to…
Descriptors: Mental Health, Nursing Education, Computer Simulation, Undergraduate Students
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Cynthia Y. Delgado; Richard E. Mayer – Journal of Educational Computing Research, 2025
This study examined whether answering focused explanative questions during pauses in an immersive virtual reality (IVR) lesson on pipetting procedures could enhance learning. The goal was to take a generative learning activity, known to be effective for declarative knowledge with conventional media, to the context of procedural knowledge with…
Descriptors: Computer Simulation, Computer Uses in Education, Laboratory Procedures, Learning Activities
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María del Mar Montoya Rodríguez; Francisco J. Molina Cobos; Vanesa Martínez-Valderrey; Pablo Molina Moreno; Sofía Pizzarossa; Julieta Feris; Valentina Compá; Vanessa A. de Souza – Journal of Information Technology Education: Innovations in Practice, 2025
Aim/Purpose: This study explores the effectiveness of a virtual reality (VR) application designed to teach Theory of Mind (ToM) skills to children aged 5-6, addressing the gap in research on the use of VR for typically developing children. Background: ToM is a critical skill for social interaction and understanding others' perspectives. Despite…
Descriptors: Theory of Mind, Computer Simulation, Preschool Children, Interpersonal Relationship
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Khaleel Asyraaf Mat Sanusi; Deniz Iren; Nardie Fanchamps; Mai Geisen; Roland Klemke – Educational Technology Research and Development, 2025
Psychomotor skill training has traditionally relied on the physical presence of both teacher and learner for effective demonstrations and feedback, posing challenges for remote and self-directed learning. Technological advancements have given rise to immersive learning environments (ILEs), offering novel solutions for interactive and multimodal…
Descriptors: Psychomotor Skills, Skill Development, Computer Simulation, Electronic Learning
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Kevin Mentzer; Mark Frydenberg; Suhong Li – Information Systems Education Journal, 2025
Virtual Reality has the potential to transform educational experiences. This evolution, from the earliest days of projecting and viewing stereoscopic static images to the immersive headset experiences possible today, allows VR to transport students to new locations, enable them to participate in virtual spaces and simulations, and design 3-D…
Descriptors: Computer Simulation, Business Education, Educational Technology, Technology Uses in Education
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Darby Drageset; Yu-Chia Kao; Nigel A. Newbutt; Kent J. Crippen – Research in Science Education, 2025
This exploratory study, framed by the Contextual Model of Learning, sought to define the personal context of autistic visitors and their families attending a sensory-friendly natural history museum event as a science learning experience. The study focused on the motivations and expectations for visiting the museum, as well as how the inclusion of…
Descriptors: Museums, Computer Simulation, Exhibits, Family (Sociological Unit)
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