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John, Smitha; Renumol, V. G. – International Journal of Learning Technology, 2022
With the recent advances in learning technologies, researchers are exploring the benefits of touch-based applications to reinforce handwriting skills in children with writing difficulties. One of the reasons for writing difficulties is the lack of fine motor skills. Hence, an Android application was developed for children with writing difficulties…
Descriptors: Handwriting, Writing Skills, Psychomotor Skills, Educational Technology
Clendinneng, D.; Yeratziotis, A.; Vanezi, E.; Costa, T.; Muscat, L.; Cassar, M.; Filomeno, L.; MacDonald, C. J.; Mettouris, C.; Papadopoulos, G. A.; La Torre, G. – Cogent Education, 2022
Digital Education Initiatives and Timely Solutions (DIG-IT) is an Erasmus+ project collaboration between university academics, clinical educators, industry partners, healthcare professionals, and technology experts over 5 European Union (EU) states. The objectives are to create digital educational capacity for academic faculty and mobile learning…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Design
Tuncay Saritas, Mustafa – Educational Research and Reviews, 2022
Mobile technologies have started to be preferred as a new learning technology in teaching and learning. Considering the need for adequate and rapid feedback in solving mathematical problems that students have difficulty with reflects the need for a different educational practice and technology. In this study, based on design-based research (DBR)…
Descriptors: Mathematics Education, Electronic Learning, Handheld Devices, Outcomes of Education
Madnani, Nitin; Cahill, Aoife; Blanchard, Daniel; Andreyev, Slava; Napolitano, Diane; Gyawali, Binod; Heilman, Michael; Lee, Chong Min; Leong, Chee Wee; Mulholland, Matthew; Riordan, Brian – ETS Research Report Series, 2018
We present a microservice architecture for large-scale automated scoring applications. Our architecture builds on the open-source Apache Storm framework and facilitates the development of robust, scalable automated scoring applications that can easily be extended and customized. We demonstrate our architecture with an application for automated…
Descriptors: Automation, Scoring, Computer System Design, Open Source Technology
Marsh, Jackie; Plowman, Lydia; Yamada-Rice, Dylan; Bishop, Julia; Lahmar, Jamal; Scott, Fiona – British Journal of Educational Technology, 2018
This study is the first to systematically investigate the extent to which apps for children aged 0-5 foster play and creativity. There is growing evidence of children's use of tablets, but limited knowledge of the use of apps by children of children of this age. This ESRC-funded study undertook research that identified how UK children aged from 0…
Descriptors: Play, Young Children, Creativity, Computer Oriented Programs
Uanhoro, James Ohisei; O'Connell, Ann A. – AERA Online Paper Repository, 2018
There have been increasing calls for applied researchers to see and utilize effect sizes as the primary outcomes of their research. However, this sometimes places a methodological burden on researchers whose primary interests are substantive. Motivated by a desire to help applied researchers better report effect sizes and their confidence…
Descriptors: Effect Size, Computation, Statistical Analysis, Hierarchical Linear Modeling
OConnell, Jake; Frydenberg, Mark – Information Systems Education Journal, 2019
Estimote Bluetooth Low Energy (BLE) beacons deployed throughout a university campus enabled the creation of interactive tours for prospective and accepted students at Fall and Spring open house events. By configuring their mobile devices with an app to detect the beacons' signals, participants could view webpages containing information based on…
Descriptors: College Bound Students, College Students, Telecommunications, Handheld Devices
Sher, Keren Ben-Tov; Levi-Keren, Michal; Gordon, Goren – Educational Technology Research and Development, 2019
In the information age, where all answers are just a click away, curiosity, the intrinsic drive to learn, becomes of paramount importance. How easy is it to prime for curiosity and what are its effects? What simple interventions can be used to enable curiosity-driven behaviors? We have conducted a large-scale study to address these questions,…
Descriptors: Personality Traits, Priming, College Students, Computer Oriented Programs
Korobkova, Ksenia A.; Collins, Penelope – Journal of Adolescent & Adult Literacy, 2019
The authors explored adolescents' literacy practices and identities on newly popular story-sharing platforms. For budding readers, writers, and designers, these sites represent new media ecologies. With a mixed-method case study of 40 globally dispersed adolescents, the authors chronicled literacy roles, identity stances, and practices on the…
Descriptors: Adolescents, Literacy, Story Telling, Identification (Psychology)
Baraldi Cunha, Andrea; Babik, Iryna; Harbourne, Regina; Cochran, Nathanial J.; Stankus, Jaclynn; Szucs, Kimberly; Lobo, Michele A. – Grantee Submission, 2019
Objective: To assess the convergent validity and reliability of joint angle measurements from a new video goniometer iPhone/iPad application separately in adults, older and young children. Design: Cross-sectional. Setting: Child care and university environments. Participants: Fifty-four adults (mean SD=22.5 [plus or minus] 4.5y), 20 older children…
Descriptors: Adults, Children, Measurement, Validity
Elizabeth Ann Berger – ProQuest LLC, 2019
This research revealed promising results by merging old principles to new approaches in visual design education. Initial empirical analysis of participants who tested the "mDes" application applying four of the principles of design in comparison to conventional methodologies showed the most significant results of retention for the…
Descriptors: Handheld Devices, Computer Oriented Programs, Visual Literacy, Graphic Arts
Adetayo, Adebowale Jeremy; Gbotoso, Arinola Oluwatoyin – portal: Libraries and the Academy, 2023
Patronage of public libraries in Nigeria has declined over the years and is in urgent need of revitalization. Outreach efforts would revitalize the interest of university students in the patronage of public libraries in Nigeria because they need access to resources, especially when on holidays. The study investigates the outreach programs used to…
Descriptors: Outreach Programs, Library Services, Public Libraries, Users (Information)
McMahon, Don D.; McMahon, Amanda K.; Anglin, Mykala; Abrams, Kathryn; Wilds, Kelley; Aumel, Aidan – Journal of Special Education Technology, 2023
Research on using technology to support students with intellectual and developmental disabilities in exercise, health, and wellness is not as abundant as using technology in academic areas. The purpose of this article is to provide educators with resources that will assist in filling this technology gap. This article provides examples of specific…
Descriptors: Students with Disabilities, Intellectual Disability, Developmental Disabilities, Exercise
Jhon Holguin-Alvarez; Juana Cruz-Montero; Jenny Ruiz-Salazar; Raquel Leonor Atoche Wong; Irene Merino-Flores – Contemporary Educational Technology, 2025
The application of gamification methods is still complex for most Latin American teachers who apply gamified pedagogies. Many confuse their nature with cognitivist classes that are totally confusing when using gamified tools for active learning of their students. The background information states the reduction of academic obstacles for students to…
Descriptors: Feedback (Response), Gamification, Cognitive Processes, Educational Technology
Yandong Zhang; Yongliang Zhang – Education and Information Technologies, 2025
In the digital age, technology-assisted language learning (TALL) has emerged as a pivotal approach to enhancing English linguistic skills among college students. This study explores the effectiveness of TALL innovations in enhancing English linguistic skills among college students. Employing a mixed-methods approach, data were collected through…
Descriptors: Technology Uses in Education, Computer Assisted Instruction, Second Language Instruction, English (Second Language)

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