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Squire, Nikki – Journal of Instructional Research, 2019
Using game-based learning strategies, such as quiz-style PowerPoint games as an e-learning and teaching pedagogy can make a positive impact on how students learn, how they process and retain information, and how they interact with digital media. However, little is known about their impact on students' information literacy development. This…
Descriptors: Computer Assisted Testing, Visual Aids, Educational Games, Electronic Learning
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Wright, Suzie; Fitzallen, Noleine; Shelley, Becky; Lang, Megan – Teaching Science, 2019
Inspiring children to pursue a career in science is a worthy pursuit for many reasons. One way to achieve this is to actively engage children in science, technology, engineering, and mathematics (STEM) learning from an early age. However, it is not always possible to integrate all the STEM fields in one activity. Rather, careful consideration of…
Descriptors: STEM Education, Vocational Interests, Elementary School Students, Student Research
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Hlas, Anne Cummings; Neyers, Krista; Molitor, Sarah – Language Teaching Research, 2019
The purpose of this study was to investigate student attention lapses in second language classrooms at the university level. In 17 classes, 274 undergraduate students reported the frequency and duration of their attention lapses during 50- and 75-minute classes at various levels. Students' beliefs regarding their attention and the pedagogical…
Descriptors: Second Language Learning, Second Language Instruction, Attention Control, Teaching Methods
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Audette, Andre P. – Journal of Political Science Education, 2019
Duverger's Law--the principle that first-past-the-post systems tend to promote two major political parties while proportional representation systems tend to promote multipartism--is a commonly taught topic in introductory and some upper-level political science courses across subfields. However, it also contains concepts that are difficult for…
Descriptors: Political Science, Teaching Methods, Political Attitudes, Social Systems
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Kyza, Eleni A.; Georgiou, Yiannis – Interactive Learning Environments, 2019
While learning can happen anywhere and everywhere, most educational practices in K-12 are confined within the walls of a classroom and the school; such practices narrowly define learning and exclude the opportunities that an expanded and digitally mediated definition of learning can offer. Augmented reality (AR) technologies offer exciting new…
Descriptors: Computer Simulation, Simulated Environment, Scaffolding (Teaching Technique), Inquiry
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Pressler, Charlotte – Honors in Practice, 2019
Over the past three years, honors faculty at South Florida State College, a two-year college offering a limited number of workforce baccalaureates, have reinvented their program. Rather than the themed seminars and exploratory courses popular with an earlier generation, our honors courses now offer students project-based, faculty-guided…
Descriptors: Honors Curriculum, Two Year Colleges, Two Year College Students, Foreign Countries
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Oliver, Kyle Matthew – Teaching Theology & Religion, 2019
This article presents a pedagogical approach to training seminarians for faith leadership in the era of what Heidi Campbell has called "networked religion." It argues that the increasing digital mediation of religious practice, expression, and community represents an opportunity for students to explore and inhabit ministry sites and…
Descriptors: Theological Education, Church Related Colleges, Social Change, Religion
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Auerbach, Joshua E.; Concordel, Alice; Kornatowski, Przemyslaw M.; Floreano, Dario – IEEE Transactions on Learning Technologies, 2019
It has often been found that students appreciate hands-on work, and find that they learn more with courses that include a project than those relying solely on conventional lectures and tests. This type of project driven learning is a key component of "Inquiry-based learning" (IBL), which aims at teaching methodology as well as content by…
Descriptors: Active Learning, Inquiry, Robotics, Artificial Intelligence
Sakowski, Kathryn – Online Submission, 2019
Executive function (EF) skills are cognitive processes that include goal setting, organizing, prioritizing, flexibly shifting attention, accessing working memory, and self-monitoring behavior and progress (Meltzer, 2018). These skills are integral in promoting students' ability to self-regulate their learning, solve problems, and work…
Descriptors: Executive Function, Art Education, Elementary School Students, Student Behavior
Benjamin, Carlena M. – ProQuest LLC, 2019
In the present study, the researcher investigated the effects flipped lessons have on academic performance in an undergraduate anatomy and physiology class and examined how this learning experience contributed to student involvement. The researcher applied an explanatory mixed methods design to investigate differences in academic performance and…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Video Technology
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Novotny, Kristin – Online Submission, 2019
This article considers the epistemological consequences of interdisciplinary, collaborative pedagogy through the lens of a practitioner whose goal is to theorize and contextualize her practice. The author traces connections between interdisciplinary pedagogy and the idea of Making or makerspaces. Giving in-depth examples of interdisciplinary,…
Descriptors: Interdisciplinary Approach, Epistemology, Active Learning, Student Projects
Kaya, Hasan; Saylan Kirmizigul, Asli – Online Submission, 2019
The present study was conducted to explore the effect of the use of computer-aided and inquiry-based teaching approaches on 7th grade students' anxiety towards science. The research was carried out in the spring semester of 2016-2017 academic year with the participation of 69 students from two classes of a middle school in Kayseri, Turkey. The…
Descriptors: Computer Assisted Instruction, Active Learning, Inquiry, Instructional Effectiveness
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Burden, Håkan; Sprei, Frances – International Journal of Sustainability in Higher Education, 2021
Purpose: The purpose of this study is to address the challenges of teaching sustainable development to computer engineering students. Part of the problem is that they perceive the topic as irrelevant for their future profession. Design/methodology/approach: To address this challenge, we introduced a project element into a course on sustainable…
Descriptors: Sustainable Development, Ethics, Entrepreneurship, Computer Science Education
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Provorova, Yevheniia M.; Ivakhnenko, Tamara P.; Oliinyk, Natali?a A.; Tamarkina, Olha L.; Atroshchenko, Tetiana O. – European Journal of Educational Research, 2021
The purpose of this study was to identify how the leadership training programme based on the acmeological approach for the Master's students influences the students' emotional stability and how that programme was perceived by graduates. The study used both qualitative and quantitative methods to yield data. The dimensions of emotional stability…
Descriptors: Leadership Qualities, Leadership Training, Program Effectiveness, Game Based Learning
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Chen, Xieling; Zou, Di; Xie, Haoran; Su, Fan – Language Learning & Technology, 2021
The advance of educational technologies and digital devices have made computer-assisted language learning (CALL) an active interdisciplinary field with increasing research potential and topic diversity. Questions like "what topics and technologies attract the interest of the CALL community?," "how have these topics and technologies…
Descriptors: Second Language Learning, Second Language Instruction, Computer Assisted Instruction, Educational Research
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