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Edwards, Susan; Henderson, Michael; Gronn, Donna; Scott, Anne; Mirkhil, Moska – Technology, Pedagogy and Education, 2017
A digital disconnect perspective is founded on an assumption that technology use in the home is frequent, creative and generative, and that technology use in the early childhood centre should be the same as that found in the home. However, such arguments divert our attention from understanding the nature of the setting and thereby from an…
Descriptors: Young Children, Early Childhood Education, Environmental Influences, Computer Use
How to Flip the Classroom--"Productive Failure or Traditional Flipped Classroom" Pedagogical Design?
Song, Yanjie; Kapur, Manu – Educational Technology & Society, 2017
The paper reports a quasi-experimental study comparing the "traditional flipped classroom" pedagogical design with the "productive failure" (Kapur, 2016) pedagogical design in the flipped classroom for a 2-week curricular unit on polynomials in a Hong Kong Secondary school. Different from the flipped classroom where students…
Descriptors: Quasiexperimental Design, Blended Learning, Teaching Methods, Technology Uses in Education
Stanley, Simone; Ymele-Leki, Patrick – Chemical Engineering Education, 2017
A community outreach project was integrated in a District of Columbia public schools summer internship program for students from underrepresented minorities in STEM. The project introduced these students to fundamental engineering principles by leveraging a smartphone application (App) so readily accessible and attractive to them that it boosted…
Descriptors: High School Students, Chemical Engineering, Kinetics, Science Experiments
Najmuldeen, Hanan A. – World Journal of Education, 2017
The present study aims to evaluate the impact of educational games-based iPad applications on the development of social studies achievement and learning retention. Sample consisted of (48) sixth grade primary students in Jeddah. The author adopted Quasi-experimental design of the experimental and control groups. She also provided the teacher a…
Descriptors: Educational Games, Handheld Devices, Academic Achievement, Social Studies
Hwang, Gwo-Jen; Sung, Han-Yu; Chang, Hsuan – Interactive Learning Environments, 2017
Researchers have pointed out that interactive e-books have rich content and interactive features which can promote students' learning interest. However, researchers have also indicated the need to integrate effective learning supports or tools to help students organize what they have learned so as to increase their learning performance, in…
Descriptors: Concept Mapping, Quasiexperimental Design, Control Groups, Electronic Publishing
Moro, Christian; Stromberga, Zane; Stirling, Allan – Australasian Journal of Educational Technology, 2017
Consumer-grade virtual reality has recently become available for both desktop and mobile platforms and may redefine the way that students learn. However, the decision regarding which device to utilise within a curriculum is unclear. Desktop-based VR has considerably higher setup costs involved, whereas mobile-based VR cannot produce the quality of…
Descriptors: Educational Technology, Technology Uses in Education, Simulated Environment, Computer Simulation
Brown, Christopher P.; Englehardt, Joanna – Early Education and Development, 2017
Research Findings: Having practicing or preservice early educators employing iPads and their apps as part of their practices with young children in high-stakes teaching contexts is a challenging process. The case study examined in this article further unpacks this complexity by investigating how incorporating iPads into their high-stakes field…
Descriptors: Preservice Teachers, Teacher Educators, Educational Policy, Politics of Education
Christensen, Rhonda; Knezek, Gerald – Journal of Digital Learning in Teacher Education, 2017
Appraisal of the readiness of teachers to accept and use mobile devices for classroom instruction is a critical step whenever an expectation exists that the devices will be used to enhance student learning. Designing professional development requires assessment of teachers' readiness and willingness to embrace mobile learning for their students.…
Descriptors: Electronic Learning, Learning Readiness, Program Validation, Adoption (Ideas)
Soffer, Tal; Yaron, Efrat – Journal of Educational Computing Research, 2017
Integrating mobile technology in schools has become a growing trend in recent years. Studies suggest that the use of tablets has potential contributions for learning. The current study explored the use of tablets for learning among 427 high school students, utilizing both qualitative and quantitative methods. The purpose was to assess students'…
Descriptors: High School Students, Student Attitudes, Handheld Devices, Technology Integration
Browder, Diane M.; Root, Jenny R.; Wood, Leah; Allison, Caryn – Focus on Autism and Other Developmental Disabilities, 2017
This study investigated the effects of a modified system of least prompts and an electronic story-mapping intervention for elementary students with autism spectrum disorder. Participants were first taught to identify story element definitions using constant time delay. Participants then listened to age-appropriate narrative texts with a…
Descriptors: Story Grammar, Handheld Devices, Technology Uses in Education, Reading Comprehension
Bagdasarov, Zhanna; Luo, Yupeng; Wu, Wei – Journal of Research on Technology in Education, 2017
The purpose of this interdisciplinary study was to explore the impacts of tablet technology in a college classroom on students' perceptions of their own learning. Students were asked about oral, written, and graphical communication and critical thinking skills. Mid-semester and end-of-semester surveys were administered to tablet-enabled classes…
Descriptors: Influence of Technology, Handheld Devices, Communication Skills, Critical Thinking
Moser, Gary P.; Morrison, Timothy G.; Wilcox, Brad – Reading Psychology, 2017
A quasi-experimental study examined effects of a 10-week word structure intervention with fourth-grade students. During daily 10-15-minute practice periods, students worked individually with mobile apps focused on specific aspects of word identification. Pre- and post-treatment assessments showed no differences in rate and accuracy of oral reading…
Descriptors: Quasiexperimental Design, Grade 4, Elementary School Students, Intervention
Flanagan, Eilis; Hall, Tony – English in Education, 2017
This article outlines the a educational design for Digital Ensemble, an innovative approach to English assessment integrating drama pedagogy with mobile computing (e.g. ad). a represents the key themes that framed and informed the research: ensemble, narrative, collaboration and technology. Starting with a as a prototype concept design for the…
Descriptors: English Instruction, Teaching Methods, Scoring Rubrics, Evaluation Criteria
Beisel, Carolyn Anne – ProQuest LLC, 2017
The substitution, augmentation, modification, and redefinition (SAMR) model is designed to help teachers integrate technology in the classroom. In a district with 1:1 mobile technology, teachers expressed frustration and inconsistency about the use the SAMR model for effective teaching and learning. In this project study, the SAMR model…
Descriptors: Beginning Teachers, Electronic Learning, Technology Integration, Teacher Attitudes
Sibanyoni, Nhlanhla A.; Alexander, Patricia M. – International Association for Development of the Information Society, 2017
Good study behaviour after school hours is an important way of improving learners' chances of success. Learners, once they reach high school, particularly require support that will assist them to study effectively outside the classroom. South African schools are under pressure to improve results in mathematics but besides the homework that schools…
Descriptors: Mathematics Instruction, Handheld Devices, Telecommunications, Case Studies

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