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Peer reviewedBrna, Paul – British Journal of Educational Technology, 1989
Describes a computer simulation designed to examine secondary school students' strategies in solving a physics problem involving the velocity of a rocket. Students' beliefs about dynamics are discussed, use of the LOGO programing language to explore the idea of velocity is described, and ways in which simulations can support teachers' diagnostic…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Simulation, Diagnostic Teaching
Peer reviewedNewman, Denis; And Others – Machine-Mediated Learning, 1989
Describes an intelligent tutoring system (ITS) that demonstrates how intelligent feedback can enhance conventional simulation-based training. An explanation is given of the Intelligent Conduct of Fire Trainer (INCOFT), which was designed to provide training exercises for soldiers operating the PATRIOT missile system, and its implications for…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer System Design, Courseware
Peer reviewedOlson, Donald; And Others – Physics Teacher, 1990
Discusses making a computer-simulated rainbow using principles of physics, such as reflection and refraction. Provides BASIC program for the simulation. Appends a program illustrating the effects of dispersion of the colors. (YP)
Descriptors: College Science, Computer Simulation, Computer Uses in Education, Higher Education
Peer reviewedHoffman, Arthur L. – Social Science Record, 1989
Includes an excerpt from "Tail Tigerswallow and the Great Tobacco War." Suggests using a similar story to design a social studies lesson to help students ask relevant social issue questions. Employs role playing, simulation, debate, and writing letters to editors in the lesson plans. (NL)
Descriptors: Controversial Issues (Course Content), Current Events, Instructional Effectiveness, Instructional Materials
Peer reviewedRichman, Howard B.; Simon, Herbert A. – Psychological Review, 1989
This study showed that the Elementary Perceiver and Memorizer (EPAM) can explain letter recognition phenomena earlier simulated by the connectionist Interactive Activation Model of word perception. EAPM, a model of learning and recognition in the form of a computer program, has previously explained many aspects of learning and perception. (TJH)
Descriptors: Cognitive Processes, Comparative Analysis, Computer Simulation, Computer Software
Peer reviewedGuglielmino, Rick – Physics Teacher, 1989
Discusses how a spreadsheet might be used in an introductory physics laboratory. Describes three categories of spreadsheet uses, advantages of spreadsheet, layout, accuracy, and modifications. Gives an example of the variable mass rocket problem with typical display. (YP)
Descriptors: College Science, Computer Assisted Instruction, Computer Simulation, Laboratory Procedures
Peer reviewedBacon, Ellen H. – Rural Special Education Quarterly, 1988
Discusses teacher education methods that assist rural preservice teachers to develop competencies relevant to behavior disorders when classroom observation is impossible. Describes the use of case studies, role playing, computer simulations, videotapes, and learning packets. Contains 18 references. (SV)
Descriptors: Behavior Disorders, Higher Education, Instructional Innovation, Preservice Teacher Education
Bajgier, Steve M.; Atkinson, MaryAnne – Collegiate Microcomputer, 1989
Describes the use of a simulated learning environment (SLE) as an instructional aid in teaching multivariate statistics, particularly inferential statistics. A prototype microcomputer-based SLE called MVWORLD developed at Drexel University for upper level statistics courses is explained, and implementing a statistics laboratory for multivariate…
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, Educational Environment
Peer reviewedShirts, R. Garry – Simulation and Games, 1989
Discussion of the development of simulation and games for education focuses on future growth in educational, business, and entertainment applications that will be made possible through personal computers and other electronic tools. Highlights include the importance of participation; interactive programs; authoring programs; the design process; and…
Descriptors: Authoring Aids (Programing), Computer Simulation, Design, Educational Games
Reigeluth, Charles M.; Schwartz, Ellen – Journal of Computer-Based Instruction, 1989
Description of computer-based simulations focuses on the instructional functions of simulations and phases in the learning processes that should be activated by educational simulations. Highlights include a general model for simulation design; degree of learner control; complexity of the content; the role of the learner; and motivational…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer System Design, Content Analysis
Peer reviewedDavid, Carol – Social Studies, 1989
Reports on a comparative study of two fifth-grade classes (Louisville, Kentucky) whose members learned economic principles through the establishment of a classroom grocery store. Provides a review of the literature relating to economic education and simulations, discusses the actual classroom instruction, and describes the instrument used to…
Descriptors: Class Activities, Classroom Research, Classroom Techniques, Consumer Education
Peer reviewedUpdate on Law-Related Education, 1989
"Honest Mistakes and the Exclusionary Rule" (D. Morris; J. Sullivan) outlines an activity designed to capture students' interest in drug search and seizure issues. "Drug Testing: Is It Constitutional?" (C. Hankins) presents a lesson which addresses these same issues by focusing discussion and role playing upon the…
Descriptors: Class Activities, Constitutional Law, Instructional Materials, Law Related Education
Peer reviewedDorn, Dean S. – Teaching Sociology, 1989
Reviews the literature in order to determine the usefulness of simulation games in today's classroom. Examines those activities involving persons rather than technology and emphasizes their use in sociology. Describes simulation games through a series of questions concerning their nature and lists those games which have received positive reviews.…
Descriptors: Annotated Bibliographies, Educational Games, Heuristics, Higher Education
Peer reviewedSmith, L. Murphy; Smith, L. C., Jr. – Journal of Economic Education, 1988
Demonstrates how spreadsheets can be used in teaching basic microeconomic concepts. Presents use of spreadsheet models in studying revenue function, production function, cost information, and profit maximization theory. Discusses application in several simulated situations. Outlines step by step method for creating a spreadsheet graph. (KO)
Descriptors: College Instruction, Economics, Economics Education, Educational Strategies
Lee, James R. – Academic Computing, 1989
Discussion of the use of simulations to teach international relations (IR) highlights the Chinese House Game, a computer-based decision-making game based on Inter Nation Simulation (INS). Topics discussed include the increasing role of artificial intelligence in IR simulations, multi-disciplinary approaches, and the direction of IR as a…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Games, Computer Simulation


