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Fliter, John – Journal of Political Science Education, 2009
Role-playing activities and simulations have been popular teaching tools in political science courses for many years. One area where simulations and role-playing activities have been used extensively is constitutional law. These projects can range from a short judicial decision-making scenario to a full-semester Supreme Court simulation involving…
Descriptors: Class Activities, Political Science, Constitutional Law, Lawyers
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Ordonana, Juan R.; Gonzalez-Javier, Francisca; Espin-Lopez, Laura; Gomez-Amor, Jesus – Human Communication Research, 2009
This study was designed to assess the relationship between self-report and psychophysiological responses to fear appeals and behavioral changes elicited by these. Ninety-two subjects watched one of four messages that varied in level of threat (high vs. low) and efficacy (high vs. low). Concomitantly, psychophysiological measures (heart rate and…
Descriptors: Metabolism, Fear, Psychophysiology, Shift Studies
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Unterhalter, Elaine – London Review of Education, 2009
Global social justice is often portrayed as a project of either developing appropriate dispositions or of amending the rules that govern global interaction. Despite policy pronouncements by many university vice chancellors on the significance of higher education in contributing to learning about global social justice, there is very little…
Descriptors: Social Justice, Assignments, Higher Education, Educational Resources
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Young, Michael E.; Clark, M. H.; Goffus, Andrea; Hoane, Michael R. – Learning and Motivation, 2009
Morris water maze data are most commonly analyzed using repeated measures analysis of variance in which daily test sessions are analyzed as an unordered categorical variable. This approach, however, may lack power, relies heavily on post hoc tests of daily performance that can complicate interpretation, and does not target the nonlinear trends…
Descriptors: Monte Carlo Methods, Regression (Statistics), Research Methodology, Simulation
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Hewes, Dean E. – Human Communication Research, 2009
The purpose of the author's contribution to this colloquy was to spark conversation on the theoretical nature of communication processes and the evidentiary requirements for testing their relationship to group outcomes. Co-discussants have raised important issues concerning the philosophical basis of the socioegocentric model (SM) and dual-level…
Descriptors: Communication (Thought Transfer), Group Dynamics, Influences, Theories
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Wills, Katherine V.; Clerkin, Thomas A. – Business Communication Quarterly, 2009
The use of simulation games in business courses is a popular method for providing undergraduate students with experiences similar to those they might encounter in the business world. As such, in 2003 the authors were pleased to find a classroom simulation tool that combined the decision-making and team experiences of a senior management group with…
Descriptors: Undergraduate Students, Simulation, Reflective Teaching, Outcomes of Education
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Kay, Gary G.; Michaels, M. Alex; Pakull, Barton – Journal of Attention Disorders, 2009
Background: Psychostimulant treatment may improve simulated driving performance in young adults with attention-deficit/hyperactivity disorder (ADHD). Method: This was a randomized, double-blind, placebo-controlled, crossover study of simulated driving performance with mixed amphetamine salts--extended release (MAS XR) 50 mg/day (Cohort 1) and…
Descriptors: Hyperactivity, Attention Deficit Disorders, Rating Scales, Young Adults
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Kreie, Jennifer; Shannon, James; Mora-Monge, Carlo A. – Information Systems Education Journal, 2011
Enterprise systems provide companies with centralized data management, business process support and integrated data flow between functional areas. Thanks to academic alliances offered by companies such as SAP, Oracle, Microsoft and others, universities can also take advantage of the integrated features of enterprise system to give business…
Descriptors: Interdisciplinary Approach, Teaching Methods, Competition, Statistical Analysis
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Magnussen, Rikke – International Journal of Virtual and Personal Learning Environments, 2011
This paper examines the methodological challenges and perspectives of designing game-like scenarios for the implementation of innovation processes in school science education. This paper presents a design-based research study of a game-like innovation scenario designed for technology education for Danish public school students aged 13-15. Students…
Descriptors: Educational Technology, Technology Uses in Education, Educational Games, Design
Calderon-Meza, Guillermo – ProQuest LLC, 2011
The National Airspace System (NAS) is a resource managed in the public good. Equity in NAS access, and use for private, commercial and government purposes is coordinated by regulations and made possible by procedures, and technology. Researchers have documented scenarios in which the introduction of new concepts-of-operations and technologies has…
Descriptors: Foreign Countries, Artificial Intelligence, Simulation, Feasibility Studies
de Castro, Christopher H. – ProQuest LLC, 2011
This study explored the development of student's conceptual understandings of limit and derivative when utilizing specifically designed computational tools. Fourteen students from a secondary Advanced Placement Calculus AB course learned and explored the limit and derivative concepts from differential calculus using visualization tools in the…
Descriptors: Advanced Placement Programs, Problem Solving, Programming, Mathematical Concepts
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Bekebrede, G.; Warmelink, H. J. G.; Mayer, I. S. – Computers & Education, 2011
There is a growing interest in the use of simulations and games in Dutch higher education. This development is based on the perception that students belong to the "gamer generation" or "net generation": a generation that has grown up with computer games and other technology affecting their preferred learning styles, social…
Descriptors: Foreign Countries, Technological Advancement, Computer Simulation, Educational Games
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Marewski, Julian N.; Schooler, Lael J. – Psychological Review, 2011
How do people select among different strategies to accomplish a given task? Across disciplines, the strategy selection problem represents a major challenge. We propose a quantitative model that predicts how selection emerges through the interplay among strategies, cognitive capacities, and the environment. This interplay carves out for each…
Descriptors: Foreign Countries, Models, Familiarity, Holistic Approach
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Reilly, Frank D. – Anatomical Sciences Education, 2011
This study investigated the educational benefits of system-based lecture notes and interactive learning objects in a peripheral nervous system component of a traditional first-year medical school human anatomy course. The impetus for the investigation was anecdotal evidence suggesting enhanced learner satisfaction with the learning resources.…
Descriptors: Instructional Design, Medical Schools, Courseware, Likert Scales
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Kwok, Ron Chi-Wai; Cheng, Shuk Han; Ip, Horace Ho-Shing; Kong, Joseph Siu-Lung – Computers & Education, 2011
This study proposes a teaching and research initiative, named SAMAL (Smart AMbience for Affective Learning) that will provide a unique ambient mediated environment for integrating cognitive and affective approaches to enhance learning. Also, this study illustrates a design of SAMAL classroom with affectively evocative scenarios for learning de…
Descriptors: Creativity, Information Management, Learner Engagement, Psychoeducational Methods
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