Publication Date
| In 2026 | 11 |
| Since 2025 | 887 |
| Since 2022 (last 5 years) | 4096 |
| Since 2017 (last 10 years) | 8012 |
| Since 2007 (last 20 years) | 13889 |
Descriptor
Source
Author
| Wang, Wen-Chung | 29 |
| de Jong, Ton | 28 |
| Chang, Hua-Hua | 24 |
| Meijer, Rob R. | 24 |
| Cohen, Allan S. | 23 |
| Nandakumar, Ratna | 23 |
| Mislevy, Robert J. | 22 |
| Sinharay, Sandip | 21 |
| Gwo-Jen Hwang | 20 |
| Reckase, Mark D. | 20 |
| Cai, Li | 18 |
| More ▼ | |
Publication Type
Education Level
Audience
| Practitioners | 1775 |
| Teachers | 1340 |
| Researchers | 451 |
| Students | 203 |
| Administrators | 123 |
| Policymakers | 73 |
| Community | 15 |
| Counselors | 14 |
| Media Staff | 14 |
| Parents | 10 |
| Support Staff | 6 |
| More ▼ | |
Location
| Australia | 377 |
| Turkey | 315 |
| United Kingdom | 271 |
| China | 270 |
| Canada | 256 |
| Taiwan | 233 |
| United States | 204 |
| Germany | 191 |
| Spain | 186 |
| California | 157 |
| Indonesia | 149 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 4 |
| Meets WWC Standards with or without Reservations | 5 |
| Does not meet standards | 3 |
Martin, Clarence H. – Decision Sciences Journal of Innovative Education, 2007
This teaching brief presents a Microsoft® Excel simulation designed to complement and expand upon the well-known matchstick/die game introduced by Goldratt in "The Goal." This simulation performs 100 replications of a 40-period processing run for low, medium, and high levels of process variation and displays the comparative results…
Descriptors: Educational Games, Simulation, Spreadsheets, Technology Uses in Education
Perez, Lisa – Teacher Librarian, 2009
In this article, the author discusses using Second Life (SL) in school librarianship. SL is a multi-user virtual environment in which persons create avatars to allow them to move and interact with other avatars. They can build and manipulate objects. To move, they can walk, run, fly, or teleport. There are many areas within SL to allow people to…
Descriptors: Library Networks, Library Services, School Libraries, Library Science
Howard-Jones, Paul A.; Demetriou, Skevi – Instructional Science: An International Journal of the Learning Sciences, 2009
Uncertainty may be an important component of the motivation provided by learning games, especially when associated with gaming rather than learning. Three studies are reported that explore the influence of gaming uncertainty on engagement with computer-based learning games. In the first study, children (10-11 years) played a simple maths quiz.…
Descriptors: Educational Games, Mathematics Tests, Motivation, Experiments
Sloane, Sharon; Holmes, Elizabeth – Educational Technology, 2009
The authors describe the steps in the ethical decision-making process and show how employers and educators are addressing ethical gray areas using innovative simulations in order to better prepare employees and other personnel to face ethical challenges head-on. The model outlined in this article can be used as a teaching and training tool to…
Descriptors: Ethics, Educational Technology, Decision Making, Educational Games
Luh, Wei-Ming; Guo, Jiin-Huarng – Journal of Experimental Education, 2009
The sample size determination is an important issue for planning research. However, limitations in size have seldom been discussed in the literature. Thus, how to allocate participants into different treatment groups to achieve the desired power is a practical issue that still needs to be addressed when one group size is fixed. The authors focused…
Descriptors: Sample Size, Research Methodology, Evaluation Methods, Simulation
Sanabria, Federico; Thrailkill, Eric – Journal of the Experimental Analysis of Behavior, 2009
The game of Matching Pennies (MP), a simplified version of the more popular Rock, Papers, Scissors, schematically represents competitions between organisms with incentives to predict each other's behavior. Optimal performance in iterated MP competitions involves the production of random choice patterns and the detection of nonrandomness in the…
Descriptors: Visual Stimuli, Play, Animals, Probability
Stuive, Ilse; Kiers, Henk A. L.; Timmerman, Marieke E. – Educational and Psychological Measurement, 2009
A common question in test evaluation is whether an a priori assignment of items to subtests is supported by empirical data. If the analysis results indicate the assignment of items to subtests under study is not supported by data, the assignment is often adjusted. In this study the authors compare two methods on the quality of their suggestions to…
Descriptors: Simulation, Item Response Theory, Test Items, Factor Analysis
Atkinson, Tom – TechTrends: Linking Research and Practice to Improve Learning, 2009
This article explores "Second Life"[TM] (SL) from an educator's perspective. As instructional designers transform instruction from real world to SL, understanding how more traditional forms of teaching and learning transfer to the immersive spaces of virtual life may be critical. This article identifies principles of instruction for virtual worlds…
Descriptors: Instructional Design, Immersion Programs, Games, Electronic Learning
van Meer, Josephine P.; Theunissen, Nicolet C. M. – Educational Psychology Review, 2009
This paper focuses on the potential of mental simulation (mentally rehearsing an action to enhance performance) as a useful contemporary educational method. By means of a meta-review, it is examined which conditions impede or facilitate the effectiveness of mental simulation (MS). A computer search was conducted using Ovid PsycINFO. Reviews,…
Descriptors: Metacognition, Educational Methods, Cognitive Processes, Simulation
Armstrong, Ronald D.; Shi, Min – Applied Psychological Measurement, 2009
This article develops a new cumulative sum (CUSUM) statistic to detect aberrant item response behavior. Shifts in behavior are modeled with quadratic functions and a series of likelihood ratio tests are used to detect aberrancy. The new CUSUM statistic is compared against another CUSUM approach as well as traditional person-fit statistics. A…
Descriptors: Simulation, Item Response Theory, Personality Theories, High Stakes Tests
Lazonder, Ard W.; Wilhelm, Pascal; van Lieburg, Emiel – Instructional Science: An International Journal of the Learning Sciences, 2009
This study investigated whether the mere knowledge of the meaning of variables can facilitate inquiry learning processes and outcomes. Fifty-seven college freshmen were randomly allocated to one of three inquiry tasks. The concrete task had familiar variables from which hypotheses about their underlying relations could be inferred. The…
Descriptors: College Freshmen, Learning Processes, Inquiry, Educational Technology
Choi, Seung W.; Swartz, Richard J. – Applied Psychological Measurement, 2009
Item selection is a core component in computerized adaptive testing (CAT). Several studies have evaluated new and classical selection methods; however, the few that have applied such methods to the use of polytomous items have reported conflicting results. To clarify these discrepancies and further investigate selection method properties, six…
Descriptors: Adaptive Testing, Item Analysis, Comparative Analysis, Test Items
Toomey, Joseph A.; Kucharski, L. Thomas; Duncan, Scott – Assessment, 2009
This study examined the utility of the Minnesota Multiphasic Personality Inventory-2's (MMPI-2) malingering discriminant function index (M-DFI), recently developed by Bacchiochi and Bagby, in the detection of malingering in a forensic sample. Criminal defendants were divided into "malingering" and "not malingering" groups using…
Descriptors: Criminals, Discriminant Analysis, Court Litigation, Regression (Statistics)
Ziegler, Johannes C.; Perry, Conrad; Zorzi, Marco – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2009
S. O'Malley and D. Besner (2008) showed that additive effects of stimulus degradation and word frequency in reading aloud occur in the presence of nonwords but not in pure word lists. They argued that this dissociation presents a major challenge to interactive computational models of reading aloud and claimed that no currently implemented model is…
Descriptors: Behavior Problems, Word Lists, Word Frequency, Reading Aloud to Others
Norris, Dennis – Psychological Review, 2009
R. Ratcliff, P. Gomez, and G. McKoon (2004) suggested much of what goes on in lexical decision is attributable to decision processes and may not be particularly informative about word recognition. They proposed that lexical decision should be characterized by a decision process, taking the form of a drift-diffusion model (R. Ratcliff, 1978), that…
Descriptors: Reaction Time, Word Recognition, Language Processing, Models

Peer reviewed
Direct link
