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Gonczi, Amanda L.; Maeng, Jennifer L.; Bell, Randy L.; Whitworth, Brooke A. – Computers in the Schools, 2016
This mixed-methods study sought to identify professional development implementation variables that may influence participant (a) adoption of simulations, and (b) use for inquiry-based science instruction. Two groups (Cohort 1, N = 52; Cohort 2, N = 104) received different professional development. Cohort 1 was focused on Web site use mechanics.…
Descriptors: Computer Simulation, Professional Development, Elementary School Science, Mixed Methods Research
Alam, Fahad; Boet, Sylvain; Piquette, Dominique; Lai, Anita; Perkes, Christopher P.; LeBlanc, Vicki R. – Advances in Health Sciences Education, 2016
Enhanced podcasts increase learning, but evidence is lacking on how they should be designed to optimize their effectiveness. This study assessed the impact two learning instructional design methods (mental practice and modeling), either on their own or in combination, for teaching complex cognitive medical content when incorporated into enhanced…
Descriptors: Electronic Learning, Handheld Devices, Audio Equipment, Instructional Design
Doleck, Tenzin; Jarrell, Amanda; Poitras, Eric G.; Chaouachi, Maher; Lajoie, Susanne P. – Australasian Journal of Educational Technology, 2016
Clinical reasoning is a central skill in diagnosing cases. However, diagnosing a clinical case poses several challenges that are inherent to solving multifaceted ill-structured problems. In particular, when solving such problems, the complexity stems from the existence of multiple paths to arriving at the correct solution (Lajoie, 2003). Moreover,…
Descriptors: Accuracy, Patients, Computer Simulation, Clinical Diagnosis
Hussain, Alaa Eddin; Khuddro, Ahmad – Advances in Language and Literary Studies, 2016
The present research work deals with subtitling errors encountered by simulators and proof-readers. The resultant work is of significant contribution to problem decision makings in the field of quality assessment of audiovisual translation (AVT). The outcome of this paper is the result of accumulated working experience in this domain. The relevant…
Descriptors: Films, Translation, Transcripts (Written Records), Quality Assurance
Yilmaz, Turkan Karakus; Cagiltay, Kursat – Contemporary Educational Technology, 2016
Many virtual worlds have been adopted for implementation within educational settings because they are potentially useful for building effective learning environments. Since the flexibility of virtual worlds challenges to obtain effective and efficient educational outcomes, the design of such platforms need more attention. In the present study, the…
Descriptors: Simulated Environment, Computer Simulation, Observation, Interviews
von Hecker, Ulrich; Klauer, Karl Christoph; Wolf, Lukas; Fazilat-Pour, Masoud – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2016
Memory performance in linear order reasoning tasks (A > B, B > C, C > D, etc.) shows quicker, and more accurate responses to queries on wider (AD) than narrower (AB) pairs on a hypothetical linear mental model (A -- B -- C -- D). While indicative of an analogue representation, research so far did not provide positive evidence for spatial…
Descriptors: Memory, Short Term Memory, Spatial Ability, Visual Perception
Miller, Richard J.; Maellaro, Rosemary – Journal of Management Education, 2016
Experiential learning alone does not guarantee that students will accurately conceptualize content, or meet course outcomes in subsequent active experimentation stages. In an effort to more effectively meet learning objectives, the experiential learning cycle was modified with a unique combination of the 5 Whys root cause problem-solving tool and…
Descriptors: Experiential Learning, Cooperative Learning, Problem Solving, Reflection
Burkett, Vent Curtis; Smith, Clinton – Electronic Journal of Science Education, 2016
Virtual reality software has evolved to create ever more realistic virtual environments. Sophisticated virtual education laboratory experiments are now possible. Some educators and researchers question the value of hands-on laboratories relative to virtual laboratories. Researchers have investigated students' acceptance of virtual laboratories and…
Descriptors: Computer Simulation, Simulated Environment, Science Laboratories, Hands on Science
Franzen, Marissa Marie Sloan – ProQuest LLC, 2016
The purpose of this research study was to determine if trial and error learning was an effective, practical, and efficient learning method for Technology, Engineering, and Design Education students at the post-secondary level. A mixed methods explanatory research design was used to measure the viability of the learning source. The study sample was…
Descriptors: Engineering Education, Design, Learning Processes, Statistical Analysis
Castillo, Maria Iliana – ProQuest LLC, 2016
This dissertation addressed the question of how the virtual world of Second Life used in combination with a distance learning course platform contributed to improving the oral communication skills of adult learners in an English as a second language context. Over recent years, research in the field has attempted to explore the different classroom…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Simulation
Enfield, Jacob – ProQuest LLC, 2012
Few instructional design (ID) models exist which are specific for developing educational games. Moreover, those extant ID models have not been rigorously evaluated. No ID models were found which focus on educational games with complex learning objectives. "Ten Steps to Complex Learning" (TSCL) is based on the four component instructional…
Descriptors: Educational Games, Instructional Design, Simulation, Formative Evaluation
Beheshti, Behzad; Desmarais, Michel C.; Naceur, Rhouma – International Educational Data Mining Society, 2012
Identifying the skills that determine the success or failure to exercises and question items is a difficult task. Multiple skills may be involved at various degree of importance, and skills may overlap and correlate. In an effort towards the goal of finding the skills behind a set of items, we investigate two techniques to determine the number of…
Descriptors: Prediction, Evaluation, Algebra, Mathematics
von Eye, Alexander; DeShon, Richard P. – International Journal of Behavioral Development, 2012
In this rejoinder, von Eye and DeShon discuss the decision strategies proposed in their original article ("Directional Dependence in Developmental Research," this issue), as well as the ones proposed by the authors of the commentary (Pornprasertmanit and Little, "Determining Directional Dependency in Causal Associations," this issue). In addition,…
Descriptors: Human Body, Decision Making, Simulation, Probability
Ruscio, John; Roche, Brendan – Psychological Assessment, 2012
Exploratory factor analysis (EFA) is used routinely in the development and validation of assessment instruments. One of the most significant challenges when one is performing EFA is determining how many factors to retain. Parallel analysis (PA) is an effective stopping rule that compares the eigenvalues of randomly generated data with those for…
Descriptors: Factor Analysis, Simulation, Sampling, Correlation
Youngstrom, Isaac A.; Strowbridge, Ben W. – Learning & Memory, 2012
Because many different sensory modalities contribute to spatial learning in rodents, it has been difficult to determine whether spatial navigation can be guided solely by visual cues. Rodents moving within physical environments with visual cues engage a variety of nonvisual sensory systems that cannot be easily inhibited without lesioning brain…
Descriptors: Animals, Navigation, Spatial Ability, Computer Simulation

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