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Bonett, Douglas G. – Journal of Educational and Behavioral Statistics, 2015
Paired-samples designs are used frequently in educational and behavioral research. In applications where the response variable is quantitative, researchers are encouraged to supplement the results of a paired-samples t-test with a confidence interval (CI) for a mean difference or a standardized mean difference. Six CIs for standardized mean…
Descriptors: Educational Research, Sample Size, Statistical Analysis, Effect Size
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Chen, Jianshen; Kaplan, David – Journal of Research on Educational Effectiveness, 2015
Bayesian alternatives to frequentist propensity score approaches have recently been proposed. However, few studies have investigated their covariate balancing properties. This article compares a recently developed two-step Bayesian propensity score approach to the frequentist approach with respect to covariate balance. The effects of different…
Descriptors: Observation, Bayesian Statistics, Case Studies, Simulation
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O'Shaughnessy, Sinead M.; Joyce, Pauline – International Journal of Higher Education, 2015
The practice of medicine is becoming increasingly onerous for doctors, with growing demands coming from both patients and peers. Therefore, we need to equip doctors of the future with the appropriate skills to negotiate a very complex environment. Assessment should be central to this goal with a renewed focus on a more rounded examination process.…
Descriptors: Medicine, Trainees, Medical Education, Summative Evaluation
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Brady, Corey; Holbert, Nathan; Soylu, Firat; Novak, Michael; Wilensky, Uri – Journal of Science Education and Technology, 2015
In this article, we introduce a class of constructionist learning environments that we call "Emergent Systems Sandboxes" ("ESSs"), which have served as a centerpiece of our recent work in developing curriculum to support scalable model-based learning in classroom settings. ESSs are a carefully specified form of virtual…
Descriptors: Science Instruction, Models, Educational Technology, Simulated Environment
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Sinharay, Sandip; Wan, Ping; Choi, Seung W.; Kim, Dong-In – Journal of Educational Measurement, 2015
With an increase in the number of online tests, the number of interruptions during testing due to unexpected technical issues seems to be on the rise. For example, interruptions occurred during several recent state tests. When interruptions occur, it is important to determine the extent of their impact on the examinees' scores. Researchers such as…
Descriptors: Computer Assisted Testing, Testing Problems, Scores, Statistical Analysis
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Crawford, Lindy; Huscroft-D'Angelo, Jacqueline – Electronic Journal of Science Education, 2015
Informal science education (ISE) programs serve as a method for developing, encouraging, and increasing both participation in, and enthusiasm for, STEM learning. One type of ISE program is provided by Challenger Centers through their space education curricula. Unfortunately, published evaluations related to space education programs are rare. The…
Descriptors: Informal Education, Space Sciences, STEM Education, Program Effectiveness
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Brady, Tim – International Journal of Information and Learning Technology, 2015
Purpose: The purpose of this paper is to study of how a virtual technology burden was created that impacted the professional pilot college student and various colleges/universities that offer professional pilot degree programs. A cascading set of events began as a result of US congressional reaction to a tragic airline accident. The resulting…
Descriptors: Aviation Education, Educational Technology, College Students, Accidents
Howard, Matt C. – ProQuest LLC, 2015
In the current document, an integrative CBT-TTF framework is created, which proposes: technologies that require large amounts of working memory are best at improving outcomes that require little working memory to develop, and vice versa. Then, a meta-analysis of virtual reality (VR) training programs (which require great amounts of working memory)…
Descriptors: Science Fiction, Inquiry, Intervention, Computer Simulation
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Chang, Maiga, Ed.; Li, Yanyan, Ed. – Lecture Notes in Educational Technology, 2015
This book addresses main issues concerned with the future learning, learning and academic analytics, virtual world and smart user interface, and mobile learning. This book gathers the newest research results of smart learning environments from the aspects of learning, pedagogies, and technologies in learning. It examines the advances in technology…
Descriptors: Technology Uses in Education, Electronic Learning, Learning Analytics, Computer Simulation
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Lucas, Terry – E-Learning and Digital Media, 2019
Animation can be used for various purposes such as for procedural and motor skill learning (i.e., dance, sports, and motor rehabilitation). In the context of visual design, this study explores the possible influence of realism (levels of visual detail) in animation at the cognitive stage of motor skill acquisition. Students (N = 64) with low-prior…
Descriptors: Realism, Psychomotor Skills, Difficulty Level, Animation
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Solimani, Elahe; Ameri-Golestan, Ahmad; Lotfi, Ahmadreza – International Journal of Instruction, 2019
This study sought to probe the effect of two non-conventional instructions namely Flipped Classroom Model (FCM) vs. Unplugged Classroom Model (UCM) on Iranian EFL learners' oral proficiency. Therefore, 90 upper-intermediates were randomly assigned to two experimental groups and one control group (30 each). The FCM and UCM participants were…
Descriptors: Blended Learning, English (Second Language), Second Language Learning, Teaching Methods
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Hsieh, Chia-Yen; Chen, Tim – Journal of Educational Computing Research, 2019
The main purpose of this study is to analyze the effects of using Pokémon GO for 10 weeks on the cognitive performance (memory, selective attention, concentration, and creative imagination) and emotional intelligence (well-being, self-control, emotionality, and sociability) of Taiwanese primary students in the fifth and sixth grade. A mixed…
Descriptors: Elementary School Students, Grade 5, Grade 6, Physical Activities
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Huang, Yi-Ching; Huang, Hsin-Yi Cyndi – English Language Teaching, 2019
Simulation technique could be effective if it is cleverly manipulated and incorporated in a project-based learning context. This current study aims to explore students' learning experience in a project-based simulated business context. The participants were 51 second and third year students who took Business English as an elective course at a…
Descriptors: Business English, English (Second Language), Second Language Learning, Second Language Instruction
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Islam, Zahid – Design and Technology Education, 2019
It is evident from previous research that learner preference, cognitive load and effective learning are interconnected. Designers' individual characteristics and preferred modality of information delivery in the design studio has direct relation to the effective use of the information delivered. This study evaluates and discusses possibilities of…
Descriptors: Preferences, Constructivism (Learning), Cognitive Ability, Design
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Reina, R.; Healy, S.; Roldán, A.; Hemmelmayr, I.; Klavina, A. – Physical Education and Sport Pedagogy, 2019
Physical Education teachers (PET) self-efficacy (SE) is a cornerstone for a successful inclusion of students with special educational needs. This study aims to evaluate the effect of a training program called "Incluye-T" on the SE of Spanish in-service PETs (n = 229) toward the inclusion of students with special education needs in…
Descriptors: Faculty Development, Inclusion, Self Efficacy, Physical Education Teachers
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