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Ames, Allison J. – Measurement: Interdisciplinary Research and Perspectives, 2018
Bayesian item response theory (IRT) modeling stages include (a) specifying the IRT likelihood model, (b) specifying the parameter prior distributions, (c) obtaining the posterior distribution, and (d) making appropriate inferences. The latter stage, and the focus of this research, includes model criticism. Choice of priors with the posterior…
Descriptors: Bayesian Statistics, Item Response Theory, Statistical Inference, Prediction
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Goff, Eric E.; Mulvey, Kelly Lynn; Irvin, Matthew J.; Hartstone-Rose, Adam – Journal of Science Education and Technology, 2018
The importance of increasing interest in the STEM disciplines has been noted in a number of recent national reports. While many previous studies have focused on such efforts inside of the formal classroom, comparatively few have looked closely at informal learning environments. We investigate the innovative use of technology in informal learning…
Descriptors: Simulated Environment, Computer Simulation, Informal Education, STEM Education
Smith, Kevin; Klumper, Dan – Educational Leadership, 2018
Two professors of education discuss their experiences using a virtual reality program to help preservice teachers gain classroom management skills. They say the platform provides an authentic-and convenient--environment in which education students can develop their practice and gain confidence without making mistakes with real students.
Descriptors: Computer Simulation, Classroom Techniques, College Faculty, Teacher Attitudes
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Winkelmann, Zachary K.; Eberman, Lindsey E.; Edler, Jessica R.; Livingston, Laura B.; Games, Kenneth E. – Athletic Training Education Journal, 2018
Context: Postprofessional athletic training programs continue to prepare advanced-practice leaders in the profession. As part of being leaders and clinical scholars within the field, it is important that students pursing postprofessional graduate education be exposed to curriculum and instructional theory, practice, and strategies. Objective: To…
Descriptors: Simulation, Athletics, Allied Health Occupations Education, Graduate Students
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Uygur, Mutlu; Yelken, Tugba Yanpar; Akay, Cenk – European Journal of Educational Research, 2018
It was aimed in this study to determine the teacher candidates' views on the augmented reality applications in education. It is a descriptive study to identify the present situation. Survey model, one of the quantitative research methods, was used in the research. The sample group of the study is comprised of 220 teacher candidates who are…
Descriptors: Preservice Teachers, Student Attitudes, Computer Simulation, Computer Uses in Education
Cain, Meghan K.; Zhang, Zhiyong; Bergeman, C.S. – Grantee Submission, 2018
This paper serves as a practical guide to mediation design and analysis by evaluating the ability of mediation models to detect a significant mediation effect using limited data. The cross-sectional mediation model, which has been shown to be biased when the mediation is happening over time, is compared to longitudinal mediation models:…
Descriptors: Mediation Theory, Case Studies, Longitudinal Studies, Measurement Techniques
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Takemura, Atsushi – International Association for Development of the Information Society, 2018
This study proposes a novel e-learning system that can be used as a comprehensive learning resource for electronic circuits, covering design, theoretical analysis, and circuit construction experiments. The proposed system uses an automated recognition technique for schematic symbols that are handwritten on a touchscreen of a mobile tablet-type…
Descriptors: Electronic Learning, Electronics, Equipment, Manufacturing
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Fatih, Ymran; Kumalija, Elhard James; Sun, Yi – International Association for Development of the Information Society, 2018
Engagement and motivation are ones of the main factors that impact the student performance during a learning process. The reason why, introducing Gamification in learning aims to improve the learning process, by making use of the motivating effects of digital game elements and techniques. However, summarizing Gamification into a set of technical…
Descriptors: Electronic Learning, Educational Games, History Instruction, Simulated Environment
Dutton Feliu, Genevieve – ProQuest LLC, 2018
Social capital theory conceptualized social capital as key to connecting team members into the flow of valued resources and activities, with knowledge deemed one of the most valuable of these resources. Yet, the literature found teams struggle to effectively share knowledge. This quantitative survey-based study assessed the interrelationship…
Descriptors: Social Capital, Information Technology, Multivariate Analysis, Computer Simulation
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Tor, Noam; Gordon, Goren – International Association for Development of the Information Society, 2018
Curiosity is one of the 21st century skills and is especially paramount in the digital age. However, curiosity is multifaceted and can be expressed in many ways. Furthermore, assessment of curiosity is often based on self-report or subjective observations. We present work in progress for the development of a digital quantitative assessment game…
Descriptors: 21st Century Skills, Information Technology, Computer Games, Computer Simulation
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An, Yunjo – Educational Process: International Journal, 2021
Background/purpose: This study examined how team-based gamified learning influenced students' attitudes towards the gamification of learning, online collaboration, and competition. Furthermore, the study explored what factors contributed to the students' positive or negative experiences with gamified learning. Materials/methods: Game elements used…
Descriptors: Teamwork, Game Based Learning, Student Attitudes, Cooperation
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Deale, Cynthia S.; Bae, Stephanie; Lee, Seung-Hyun – International Journal for the Scholarship of Teaching and Learning, 2021
This Scholarship of Teaching and Learning study investigated hospitality faculty members' perceptions and use of industry-related simulations in hospitality and tourism education to help the authors understand how simulations are and can be used as educational tools. Using learning engagement theory as a framework, respondents to a survey…
Descriptors: Simulation, Hospitality Occupations, Tourism, College Faculty
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Haas, Ben; Kreis, Yves; Lavicza, Zsolt – Educational Technology & Society, 2021
Due to the COVID-19 pandemic it was impossible to carry out on-campus teaching and examinations as planned for the first-year elementary school Bachelor's degree teacher training courses during the summer term of 2019/2020. Therefore, we moved our on-campus STEAM (Science, Technology, Engineering, Arts and Mathematics) related courses to schooling…
Descriptors: Art Education, STEM Education, Outdoor Education, Recreational Facilities
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Nijhawan, Subin; Elsner, Daniela; Engartner, Tim – Global Education Review, 2021
Our article argues for content and language integrated learning (CLIL) in the social sciences, as part of a new literacy towards 21st century challenges at school. At first, we will show how multilingualism is closely juxtaposed with global discourses in a worldwide network of glocalities. Thereafter, for the conceptual framework of the suggested…
Descriptors: Content and Language Integrated Learning, Social Sciences, 21st Century Skills, Multilingualism
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Virtue, David C. – Current Issues in Middle Level Education, 2021
Collaboration and teamwork are essential aspects of the work of a professional middle level teacher and an integral part of AMLE Standard 5. Preservice teachers typically experience collaborative practices firsthand during field experiences, but the COVID-19 pandemic has caused many schools to shift instruction online thereby limiting the…
Descriptors: Simulation, Virtual Classrooms, Preservice Teacher Education, Preservice Teachers
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