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González-Zamar, Mariana-Daniela; Abad-Segura, Emilio – Education Sciences, 2020
Technological advances have posed a challenge in university learning ecosystems in terms of the application of immersive technologies that offer an educational and innovative framework to the student. The evolution of global research on this topic during the period 1980 to 2019 was studied. For this purpose, a bibliometric analysis of 1296…
Descriptors: Higher Education, Computer Simulation, Educational Technology, Technology Uses in Education
Ferreira, Luis Gustavo; Barbosa, Jorge Luis Victória; Gluz, João Carlos; Matter, Vítor Kehl; Barbosa, Debora Nice Ferrari – International Journal of Information and Communication Technology Education, 2020
The application of ubiquitous technologies in the improvement of education strategies is called ubiquitous learning. This strategy amplifies the pedagogical potential of e-learning through a ubiquitous and contextualized perspective. On the other hand, a ubiquitous technological mediation in learning can also increase the isolation of learners and…
Descriptors: Educational Technology, Electronic Learning, Instructional Materials, Resource Units
Attwood, Adam I.; Bruster, Benita G.; Bruster, Barry G. – SRATE Journal, 2020
Classroom management skills are crucial for teacher effectiveness. Classroom management instruction in the twenty-first century may increasingly benefit from technological advances in virtual reality (VR) and artificial intelligence (AI). This exploratory study of preservice secondary school teachers (n = 41) at a public university in the…
Descriptors: Preservice Teachers, Student Attitudes, Computer Simulation, Classroom Techniques
Herodotou, Christothea; Muirhead, Dave K.; Aristeidou, Maria; Hole, Malcolm J.; Kelley, Simon; Scanlon, Eileen; Duffy, Marcus – Interactive Learning Environments, 2020
Virtual Learning Environments (VLEs) are becoming commonplace in Higher Education. Amongst the latest VLE developments is the design and use of Virtual Microscopes (VMs) that allow for viewing and manipulation of online images by multiple students. Although students are found to be generally satisfied with the use of VMs, it is yet not known what…
Descriptors: Educational Technology, Computer Simulation, Higher Education, Laboratory Equipment
Yavich, Roman; Malev, Sergey; Rotkin, Vladimir – Higher Education Studies, 2020
What constitutes learning in the 21st century is the capacity for e-learning. Integral components of e-education are training content management systems. Existing content generators more transform content than create original content. Creating a methodology and technology for generating original content is important and relevant. In order to form…
Descriptors: Geometric Concepts, Electronic Learning, Mathematics Education, Computation
Lübke, Karsten; Gehrke, Matthias; Horst, Jörg; Szepannek, Gero – Journal of Statistics Education, 2020
Basic knowledge of ideas of causal inference can help students to think beyond data, that is, to think more clearly about the data generating process. Especially for (maybe big) observational data, qualitative assumptions are important for the conclusions drawn and interpretation of the quantitative results. Concepts of causal inference can also…
Descriptors: Inferences, Simulation, Attribution Theory, Teaching Methods
Essmiller, Kathy; Asino, Tutaleni I.; Ibukun, Ayodeji; Alvarado-Albertorio, Frances; Chaivisit, Sarinporn; Do, Thanh; Kim, Younglong – Research in Learning Technology, 2020
This study addresses the question of how to facilitate instruction and practice with virtual reality to mitigate the detrimental impact of cognitive load associated with use in simple procedural tasks. The study collected data from 63 college students aged 18 years and above from a university in the southern part of the USA. Each study participant…
Descriptors: Computer Simulation, Self Efficacy, Student Motivation, College Students
Frank, Eva M.; Doherty-Restrepo, Jennifer; Roberts, Lisa; Montalvo, Alicia – Athletic Training Education Journal, 2020
Context: The results of this study will provide direction for integrating simulation into continuing professional education (CPE) for athletic trainers (ATs). Objective: Compare the effects of 2 simulation techniques on knowledge and skill acquisition of a cardiovascular assessment. Design: Randomized pretest-posttest design. Setting: Continuing…
Descriptors: Simulation, Teaching Methods, Continuing Education, Knowledge Level
Smith, Peter K.; Thompson, Fran; Jessel, John; Kožuchová, Andrea; Ferreira, Irene; Idriceanu, Gabriela; Menesini, Ersilia; Miklosz, Margaret; de Villanueva, Marian – Journal of Psychologists and Counsellors in Schools, 2020
Cybermentoring refers to virtual peer support in which young people themselves are trained as cybermentors and interact with those needing help and advice (cybermentees) online. This article describes the training in, and implementation of, a cross-national cybermentoring scheme, Beatbullying Europe, developed in the United Kingdom. It involved…
Descriptors: Mentors, Computer Simulation, Peer Relationship, Workshops
Langbeheim, Elon – Journal of Chemical Education, 2020
Excluded-volume interactions are ubiquitous to modeling the average size of polymers in solution. This paper shows how simulations can be used by students to explore the emergence of mathematical scaling relations from excluded-volume interactions. Simulations provide robust visual representations of the system, and can be used to investigate a…
Descriptors: Simulation, Plastics, Teaching Methods, Learning Processes
Norman, Geoffrey – Advances in Health Sciences Education, 2020
The paper reviews 50 years of research in health sciences education and identifies several recurring controversies--formative versus summative assessment, high and low fidelity simulation, expertise as knowledge versus skills, and the impact of teaching versus curriculum. I then look at the role these may play in the current situation where COVID…
Descriptors: Educational Research, Health Sciences, Literature Reviews, Formative Evaluation
Gueye, Youssoupha; Abouchadi, Hamid; Abouelala, Mourad; Janan, Mourad Taha – African Journal of Research in Mathematics, Science and Technology Education, 2020
This paper presents the results of a study on the integration of modelling and simulation tools in mechanical design. Indeed, optimisation of the design process often uses modelling and simulation tools in mechanical design activities. Thus, to meet the needs of the labour market, training situations in this field use communication and information…
Descriptors: Models, Simulation, Design, College Freshmen
Ceylan Dadakoglu, Sevda; Özsoy, Vedat – International Journal of Educational Methodology, 2020
This research aims at revealing the effects of Second Life (SL) application used in virtual environment in art and design education of creativity. This research is a qualitative study conducted evaluating the results of a group of 16 students studying art and design at universities, for a period of 12 weeks. For SL, a 3D, online, multi-user…
Descriptors: Teaching Methods, Computer Simulation, Educational Technology, Electronic Learning
Poronnik, Philip; Sellwood, Matthew J. – Biochemistry and Molecular Biology Education, 2020
This brief review explores the ever-increasing role that technological affordances may play in the 21C biochemistry and molecular biology curriculum. We consider the need to develop digital and creative fluencies in our students and the importance of creativity and visualization in learning science. The potential of virtual reality (VR) platforms…
Descriptors: Science Instruction, Biochemistry, Molecular Biology, Educational Technology
Drewelow, Isabelle; Finney, Sara – Language Learning Journal, 2020
This article reports on using a strategy-based simulation designed to engage intermediate Spanish learners with issues of drug trafficking and violence at the US-Mexico border as an avenue to cultivate an empathetic frame of mind and global perspectives. Using self-reported responses on pre- and post-reflections as well as face-to-face and digital…
Descriptors: Cultural Awareness, Empathy, Simulation, Spanish

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