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Johnson, Heather Lynn; Hornbein, Peter; Azeem, Sumbal – Mathematics Teacher, 2016
The authors provide a dynamic Ferris wheel computer activity that teachers can use as an instructional tool to help students investigate functions. They use a student's work to illustrate how students can use relationships between quantities to further their thinking about functions.
Descriptors: Mathematics Instruction, Teaching Methods, Educational Technology, Computer Uses in Education
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Franetovic, Marija – Journal of Educational Multimedia and Hypermedia, 2016
This case study research sought to understand a subset of the next generation in reference to virtual world learning within a game development course. The students completed an ill-structured team project which was facilitated using authentic learning strategies within a virtual world over a period of seven weeks. Research findings emerged from…
Descriptors: Educational Games, Instructional Design, Student Developed Materials, Computer Simulation
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Coppens, Pieter; Van den Bossche, Johan; De Cock, Mieke – Physical Review Physics Education Research, 2016
Laboratories are an important part of science and engineering education, especially in the field of electronics. Yet very little research into the benefits of such labs to student learning exists. In particular, it is not well known what students do and, even more importantly, "think" during electronics laboratories. Therefore, we…
Descriptors: Video Technology, Observation, Laboratories, Electronics
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Gessner, Ingrid – Studies in the Education of Adults, 2016
The incorporation of cultural productions and virtual experiences in museum spaces adds to the objects' significance and also turns them into important contributions to adult education. Yet, how far do they trouble, decolonise, revisualise, tell alternative stories, interrogate intolerance and privilege or stimulate critical literacies? This…
Descriptors: Computer Simulation, Museums, Teaching Methods, Japanese Americans
Endsley, Tristan Caroline – ProQuest LLC, 2016
The consequence for better understanding and facilitating teamwork during crisis and disaster response in the coming years is significant. It becomes clear that environmental and situational complexity requires a reliance on teams to carry out response efforts. Crises, regardless of the type of event, require complex decision-making and planning…
Descriptors: Teamwork, Emergency Programs, Crisis Management, Natural Disasters
Takemura, Atsushi – International Association for Development of the Information Society, 2016
This paper proposes a novel e-Learning system using the mixed reality (MR) technique for technical experiments involving the construction of electronic circuits. The proposed system comprises experimenters' mobile computers and a remote analysis system. When constructing circuits, each learner uses a mobile computer to transmit image data from the…
Descriptors: Electronic Learning, Technology Education, Experiments, Handheld Devices
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Cândida Sarabando; José P. Cravino; Armando A. Soares – Journal of Baltic Science Education, 2016
Although weight and mass are considered fundamental concepts in physics, they are still not well understood by students. A computer simulation was designed to improve students' learning of these concepts and compared it with other teaching strategies. The research was carried out with 142 students (7th grade; 12-13 years old), from three schools.…
Descriptors: Scientific Concepts, Science Instruction, Grade 7, Concept Formation
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Amy Kamarainen; Shari Metcalf; Tina Grotzer; Craig Brimhall; Chris Dede – International Journal of Designs for Learning, 2016
We describe a mobile augmented reality (AR) experience called Atom Tracker designed to help middle school students better understand the cycling of matter in ecosystems with a focus on the concept of conservation of matter and the processes of photosynthesis and respiration. Location-based AR allows students to locate virtual "hotspots,"…
Descriptors: Middle School Students, Secondary School Science, Conservation (Concept), Scientific Concepts
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Gates, Joshua – Physics Education, 2014
Despite their physics instructors' arguments to the contrary, introductory students can observe situations in which there seems to be compelling evidence for magnetic force doing work. The counterarguments are often highly technical and require physics knowledge beyond the experience of novice students, however. A simple example is presented…
Descriptors: Magnets, Scientific Principles, Science Instruction, Physics
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Martín Gutiérrez, Jorge; Meneses Fernández, María Dolores – Digital Education Review, 2014
This paper explores educational and professional uses of augmented learning environment concerned with issues of training and entertainment. We analyze the state-of-art research of some scenarios based on augmented reality. Some examples for the purpose of education and simulation are described. These applications show that augmented reality can…
Descriptors: Computer Simulation, Simulated Environment, Educational Environment, Higher Education
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Redel-Macías, María Dolores; Cubero-Atienza, Antonio J.; Martínez-Valle, José Miguel; Pedrós-Pérez, Gerardo; del Pilar Martínez-Jiménez, María – IEEE Transactions on Education, 2015
This paper describes a new Web portal offering experimental labs for ubiquitous training of university engineering students in work-related risk prevention. The Web-accessible computer program simulates the noise and machine vibrations met in the work environment, in a series of virtual laboratories that mimic an actual laboratory and provide the…
Descriptors: Acoustics, Risk, Prevention, Engineering
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Hazelrigg, Conner; Waibel, Bryson; Baker, Blane – Physics Teacher, 2015
On July 16, 1988, Florence Griffith Joyner (FGJ) shattered the women's 100-m dash world record (WR) with a time of 10.49 s, breaking the previous mark by an astonishing 0.27 s. By all accounts FGJ dominated the race that day, securing her place as the premiere female sprinter of that era, and possibly all time. In the aftermath of such an…
Descriptors: Physics, Athletes, Athletics, Video Technology
Frazer, Gary W.; Stevens, George H. – Educational Technology, 2015
Most past and current learning technologies have been one- or two-dimensional in presentation. This may be fine if one is looking at a map or even a fine painting. However, to fully appreciate the detail of a statue or a machine part, it is better to be able to look at it from all sides. Use of holographic images allows an item to be shared with a…
Descriptors: Performance Technology, Human Factors Engineering, Educational Technology, Computer Graphics
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Berney, Sandra; Bétrancourt, Mireille; Molinari, Gaëlle; Hoyek, Nady – Anatomical Sciences Education, 2015
The emergence of dynamic visualizations of three-dimensional (3D) models in anatomy curricula may be an adequate solution for spatial difficulties encountered with traditional static learning, as they provide direct visualization of change throughout the viewpoints. However, little research has explored the interplay between learning material…
Descriptors: Spatial Ability, Visualization, Computer Simulation, Models
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Ross, Cory – College Quarterly, 2015
There is no question that a thorough knowledge and understanding of the gross architecture of the human body underlies sound medical practice and, therefore, comprises an early curricular goal. Thus, the exploration of palpable human anatomy in the dissection laboratory addresses the pivotal goal of establishing a comprehension of the three…
Descriptors: Computer Simulation, Educational Games, Teaching Methods, Anatomy
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