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Sai Ho Yip; Adrian K. T. Ng; Henry Y. K. Lau; Jeffrey A. Saunders – Cognitive Research: Principles and Implications, 2024
Recent findings suggest that adding a visual depiction of a nose to virtual reality displays (virtual nose) can reduce motion sickness. If so, this would be a simple intervention that could improve the experience of a variety of VR applications. However, only one peer-reviewed study has reported a benefit from a virtual nose, and the effect was…
Descriptors: Human Body, Visual Aids, Computer Simulation, Motion
Jessica F. Li; Eric K. Glassford – Journal of School Health, 2025
Background: Additive manufacturing or 3-dimensional (3D) printing is an emerging technology with increasing prevalence in non-industrial settings such as university and school settings. However, printers are often located in spaces not designed for this purpose. Methods: 3D-printer use in 11 university and K-12 schools was evaluated by identifying…
Descriptors: Computer Peripherals, Printing, Manufacturing, Technology Uses in Education
Brannon, Megan E. – ProQuest LLC, 2022
The purpose of this study was to explore the impact of design thinking instruction on the creativity of preservice teachers. Preservice teachers took part in a two-week unit on 3D printing as a part of their regular instruction in an educational technology course. The experimental group was introduced to design thinking instruction as a framework…
Descriptors: Design, Creativity, Preservice Teachers, Educational Technology
Deborah J. Rogers; Brennan P. Bergeron; Glen M. Watson; Karen Müller Smith – Journal of Biological Education, 2024
Live cell imaging is a standard technique in experimental biology that enables the observation of isolated cells and tissue slices in real time and the testing of cellular responses to changes in buffer composition. However, most live cell imaging devices require the use of dedicated microscopes and/or specialised stage adaptors, and come at a…
Descriptors: Laboratory Procedures, Science Instruction, Teaching Methods, Cytology
Weijia Wan – Interactive Learning Environments, 2024
The paper investigates the level of development of a creative mindset in the training of music education professionals. The research is based on the experimental method which examines the level of creativity of students before and upon completion of the developed training program focusing on development of the creative thinking using cutting-edge…
Descriptors: Creative Thinking, Skill Development, Music Education, College Freshmen
Ivaylo Staribratov; Nikol Manolova – Discover Education, 2024
The article presents the application of 3D technologies in STEAM education through a conducted scientific research, highlighting the role of 3D modeling and 3D printing as an innovative approach in achieving an interdisciplinary learning model. The research included the following stages: preparation for designing a detailed 3D steam locomotive…
Descriptors: Art Education, STEM Education, Educational Technology, Technology Uses in Education
Radwan Ali; Dominic Thomas – Journal of Information Technology Education: Innovations in Practice, 2024
Aim/Purpose: The purpose of this paper is to illustrate the integration of emerging technology (ET) integration in the information systems (IS) curriculum. Background: Modernizing the IS curriculum is consistently needed to meet the demands of the workplace. The IS2020 curriculum model recommends adding emerging technology learning into the IS…
Descriptors: Printing, Computer Peripherals, Technology Integration, Technology Uses in Education
Jiro Kondo; Shota Nakamura – Journal of Chemical Education, 2023
The use of molecular models in chemistry and biochemistry classes is very effective in helping students understand covalent bonds and the chemical structure of molecules. However, conventional molecular models cannot represent intermolecular interactions such as hydrogen bonds and electrostatic interactions. Herein, we describe 3D printed…
Descriptors: Chemistry, Molecular Structure, Scientific Concepts, Biochemistry
Ruofei Zhang; Di Zou; Gary Cheng – Interactive Learning Environments, 2024
The application and investigation of various virtual world experiences in language learning have been on the rise. However, mixed reality (MR) has received limited attention due to its ambiguous concepts, unclear affordances, and insufficient incorporation of theoretical frameworks. To promote the investigation and implementation of MR-enhanced…
Descriptors: Language Acquisition, Computer Simulation, Technology Uses in Education, Personal Autonomy
Emmanuel Fokides; Georgia Lagopati – Journal of Information Technology Education: Innovations in Practice, 2024
Aim/Purpose: This review's main objective was to examine the existing literature on the use of 3D printers in primary education, covering students aged six to twelve across general, special, and inclusive educational environments. Background: A review of the literature indicated a significant oversight -- prior reviews insufficiently distinguish…
Descriptors: Computer Peripherals, Printing, Technology Uses in Education, Elementary School Students
Yuwei Chen; Nat Ku; Bonnie Lin; Jonathan Sun; Andrew Wang; Jin Kim Montclare – Discover Education, 2025
Tangible teaching aids can provide a valuable supplement to traditional textbook-based learning of fundamental STEM concepts. 3D-printed templates detailing the construction of simple parallel and series circuits were incorporated into the lesson plans for 6th-grade introductory physics. Aiming to introduce the concepts of junction and loop rules…
Descriptors: Printing, Computer Peripherals, Science Instruction, Physics
Yang, Jack X.; DeYoung, Veronica; Xue, Yuanxin; Nehru, Amit; Hildebrand, Alexandra; Brewer-Deluce, Danielle; Wainman, Bruce – Anatomical Sciences Education, 2023
Three-dimensional (3D) scanning and printing technology has allowed for the production of anatomical replicas at virtually any size. But what size optimizes the educational potential of 3D printing models? This study systematically investigates the effect of model size on nominal anatomy learning. The study population of 380 undergraduate…
Descriptors: Manipulative Materials, Anatomy, Computer Peripherals, Undergraduate Students
Quinn, Ethan S.; Sylcott, Brian; Green, Nathaneal T.; Walker, Joi P.; Hughes, Robert M. – Journal of College Science Teaching, 2023
Although undergraduate research experience has proven to have positive effects on student outcomes, such opportunities are not always widely available. Options can be especially limited for early-career engineering students who have limited research experience. One approach to addressing this issue is to partner engineering instructors with active…
Descriptors: Science Equipment, Computer Peripherals, Interdisciplinary Approach, Undergraduate Students
K. T. Korngold – Montessori Life: A Publication of the American Montessori Society, 2023
There's a lot of debate in the Montessori community about the use of technology for children. But the COVID-19 pandemic forced many people to get comfortable with learning online--and now the number of learners in online programs is on the rise. K. T. Korngold examines how her father, Bob Korngold, was an early advocate for technology in…
Descriptors: Technology Uses in Education, Children, Montessori Method, Technology Integration
B. Ettinger – PRIMUS, 2024
This paper presents a semester-long bottle design project for an undergraduate Numerical Analysis course. Students implement numerical methods in MATLAB to design and 3D print a bottle. Employing mathematical methods to compute features of their designs enhances students' understanding of numerical techniques in design applications. Student…
Descriptors: Undergraduate Students, College Mathematics, Mathematics Activities, Mathematics Instruction

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