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Lee Cheng – Technology, Pedagogy and Education, 2024
The rapid advancement of mobile and computing technologies has made the enjoyment of music in the video gaming experience more accessible and affordable, and has raised the interest of educators in the affordances of music-related games for informal music learning. This study aimed to examine the educational affordances of music-related games…
Descriptors: Video Games, Computer Software, Music Education, Music
Jian-Bo Zhu; Yu-Zhou Luo – Journal of Baltic Science Education, 2024
Science identity, encompassing perceptions of competence, interest, and recognition in science, alongside learning self-efficacy reflecting confidence to master science skills, are key drivers of outcomes. However, developmental patterns likely vary across contexts. Participants were 512 Chinese students spanning grades 1-3 who completed the…
Descriptors: Science Education, Science Achievement, Secondary School Students, Self Efficacy
Fatima de la Luz Hernandez Salinas – Open Journal for Educational Research, 2024
The process of any language learning is a complex construction of objectives. Any goal is influenced by internal or external factors such as motivation, culture, previous experiences, attitudes, etc. This study aims to recognize and understand the distinct learners' attitudes during their learning progress. This research is conducted as a case…
Descriptors: Second Language Instruction, Second Language Learning, English (Second Language), Learning Processes
Alaa Alnajashi – Journal of Education and Learning, 2024
Engagement with online media among learners is closely linked to language proficiency and cultural comprehension, offering a platform for enhancing English language skills. This has given rise to the field of online informal learning of English (OILE), with numerous studies exploring learners' habits in this domain and indicating positive impacts…
Descriptors: College Students, Females, Learning Motivation, Electronic Learning
Pinelopi Krystalli; Panayiotis Arvanitis – European Journal of Education (EJED), 2024
Digital games and related technologies are increasingly transcending their traditional boundaries, as evidenced by the expanding field of serious and pervasive games. The concept of "gamification" represents the latest phase in this evolution, referring to the integration of game-like elements into nongame contexts to enhance user…
Descriptors: Game Based Learning, Second Language Learning, Second Language Instruction, Computer Games
Jenjira Jitpaiboon; Atichat Rungswang; Yuki Miyamoto – rEFLections, 2024
Current theories about learning a second language might not fully explain why people want to learn languages other than English (LOTE) in the context of globalization and multilingualism. This study adopted and adjusted Huang's (2021) motivational dimensions for LOTE learners, specifically focusing on those who learn LOTE as a third language (L3),…
Descriptors: Second Language Learning, Second Language Instruction, Japanese, Learning Motivation
Gorghiu, Gabriel; Pribeanu, Costin; Lamanauskas, Vincentas; Slekiene, Violeta – Problems of Education in the 21st Century, 2020
With the explosion of mobile technologies, mobile teaching and learning became an important educational challenge. Since both teachers and students are increasingly using mobile devices in their everyday life, the question is why so little progress has been made in this direction. Clearly, the initiative of introducing mobile technology in class…
Descriptors: Electronic Learning, Teacher Attitudes, Science Teachers, Foreign Countries
Ruivivar, June – Canadian Modern Language Review, 2020
High engagement and supportive social networks appear to promote L2 sociolinguistic development. This study investigates the relationship between these two constructs and their influence on Quebec French learners' use of two informal features: "ne" deletion and first-person "on"; and two geographically conditioned features:…
Descriptors: Foreign Countries, French, Second Language Learning, Adults
Kula Kartal, Seval; Kutlu, Omer – Eurasian Journal of Educational Research, 2020
Purpose: This study aims to investigate the dimensionality of the Academic Motivation Scale items by depending on the graded response model, the generalized graded unfolding model, the bifactor model and the DIMTEST. Research Methods: The Academic Motivation Scale was implemented on 1858 students who were studying at Ankara University. The fit of…
Descriptors: Learning Motivation, Measures (Individuals), Item Response Theory, College Students
Yamashita, Takashi; Smith, Thomas J.; Cummins, Phyllis A. – Grantee Submission, 2020
Background: Several statistical applications including Mplus, STATA, and R are available to conduct analyses such as structural equation modeling and multi-level modeling using large-scale assessment data that employ complex sampling and assessment designs and that provide associated information such as sampling weights, replicate weights, and…
Descriptors: Learning Analytics, Computer Software, Syntax, Adults
Kathryn Irene Cunningham – ProQuest LLC, 2020
Introductory programming courses typically focus on building generalizable programming knowledge by focusing on a language's syntax and semantics. Assignments often involve "code tracing" problems, where students perform close tracking of code's execution, typically in the context of 'toy' problems. "Reading-first" approaches…
Descriptors: Programming, Coding, Teaching Methods, Introductory Courses
Yang, Qi-Fan; Lian, Li-Wen; Zhao, Jia-Hua – International Journal of Educational Technology in Higher Education, 2023
According to previous studies, traditional laboratory safety courses are delivered in a classroom setting where the instructor teaches and the students listen and read the course materials passively. The course content is also uninspiring and dull. Additionally, the teaching period is spread out, which adds to the instructor's workload. As a…
Descriptors: Undergraduate Students, Gamification, Artificial Intelligence, Robotics
Li, Chengchen; Wei, Li – Studies in Second Language Acquisition, 2023
Building on the control-value theory, the present study examined the independent and joint predictive effects of three emotions--enjoyment, anxiety, and boredom--on L2 achievement over time. The participants of the study were a group of junior secondary English learners in rural China, a population that has hitherto never featured in L2 learning…
Descriptors: Anxiety, Psychological Patterns, Second Language Learning, Second Language Instruction
Arens, A. Katrin; Niepel, Christoph – British Journal of Educational Psychology, 2023
Background: The reciprocal internal/external frame of reference (RI/E) combines two models of academic self-concept formation, namely the reciprocal effects model (REM) and the internal/external frame of reference (I/E) model. The REM assumes reciprocal relations between achievement and academic self-concept. The I/E model assumes contrast effects…
Descriptors: Academic Ability, Self Concept, German, English (Second Language)
Ma, Xiulin; Liu, Jingjing; Liang, Jing; Fan, Chenyu – Interactive Learning Environments, 2023
The online learning practice has already demonstrated that the quality of interaction and motivation in collaborative learning is not as good as expected, due to the loneliness and burnout feeling spawned by inadequate learning status information about others. This study proposed a model on group awareness to feedback information of group learning…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Group Dynamics, Electronic Learning

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