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Med Nadjib Kouahla; Adil Boughida; Imed Chebata; Zohra Mehenaoui; Yacine Lafifi – Interactive Learning Environments, 2023
In e-learning environments, several activities are offered to learners, including learning and assessment activities. During these activities, the learner may encounter difficulties, such as blocking situations or lack of motivation. This paper presents a new approach to detect these difficulties based on the learner's emotional states and…
Descriptors: Psychological Patterns, Cognitive Processes, Electronic Learning, Emotional Response
Gundarina, Olena – Language Learning Journal, 2023
The paper discusses the findings regarding future possible selves based on research with Russian-speaking migrant pupils in English state-funded primary schools at Key Stage 2 (7-11 years old). Its aim is to explain the nature and characteristics of ideal selves of primary-level migrant children. The methodology comprises a qualitative…
Descriptors: Russian, English (Second Language), Second Language Learning, Self Concept
Li, Xiaoxia; Zhu, Wanxia – Education and Information Technologies, 2023
Based on the existing 3P model, this paper constructed a new 3P model under the blended-project-based learning (BPBL) environment, used the course teaching data to verify this model, and revealed the potential factors that affect the learning process and learning outcomes. The results showed that the presage variables of academic motivation and…
Descriptors: Transfer of Training, Skill Development, Blended Learning, Active Learning
Stephanie McDonald; Megan P. Barnard – Psychology Teaching Review, 2023
Statistics is a core subject in the psychology undergraduate curriculum and is often associated with increased anxiety among learners. The aim of this study was to identify factors relating to statistics anxiety, and specifically, how prior experiences in mathematics and A-Level science qualifications may influence students' perceptions as they…
Descriptors: Undergraduate Students, Psychology, Prior Learning, Mathematics
Dichev, Christo; Dicheva, Darina; Irwin, Keith – International Journal of Educational Technology in Higher Education, 2020
The majority of user models in gamification are based on user's gamer personality. However, the motivations driving individuals' learning behavior differ from their motivations when playing. There is no evidence that learners' experiences in gamified activities are described by these models. Thus, an alternative model capturing learners'…
Descriptors: Game Based Learning, Educational Games, Personality Traits, Learning Motivation
Kolesnichenko, Natalia Yu.; Hladun, Tetiana S.; Diahyleva, Olena S.; Hats, Lyubov Y.; Karnaukhova, Antonina V. – International Journal of Higher Education, 2020
The article is devoted to the study of the main purpose and features of increasing the students' educational motivation at the tertiary educational institution (TEI) in times of urgent need for a total overhaul of the educational paradigm and principles of teaching not only at higher educational establishment but also in the Ukrainian education…
Descriptors: Student Motivation, Motivation Techniques, Foreign Countries, College Students
McCurdy, Merilee; Skinner, Christopher; McClurg, Virginia; Whitsitt, Lynnette; Moore, Tara – Preventing School Failure, 2020
Teachers regularly apply independent group-oriented contingencies (e.g., each student who scored above 89% gets a reward) which are designed to enhance students' academic performance and achievement. In some instances, these contingencies are ineffective with low performing students. Numerous researchers have demonstrated that applying…
Descriptors: Rewards, Learning Motivation, Mathematics Achievement, Contingency Management
Munawaroh – International Journal of Instruction, 2020
Problem based learning model has been widely implemented in various fields and educational contexts since it challenges students to learn through engagement in a real problem. The purpose of this study was to investigate the influence of a Problem-Based Learning (PBL) model, learning method, and learning motivation on entrepreneurial attitudes.…
Descriptors: Problem Based Learning, Teaching Methods, Learning Motivation, Entrepreneurship
The Design and Development of a Magic-Based Teaching Method in Facilitating Creative Design Thinking
Tong Li; Lawrence E. McCalla – International Journal of Designs for Learning, 2020
This design case introduces a design and development process of using magic performance as a method to facilitate students' creative design thinking in user-centered design. Magic performance is used not only as a creativity stimulus for facilitating design flexibility but also as a guiding tool for facilitating the design process. Specifically,…
Descriptors: Creative Teaching, Creative Thinking, Design, Creativity
Dimitra Karoulla-Vrikki, Editor; Lucilla Lopriore, Editor – Multilingual Matters, 2025
This volume presents research on oracy development in early language learning, with a particular focus on the pedagogical implications for growingly plurilingual classrooms. The chapters offer empirical results from diverse international contexts which reveal common and differing experiences of teaching methodologies and assessment practices,…
Descriptors: Oral Language, English (Second Language), Second Language Learning, Second Language Instruction
Skyler Bruggink; Jeff W. Dawson; Iain W. McKinnell – Technology, Knowledge and Learning, 2025
Gamification is a pedagogical strategy that uses the principles and mechanics of game play to facilitate student learning. Despite increased adoption over the last decade, the question of how effective gamification is as a pedagogical strategy remains controversial. Here we report on the impact of a custom developed mobile app that incorporates…
Descriptors: Course Content, Game Based Learning, Computer Software, Learning Processes
Peter Pavlis – Online Submission, 2025
This quantitative, quasi-experimental study aimed to propose research-based AI constructivist learning activities by measuring students' self-perceptions of their critical thinking using the Motivational Strategies and Learning Questionnaire (MSLQ). The study utilized the input-experience-output framework to evaluate how these learning pursuits…
Descriptors: Critical Thinking, Artificial Intelligence, Constructivism (Learning), Learning Activities
Saifon Songsiengchai – International Journal of Education and Literacy Studies, 2025
The study aimed to (i) explore the effectiveness of Artificial Intelligence (AI) models like Chat GPT to facilitate English language learning among Thai students in Higher education and (ii) compare the English Language Learning effectiveness among Thai Students after implementing artificial intelligence (AI) like Chat GPT to facilitate English…
Descriptors: Artificial Intelligence, English (Second Language), Second Language Learning, Preservice Teachers
Eloho Ifinedo; Diane Burt – Journal of Applied Research in Higher Education, 2025
Purpose: Service-learning (SL) is a widely accepted pedagogy that can enrich the learning experience for students in higher education while they apply their skills in a meaningful community service. This research is part of a larger project that aimed to motivate educational achievement among youths living in a priority neighborhood through SL.…
Descriptors: Service Learning, Information Technology, Computer Science Education, Community Centers
Xuanyan Zhong; Zehui Zhan – Interactive Technology and Smart Education, 2025
Purpose: The purpose of this study is to develop an intelligent tutoring system (ITS) for programming learning based on information tutoring feedback (ITF) to provide real-time guidance and feedback to self-directed learners during programming problem-solving and to improve learners' computational thinking. Design/methodology/approach: By…
Descriptors: Intelligent Tutoring Systems, Computer Science Education, Programming, Independent Study

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