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Soylu, Ahmet; Modritscher, Felix; Wild, Fridolin; De Causmaecker, Patrick; Desmet, Piet – Program: Electronic Library and Information Systems, 2012
Purpose: Mashups have been studied extensively in the literature; nevertheless, the large body of work in this area focuses on service/data level integration and leaves UI level integration, hence UI mashups, almost unexplored. The latter generates digital environments in which participating sources exist as individual entities; member…
Descriptors: Integrated Activities, Computer Interfaces, Internet, Second Language Learning
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Pugnali, Alex; Sullivan, Amanda; Bers, Marina Umaschi – Journal of Information Technology Education: Innovations in Practice, 2017
Aim/Purpose: Over the past few years, new approaches to introducing young children to computational thinking have grown in popularity. This paper examines the role that user interfaces have on children's mastery of computational thinking concepts and positive interpersonal behaviors. Background: There is a growing pressure to begin teaching…
Descriptors: Young Children, Computer Interfaces, Interpersonal Relationship, Concept Teaching
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Davids, Mogamat Razeen; Chikte, Usuf M. E.; Halperin, Mitchell L. – Advances in Physiology Education, 2013
Optimizing the usability of e-learning materials is necessary to maximize their potential educational impact, but this is often neglected when time and other resources are limited, leading to the release of materials that cannot deliver the desired learning outcomes. As clinician-teachers in a resource-constrained environment, we investigated…
Descriptors: Foreign Countries, Heuristics, Electronic Learning, Usability
Lee, Kiljae – ProQuest LLC, 2013
While interactivity is regarded as a distinguishing characteristic of computer technology, the explanation on its impact remains in its infancy. The present research investigates what it means to provide a more (or less) interactive computer interface design by attempting to uncover its cognitive influences on the user's expectation of outcome and…
Descriptors: Computer Interfaces, Interaction, Man Machine Systems, Decision Making
Sameh, Ahmed – International Association for Development of the Information Society, 2013
Providing a Conversional, Animated Qur'an Memorizer on modern smart phones will allow young generation technology savvies to be able to immerse themselves inside Qur'an and its sciences. Using technological means to deal with Qur'an and its sciences is at the focus of attention of the Noor Center in Taibah University. In this project we use the…
Descriptors: Foreign Countries, Electronic Learning, Handheld Devices, Telecommunications
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Tonbuloglu, Betül; Özdener, Nesrin – Online Submission, 2013
The purpose of this study is to investigate effects of use of voice in interface agents included in educational software on students' agent preferences and learning levels. In this context, it was investigated to see whether there are any relations between student gender and the preferred agent gender; students' preference among agents with voices…
Descriptors: Educational Technology, Computer Software, Gender Differences, Preferences
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Yang, Yuting; Kang, Houliang – Engineering Design Graphics Journal, 2014
Three Dimensional or 3D virtual reality has become increasingly popular in many areas, especially in building a digital campus. This paper introduces a virtual campus, which is based on a 3D model of The Tourism and Culture College of Yunnan University (TCYU). Production of the virtual campus was aided by Human Factor and Ergonomics (HF&E), an…
Descriptors: Virtual Classrooms, Human Factors Engineering, Campuses, Computer Software
Shaughnessy, Michael F. – Educational Technology, 2014
Michael W. Allen, the Chairman and CEO of Allen Interactions, is an architect of interactive multimedia learning and is recognized for his many insights, inventions, and presentations. With over 50 years of experience in e-learning, both in academic and corporate settings, he is known for his role in creating Authorware and overseeing the work of…
Descriptors: Interviews, Educational Technology, Opinions, Courseware
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Sozcu, Omer Faruk – Turkish Online Journal of Distance Education, 2014
This study examines the relationships between cognitive styles of field dependent learners with their attitudes towards e-learning (distance education) and instructional behavior in e-learning instruction. The Group Embedded Figures Test (GEFT) and the attitude survey (for students' preferences) towards e-learning instruction as distance education…
Descriptors: Foreign Countries, Cognitive Style, Electronic Learning, Distance Education
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Ghergulescu, Ioana; Muntean, Cristina Hava – International Journal of Artificial Intelligence in Education, 2016
Engagement influences participation, progression and retention in game-based e-learning (GBeL). Therefore, GBeL systems should engage the players in order to support them to maximize their learning outcomes, and provide the players with adequate feedback to maintain their motivation. Innovative engagement monitoring solutions based on players'…
Descriptors: Case Studies, Questionnaires, Electronic Learning, Educational Games
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Tang, Stephen; Hanneghan, Martin; Carter, Christopher – Electronic Journal of e-Learning, 2013
Game-based learning (GBL) combines pedagogy and interactive entertainment to create a virtual learning environment in an effort to motivate and regain the interest of a new generation of "digital native" learners. However, this approach is impeded by the limited availability of suitable "serious" games and high-level design…
Descriptors: Models, Engineering, Instructional Design, Computer Games
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Wadhwa, Ajay – Physics Education, 2012
Some balls which are made of high-quality rubber (an elastomeric) material, such as tennis or squash balls, could be used for the determination of an important property of such materials called resilience. Since a bouncing ball involves a single impact we call this property "rebound resilience" and express it as the ratio of the rebound height to…
Descriptors: Racquet Sports, Intervals, Time, Science Education
Bostandjiev, Svetlin Alex I. – ProQuest LLC, 2012
The evolution of the Web brought new interesting problems to computer scientists that we loosely classify in the fields of social and semantic computing. Social computing is related to two major paradigms: computations carried out by a large amount of people in a collective intelligence fashion (i.e. wikis), and performing computations on social…
Descriptors: Web 2.0 Technologies, Semantics, Language Processing, Computer Interfaces
Chen, Nicholas Yen-Cherng – ProQuest LLC, 2012
Reading activities in the classroom and workplace occur predominantly on paper. Since existing electronic devices do not support these reading activities as well as paper, users have difficulty taking full advantage of the affordances of electronic documents. This dissertation makes three main contributions toward supporting active reading…
Descriptors: Reading, Electronic Publishing, Books, Handheld Devices
Trainer, Erik Harrison – ProQuest LLC, 2012
Trust plays an important role in collaborations because it creates an environment in which people can openly exchange ideas and information with one another and engineer innovative solutions together with less perceived risk. The rise in globally distributed software development has created an environment in which workers are likely to have less…
Descriptors: Trust (Psychology), Teamwork, Computer Software, Cooperation
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