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Alonso-Fernández, Cristina; Calvo-Morata, Antonio; Freire, Manuel; Martínez-Ortiz, Iván; Fernández-Manjón, Baltasar – Journal of Learning Analytics, 2022
Game learning analytics (GLA) comprise the collection, analysis, and visualization of player interactions with serious games. The information gathered from these analytics can help us improve serious games and better understand player actions and strategies, as well as improve player assessment. However, the application of analytics is a complex…
Descriptors: Educational Games, Learning Analytics, Data Collection, Educational Improvement
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Heikkilä, Mia; Schaeffer, Jennie Andersson – International Journal of Research & Method in Education, 2022
Preschool, understood as being both a physical and psychological environment, is, according to objectives in national curriculum, required to be inclusive for all those who attend it. Previous studies have identified the stereotypical norms of several everyday activities of preschools, including both interactions and premises. The aim of this…
Descriptors: Educational Research, Research Methodology, Preschool Education, Data Analysis
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Mayta, Martín L.; Dotto, Marcela; Orellano, Elena G.; Krapp, Adriana R. – Biochemistry and Molecular Biology Education, 2022
The CRISPR/Cas9 system is widely used for editing genes in various organisms and is a very useful tool due to its versatility, simplicity, and efficiency. To teach its principles to post-graduate students we designed a laboratory activity to obtain and analyze PDS3 mutants in "Arabidopsis thaliana" plants consisting of: 1) Design of…
Descriptors: Graduate Study, College Science, Science Education, Science Instruction
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McCord, Kieren H.; Ayer, Steven K.; Perry, Logan A.; Patil, Karan R.; London, Jeremi S.; Khoury, Vanessa; Wu, Wei – Education Sciences, 2022
In civil and construction engineering education research, a focus has been on using 3D models to support students' design comprehension. Despite this trend, the predominant mode of design communication in the industry relies on 2D plans and specifications, which typically supersede other modes of communication. Rather than focusing on the…
Descriptors: Computer Simulation, Engineering Education, Civil Engineering, Design
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Chansanam, Wirapong; Jaroenruen, Yuttana; Kaewboonma, Nattapong; Tuamsuk, Kulthida – Education for Information, 2022
This article describes the development process of the Thai cultural knowledge graph, which facilitates a more precise and rapid comprehension of the culture and customs of Thailand. The construction process is as follows: First, data collection technologies and techniques were used to obtain text data from the Wikipedia encyclopedia about cultural…
Descriptors: Foreign Countries, Graphs, Data Collection, Semantics
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Wittmann, Bianca C.; Satirer, Yilmaz – Learning & Memory, 2022
Visual imagery and mental reconstruction of scenes are considered core components of episodic memory retrieval. Individuals with absent visual imagery (aphantasia) score lower on tests of autobiographical memory, suggesting that aphantasia may be associated with differences in episodic and associative processing. In this online study, we tested…
Descriptors: Associative Learning, Cognitive Processes, Memory, Visualization
Dunbar, Julie M. – ProQuest LLC, 2022
Individuals with developmental disabilities demonstrate deficits in intellectual and adaptive functioning that can include difficulty describing past events; accurate recall may be improved by learning to engage in precurrent, or problem solving, behavior. Visual imagining is a problem-solving strategy that involves seeing in the absence of the…
Descriptors: Students with Disabilities, Autism Spectrum Disorders, Males, Adolescents
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Takada, Shingo; Cuadros-Vargas, Ernesto; Impagliazzo, John; Gordon, Steven; Marshall, Linda; Topi, Heikki; van der Veer, Gerrit; Waguespack, Leslie – Education and Information Technologies, 2020
Various computing subdisciplines, such as computer science and software engineering, each have their own curricular guidelines. They can be very difficult to understand and compare for people such as prospective students, industry personnel, and even faculty members. This is compounded by a lack of information surrounding undergraduate computing…
Descriptors: Computer Science Education, Curriculum Development, Academic Standards, Visualization
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Craig, Paul A. – Biochemistry and Molecular Biology Education, 2020
Biochemistry is about structure and function, but it is also about data and this is where computers come in. From my time as a graduate student and post doc, whenever I encountered data I thought, "I can work this up by hand, but I think a computer could do a better job." Since that time, I have been working at the interface of…
Descriptors: Biochemistry, Science Education, Computation, Computer Simulation
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Pinger, Cody W.; Geiger, Morgan K.; Spence, Dana M. – Journal of Chemical Education, 2020
Wide accessibility and a broad range of applications have made 3D-printers a commonplace tool in the science community. From tier-one research institutions to community public libraries and high schools, 3D-printers are being used to enrich STEM education through a variety of learning techniques and experiences. Reports of 3D-printed models for…
Descriptors: Computer Peripherals, Science Instruction, Teaching Methods, Visualization
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Jeffrey Kim; Yilidaer Yilifeina – International Society for Technology, Education, and Science, 2023
This research aimed to explore the effectiveness of using augmented reality (AR) technology to enhance construction management students' understanding of construction plans. Specifically, the study employed a controlled experimental approach, utilizing pre-assessment and post-assessment measures to evaluate the impact that the AR tool had on…
Descriptors: Augmentative and Alternative Communication, Technology Uses in Education, Construction (Process), Construction Industry
David Menendez; Sarah A. Brown; Martha W. Alibali – Grantee Submission, 2023
Why do people shift their strategies for solving problems? Past work has focused on the roles of contextual and individual factors in explaining whether people adopt new strategies when they are exposed to them. In this study, we examined a factor not considered in prior work: people's evaluations of the strategies themselves. We presented…
Descriptors: Individual Differences, Problem Solving, Learning Strategies, Self Evaluation (Individuals)
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Shaw Chiang Wong; Huey Wen Tan; Kok Hor Ooi – Australasian Journal of Educational Technology, 2025
Interest in using generative artificial intelligence (GenAI) in design education is growing, yet its impact on students' creative processes and motivation remains underexplored, especially in advertising design. This qualitative exploratory case study examined how GenAI tools influenced 12 undergraduate graphic and multimedia design students…
Descriptors: Advertising, Artificial Intelligence, Technology Uses in Education, Undergraduate Study
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Jae-Yeop Jeong; JiYeon Oh; Jin-Woo Jeong – Education and Information Technologies, 2024
Pre-recorded lectures have become a prevalent approach in online education due to the proliferation of MOOC platforms and the COVID-19 pandemic. However, due to the lack of real-time interactions between instructors and learners, learners have encountered various difficulties in understanding the lectures and actively engaging with the learning…
Descriptors: Learning Experience, Teaching Methods, Cues, Video Technology
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Tomás Hyland; Niall Seery; Jeffrey Buckley – European Journal of Engineering Education, 2024
An association between spatial ability, particularly visualisation, and science, technology, engineering, and mathematics (STEM) education has been repeatedly demonstrated over the past four decades. Understanding this relationship is of critical importance as substantial evidence illustrates the malleability of spatial ability and that the…
Descriptors: Spatial Ability, Predictor Variables, Retention (Psychology), Visualization
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