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Laurent, Anabelle; Lyu, Xiaodan; Kyveryga, Peter; Makowski, David; Hofmann, Heike; Miguez, Fernando – Research Synthesis Methods, 2021
The on-farm research network concept enables a group of farmers to test new agricultural management practices under local conditions with support from local researchers or agronomists. Different on-farm trials based on the same experimental design are conducted over several years and sites to test the effectiveness of different innovative…
Descriptors: Data, Visual Aids, Data Analysis, Synthesis
Luo, Yan; Chaimani, Anna; Furukawa, Toshi A.; Kataoka, Yuki; Ogawa, Yusuke; Cipriani, Andrea; Salanti, Georgia – Research Synthesis Methods, 2021
It is often challenging to present the available evidence in a timely and comprehensible manner. We aimed to visualize the evolution of evidence about antidepressants for depression by conducting cumulative network meta-analyses (NMAs) and to examine whether it could have helped the selection of optimal drugs. We built a Shiny web application that…
Descriptors: Networks, Network Analysis, Meta Analysis, Drug Therapy
Calandra, Brendan; Renken, Maggie; Cohen, Jonathan David; Hicks, Timothy; Ketenci, Tuba – TechTrends: Linking Research and Practice to Improve Learning, 2021
In this study, the authors analyzed data from a sample of thirty-two middle school students from an urban school district in the southeastern United States who used MIT's App Inventor to design, create, and remix mobile apps during an afterschool program for one school year. This paper focuses on computer science learning outcomes as measured by…
Descriptors: Middle School Students, Urban Schools, After School Programs, Computer Science Education
Wyne, Mudasser F.; Sood, Jigyasaa; Kempton, Christopher; Dao, Thuyet – Journal of Education and Learning, 2021
In this day and age there is a consistent rise in the usage of social media amongst all age groups thus, more people have established an online presence that makes these users more susceptible to becoming a target of cyberbullying. SafeGuard is a web-based application that monitors social media accounts and detects critical keywords such as…
Descriptors: Bullying, Social Media, Computer Mediated Communication, Risk Management
Edwards, Susan – Learning, Media and Technology, 2021
Digital play is a pedagogical construct used in early childhood to explain young children's engagement with technologies. Digital play draws upon theories of play to explain young children's learning with technologies. This paper proposes the further development of digital play by examining how the digital aspect of digital play may also be…
Descriptors: Young Children, Play, Early Childhood Education, Computer Oriented Programs
Hebebci, Mustafa Tevfik; Maya Hebebci, Güleser – International Society for Technology, Education, and Science, 2021
The three-dimensional design and production technologies are today widely used in many fields. Automotive, health, art and education, and especially architecture and engineering are among the prominent examples. The three-dimensional design technology can be categorized into two dimensions: design and production. The first of these dimensions,…
Descriptors: STEM Education, Spatial Ability, Geometric Concepts, Depth Perception
Virginia Morash-MacNeil – ProQuest LLC, 2021
This study examined the differential effects of a GPS based navigational app displayed on a smartwatch and a paper map on the ability of individuals with mild to moderate intellectual disabilities (ID) to independently navigate unfamiliar walking routes. A single case alternating treatment design was used to compare the effectiveness of these…
Descriptors: Adults, Intellectual Disability, Navigation, Assistive Technology
Angela Low – ProQuest LLC, 2021
Performance based training interventions are often solutions in improving organizational performance in federal organizations. The purpose of this study was to explore the application of Emergenetics® training concepts and the use of the mobile application in relation to supervisors, employees and their teams. The goal was to identify how…
Descriptors: Federal Government, Workplace Learning, Emergency Programs, Training
Nguyen, Ha; Lopez, John; Homer, Bruce; Ali, Alisha; Ahn, June – Information and Learning Sciences, 2023
Purpose: In the USA, 22-40% of youth who have been accepted to college do not enroll. Researchers call this phenomenon summer melt, which disproportionately affects students from disadvantaged backgrounds. A major challenge is providing enough mentorship with the limited number of available college counselors. The purpose of this study is to…
Descriptors: Design, Artificial Intelligence, Man Machine Systems, Interaction
Chimoni, Maria; Pitta-Pantazi, Demetra; Christou, Constantinos – Education and Information Technologies, 2023
This study investigated the role of online applets in early algebra lessons. The effect of two different types of intervention modules on developing students' early algebraic thinking abilities was compared. The first intervention module involved the use of open applets and real-life contexts (open-real). The second intervention module involved…
Descriptors: Technology Uses in Education, Mathematics Instruction, Algebra, Mathematics Skills
Gedrimiene, Egle; Celik, Ismail; Mäkitalo, Kati; Muukkonen, Hanni – Journal of Learning Analytics, 2023
Transparency and trustworthiness are among the key requirements for the ethical use of learning analytics (LA) and artificial intelligence (AI) in the context of social inclusion and equity. However, research on these issues pertaining to users is lacking, leaving it unclear as to how transparent and trustworthy current LA tools are for their…
Descriptors: Learning Analytics, Accountability, Trust (Psychology), Artificial Intelligence
Lewis Ellison, Tisha; Qiu, Tairan – International Journal of Qualitative Studies in Education (QSE), 2023
In this article, we use the framework "knowledgeable agents of the digital" to understand the agentic experiences of one adolescent Black girl's digital and STEAM literacy practices. After discriminatory acts deterred Star's interest in exploring STEAM literacy practices in school, her involvement in a digital application workshop for…
Descriptors: Secondary School Students, African American Students, Females, Adolescents
Uhl, Jakob Carl; Neundlinger, Klaus; Regal, Georg – Research in Learning Technology, 2023
From immersive simulations to interactive tutorials, Virtual Reality (VR) is transforming the way we learn and practise new skills. Especially for social skills training, a growing number of simulations have been designed in which trainees learn to master difficult communicative situations. One of the factors to which the effectiveness of VR as a…
Descriptors: Computer Simulation, Interpersonal Competence, Training, Communication Skills
Carlos Enrique George-Reyes; Edgar Omar López-Caudana; Maria Soledad Ramírez-Montoya – Contemporary Educational Technology, 2023
Research competencies are skills that university students must develop to create and socialize scientific products during their academic live. In this research, an experience was implemented to improve the students' competency levels through its imbrication with complex thinking and the use of Education 4.0 applications, such as remote team…
Descriptors: College Students, Student Research, Research Skills, Thinking Skills
Danijela Stojanovic; Zorica Bogdanovic; Luka Petrovic; Svetlana Mitrovic; Aleksandra Labus – Interactive Learning Environments, 2023
In this paper we present an approach to employing pervasive technologies, such as IoT and mobile technologies, in secondary education. The goal is to develop a comprehensive methodology, IoT infrastructure and a mobile application that would enable secondary students to test their knowledge in interaction with a smart environment. We have…
Descriptors: Learning Processes, Secondary School Students, Technology Uses in Education, Handheld Devices

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