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Gomoll, Andrea; Hmelo-Silver, Cindy E.; S?abanovic´, Selma – Cognition and Instruction, 2022
Prior research has highlighted that for teachers to develop robust practices, they need to develop rich professional vision (PV)--the ability to see nuanced issues of teaching and learning in situ, interpret them, and respond. In the context of problem-based learning (PBL), PV involves guiding student-centered learning and understanding when to…
Descriptors: Educational Researchers, Teacher Collaboration, Problem Based Learning, Curriculum Design
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Mari, Emilie; Millon Faure, Karine; Assude, Teresa – International Journal for Technology in Mathematics Education, 2022
In this article, we focus on how spatial knowledge can be articulated with the integration of programmable floor robots in the mathematics classroom. We describe the observation grid we conceived to take into account three distinct dimensions: spatial knowledge, robotics and computer programming. Then, we implement this tool to analyse mathematics…
Descriptors: Programming, Robotics, Elementary School Students, Spatial Ability
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Yabas, Defne; Kurutas, Busra Sumeyye; Corlu, Mehmet Sencer – School Science and Mathematics, 2022
Gender equity is a critical agenda for Science, Technology, Engineering and Mathematics (STEM) education to increase women involvement in the STEM pathway. Our study is about the impact of a project in which all-girl teams participated to an educational robotics program. We used quantitative and qualitative data to determine the impact and…
Descriptors: Student Empowerment, Females, STEM Education, Science Projects
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Ekström, Sara; Pareto, Lena – Education and Information Technologies, 2022
The idea of using social robots for teaching and learning has become increasingly prevalent and robots are assigned various roles in different educational settings. However, there are still few authentic studies conducted over time. Our study explores teachers' perceptions of a learning activity in which a child plays a digital mathematics game…
Descriptors: Robotics, Teaching Methods, Longitudinal Studies, Teacher Attitudes
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Ritella, Giuseppe; Loperfido, Fedela Feldia; De Giglio, Gianfranco; Scurani, Antonietta; Ligorio, Maria Beatrice – Dialogic Pedagogy, 2022
This article explores how the adoption of educational robotics, cloud-based animation software, and simplified visual programming software can provide valuable opportunities for dialogic interaction and learning. The potentialities of this type of activity are often overlooked in dialogic investigations. Based on empirical illustration, we discuss…
Descriptors: Robotics, Animation, Computer Software, Interaction
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Agir, Ahmet – Journal of Educational Technology and Online Learning, 2022
This study examines secondary school students' attitudes towards robotics, self-regulation skills, and meta-cognition awareness. The research was conducted in the correlational research model, one of the general survey models. The research sample comprised 68 secondary school students who attended a robotic course for two terms. The research data…
Descriptors: Grade 5, Grade 6, Grade 7, Secondary School Students
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Nicola Robertson – Prism: Casting New Light on Learning, Theory & Practice, 2022
There is no denying that the influence and use of technology in relation to teaching and learning increased significantly during the Co-Vid-19 periods of isolation and lockdown. The screen became the classroom; the teacher (and the students), rendered as apparitions of virtuality. Nevertheless, despite the barriers of distance and screen, there…
Descriptors: Teaching (Occupation), Electronic Learning, Robotics, Computer Assisted Instruction
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Jung, Sung Eun; Lee, Kyunghwa – British Journal of Educational Technology, 2021
This qualitative case study explores a 6-year-old boy's dialogic appropriation of programmable robots. The study was conducted in two robotics education programs for children aged four to seven. Drawing on Bakhtin's (1981) notion of appropriation, we found that the focal child actively engaged with the programmable robots by (1) transforming the…
Descriptors: Case Studies, Robotics, Computer Science Education, Preschool Children
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Zhong, Baichang; Wang, Yanxia – International Journal of Technology and Design Education, 2021
Pair learning (PL) in robotics education is derived from pair programming, and impacted by many factors. Two important factors were identified including roles assignment and learning styles in this study. The roles assignment involved Driver-Navigator Pair and Software-Hardware Pair. For the learning style, the dimension of active/reflective was…
Descriptors: Cooperative Learning, Role, Robotics, Cognitive Style
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Carrasco-Polaino, Rafael; Martín-Cárdaba, Miguel-Ángel; Villar-Cirujano, Ernesto – Comunicar: Media Education Research Journal, 2021
Twitter has transformed into one of the main platforms for citizen engagement today. However, even though previous studies have focused on opinions about vaccines in general or about specific vaccines, opinions towards COVID-19 vaccines on Twitter have not been researched to date. The objective of this research is, by using social network analysis…
Descriptors: COVID-19, Pandemics, Social Media, Immunization Programs
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van den Berghe, Rianne; de Haas, Mirjam; Oudgenoeg-Paz, Ora; Krahmer, Emiel; Verhagen, Josje; Vogt, Paul; Willemsen, Bram; de Wit, Jan; Leseman, Paul – Journal of Computer Assisted Learning, 2021
This study investigates the degree to which children anthropomorphize a robot tutor and whether this anthropomorphism relates to their vocabulary learning in a second-language (L2) tutoring intervention. With this aim, an anthropomorphism questionnaire was administered to 5-year-old children (N = 104) twice: prior to and following a seven-session…
Descriptors: Young Children, Robotics, Vocabulary Development, Teaching Methods
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Wang, Weitian; Coutras, Constantine; Zhu, Michelle – Smart Learning Environments, 2021
With the increasing employment of robots in multiple areas such as smart manufacturing and intelligent transportation, both undergraduate and graduate students from computing related majors (e.g., computer science and information technology) demonstrated strong interests in learning robotics technology to broaden their career opportunities.…
Descriptors: Computer Science Education, College Students, Situated Learning, Robotics
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Yildiz, Talha; Seferoglu, Süleyman Sadi – Journal of Learning and Teaching in Digital Age, 2021
The purpose of this study is to determine the effect of coding instruction performed with the Lego Mindstorms EV3 robotic set on students' attitudes towards coding and their perceptions of computational thinking skills self-efficacy. Single group experimental research design was used in the research. The study group of the research consisted of 30…
Descriptors: Robotics, Coding, Student Attitudes, Computation
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Krajcsi, Attila; Csapodi, Csaba; Stettner, Eleonóra – Interactive Learning Environments, 2021
An educational computer game is presented, used for beginner students to introduce some basic concepts of code execution and code writing. In this mini-language microworld game, a code should be written with which a robot can escape from a procedurally generated labyrinth. The game uses a simple language and utilizes a virtual environment, where…
Descriptors: Educational Games, Computer Games, Programming, Computer Science Education
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Mativo, John – Educational Media and Technology Yearbook, 2021
Robots and robot technology have been used widely across disciplines at the postsecondary level, but have not gained traction at the secondary (K-12) level. In higher education, for example, mechanical engineers design the kinematics of a robot, the electrical engineers determine electrical needs, and the industrial and systems engineers determine…
Descriptors: Robotics, Technology Integration, Technology Uses in Education, Secondary Education
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