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Davis, Elizabeth; Ward, Callie; Francis, David – Journal of Extension, 2020
This article provides information on how to use virtual reality equipment to increase participant engagement as well as suggestions for incorporating virtual reality activities into Extension youth programming. These are lessons learned through the use of virtual reality by Extension faculty. Virtual reality equipment can increase participant…
Descriptors: Extension Education, Computer Simulation, Educational Technology, Technology Uses in Education
Cho, April E.; Wang, Chun; Zhang, Xue; Xu, Gongjun – Grantee Submission, 2020
Multidimensional Item Response Theory (MIRT) is widely used in assessment and evaluation of educational and psychological tests. It models the individual response patterns by specifying functional relationship between individuals' multiple latent traits and their responses to test items. One major challenge in parameter estimation in MIRT is that…
Descriptors: Item Response Theory, Mathematics, Statistical Inference, Maximum Likelihood Statistics
Alexander DeMatteis IV – ProQuest LLC, 2020
The purpose of this qualitative study was to explore school personnel's perceptions of school safety and security in order to better understand the lived experience of three distinct personnel groupings: Office personnel serve as gate keepers to the school building, teachers spend the majority of the day with students, and administrators serve as…
Descriptors: School Safety, School Security, School Personnel, Phenomenology
Mary A. Kaufmann – ProQuest LLC, 2020
The ability to immerse oneself during a virtual simulation encounter can enhance the nursing student experience. The purpose of this modified study was to determine if a correlation existed between nursing students' level of immersion and their score during virtual simulation. Secondarily, it explored if there were any differences in scoring based…
Descriptors: Associate Degrees, Nursing Students, Nursing Education, Computer Simulation
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Yavuz, Mehmet; Karaaslan, Derya; Yikmis, Ahmet – International Technology and Education Journal, 2021
In this study, it was aimed to determine the effectiveness of the concept map presented by using augmented reality technology in the teaching of the basic features of animals to the 6th grade students with mild intellectual disability who benefit from inclusion interventions. Three students with mild intellectual disability who benefited from…
Descriptors: Instructional Effectiveness, Concept Mapping, Computer Simulation, Animals
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Abdinejad, Maryam; Talaie, Borzu; Qorbani, Hossain S.; Dalili, Shadi – Journal of Science Education and Technology, 2021
Visualizing molecular conformations and complex compound structures and chemical transformations in 3D is one of the most difficult tasks for undergraduate chemistry students. Modern computational technologies have revolutionized every aspect of our lives, including education. As a result, many researchers and educators are working on enhancing…
Descriptors: Visualization, Molecular Structure, Educational Technology, Technology Uses in Education
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Burke, Shanna L.; Li, Tan; Grudzien, Adrienne; Garcia, Stephanie – Journal of Autism and Developmental Disorders, 2021
This study evaluated the measurable impact of the use of virtual interactive training agents (ViTA) as a way to practice interviewing and gain confidence in responding to questions asked during job interviews. Of the total participants (n = 153), the majority were male (72.55%) with an average age of 21.71 years old (SD = 3.14 years). Autism…
Descriptors: Employment Interviews, Self Efficacy, Young Adults, Males
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Rau, Martina A.; Herder, Tiffany – Journal of Educational Psychology, 2021
Abundant prior research has compared effects of physical and virtual manipulatives on students' conceptual learning. However, most prior research has been based on conceptual salience theory; that is, it has explained mode effects by the manipulative's capability to draw students' attention to conceptually relevant (visual or haptic) features.…
Descriptors: Manipulative Materials, Schemata (Cognition), Undergraduate Students, Scientific Concepts
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Chen, Jason A.; Tutwiler, M. Shane; Jackson, Jerlando F. L. – Journal of Diversity in Higher Education, 2021
We report on data collected at 3 time points during a 1-year intervention designed to teach a purposive sample of geoscience faculty members (n = 29) from 27 universities throughout the United States how to identify and address issues related to diversity, equity, and inclusion in their departments. For the intervention we used mixed-reality…
Descriptors: Capacity Building, Advocacy, Diversity, Equal Education
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Karnam, DurgaPrasad; Agrawal, Harshit; Parte, Pranay; Ranjan, Saurabh; Borar, Priyanka; Kurup, Prasanna Prakash; Joel, Amose Jebin; Srinivasan, Pattamadai Sankaran; Suryawanshi, Uddhav; Sule, Aniket; Chandrasekharan, Sanjay – Journal of Computer Assisted Learning, 2021
Educational technology designs in developing countries mostly focus on making knowledge resources widely available, through MOOCs, repositories and computer-based tutoring. The use of digital media for cognitive augmentation, particularly interactive designs that help learners understand modelling topics in STEM, is underexplored. We report a…
Descriptors: Educational Technology, Foreign Countries, Developing Nations, Models
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Renganayagalu, Sathiya kumar; Mallam, Steven C.; Nazir, Salman – Technology, Knowledge and Learning, 2021
Over the past decade, virtual reality (VR) has re-emerged as a popular technology trend. This is mainly due to the recent investments from technology companies that are improving VR systems while increasing consumer access and interest. Amongst many applications of VR, one area that is particularly promising is for pedagogy. The immersive,…
Descriptors: Computer Simulation, Video Technology, Technology Uses in Education, Experiential Learning
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Luo, Heng; Li, Gege; Feng, Qinna; Yang, Yuqin; Zuo, Mingzhang – Journal of Computer Assisted Learning, 2021
This study is a systematic review of 20 years of research on the usage of virtual reality (VR) in K-12 and higher education settings, which aims to consolidate, evaluate, and communicate evidence that can inform both the theory and practice of VR-based instruction. A total of 149 articles were selected from three major academic databases using…
Descriptors: Computer Simulation, Elementary Secondary Education, Higher Education, Literature Reviews
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Faridi, Ehsan; Ghaderian, Abolfazl; Honarasa, Fatemeh; Shafie, Arefeh – Biochemistry and Molecular Biology Education, 2021
Every branch of science needs visitors' attention during the poster presentation session at conferences, symposiums, seminars, etc. In particular, participants in the chemistry and biochemistry conference need more visual tools to explain their research work in detail. Presence of smartphones and the ability of 2D barcodes will allow chemical…
Descriptors: Biochemistry, Scientific Research, Conferences (Gatherings), Visual Aids
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Charteris, Jennifer; Berman, Jeanette; Page, Angela – Professional Development in Education, 2021
Surprisingly little has been written about the notion of virtual teams in schooling contexts and less on the role of virtual teams in the professional learning and development (PLD) of teachers. Virtual teams are groups that use technologies to collaborate to address common goals. Members may work at in different locations, in different…
Descriptors: Computer Simulation, Faculty Development, Teamwork, Teacher Collaboration
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Kooken, Janice W.; Zaini, Raafat; Arroyo, Ivon – Metacognition and Learning, 2021
This research presents the results of development and validation of the Cyclical Self-Regulated Learning (SRL) Simulation Model, a model of student cognitive and metacognitive experiences learning mathematics within an intelligent tutoring system (ITS). Patterned after Zimmerman and Moylan's (2009) Cyclical SRL Model, the Simulation Model depicts…
Descriptors: Self Management, Psychological Patterns, Metacognition, Reflection
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