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Howell, Linda Jane – ProQuest LLC, 2017
Research shows that use of high fidelity simulation (HFS) as a teaching strategy requires extensive amounts of faculty time and financial resources for faculty development and equipment. This project study addressed the challenges encountered in the integration of HFS into a Midwestern metropolitan baccalaureate nursing program. The purpose of…
Descriptors: Computer Simulation, Simulated Environment, Educational Technology, Technology Uses in Education
Steiner, Adam – ProQuest LLC, 2017
A significant body of research has examined the impact of technology on pedagogy (Cuban, 1999; Enyedy, 2014), student achievement (Schachter, 1999; Cheung & Slavin, 2013, OECD, 2015), and equity (Reich, Murnane & Willett, 2012; Van Deursen & Van Dijk, 2011) with both positive and negative results within each domain. Research has also…
Descriptors: Laptop Computers, Access to Computers, Computer Uses in Education, Educational Technology
Kim, Cathleen K. H. – ProQuest LLC, 2017
This dissertation is comprised of three linked studies investigating integrating online feedback practices into traditional classrooms. It focuses on one innovative practice, that of online peer-to-peer feedback, and highlights aspects of the process of developing this practice in each article. Each article relies on separate but connected…
Descriptors: Feedback (Response), Computer Mediated Communication, Computer Uses in Education, Instructional Innovation
Barbee, Stephanie S. – ProQuest LLC, 2017
Wearable technology has made a positive impact in the consumer industry with its focus on adult fitness. Devices and applications are pervasive, inexpensive and are in high demand. Our nation struggles with obesity and health concerns related to poor fitness. However, the research on such technology has been more focused on adults. Therefore, the…
Descriptors: Physical Education, Educational Technology, Technology Integration, Grade 5
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Ketsman, Olha – Critical Questions in Education, 2013
Eisner (1991) defines culture as a place for growing things. School constitutes an essential culture where students' minds can be grown and developed and where learning can be fostered. Teachers are in charge of developing and fostering young minds and because they participate in the culture called school they have many possibilities and…
Descriptors: Curriculum Development, Creativity, Student Participation, Teacher Role
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Cox, Jerad – Contemporary Issues in Education Research, 2013
This article explores teachers' technology integration in the classroom through 2 means: 1) what researchers are saying about emerging trends and best practices as well as, 2) the author's research assignment regarding the technology integration experiences of longer tenured teachers. More tenured teachers are different than their younger…
Descriptors: Technology Integration, Tenure, Teaching Experience, Teachers
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Laferrière, T.; Hamel, C.; Searson, M. – Journal of Computer Assisted Learning, 2013
Representing issues discussed at the EduSummIT 2011 relative to essential conditions and barriers to successful technology integration, this article presents a systemic analysis of barriers that needed to be overcome for an information technology initiative (Remote Networked School project) to be successfully implemented. The analysis was…
Descriptors: Barriers, Technology Integration, Educational Technology, Technology Uses in Education
Burton, Sharon L.; Bessette, Dustin – International Association for Development of the Information Society, 2013
Being aware of what is absent in faculty development programs is important for practitioners and researchers so that they can create and advance programs, and support the development of knowledge, skills, and abilities for distance education instructors. Requests for distance education courses persist to grow at the college and university levels,…
Descriptors: Technology Integration, Faculty Development, Distance Education, Andragogy
Pelletier, Kathe; Brown, Malcolm; Brooks, D. Christopher; McCormack, Mark; Reeves, Jamie; Arbino, Nichole – EDUCAUSE, 2021
This report profiles key trends and emerging technologies and practices shaping the future of teaching and learning and envisions a number of scenarios and implications for that future. It is based on the perspectives and expertise of a global panel of leaders from across the higher education landscape. Starting in 2020, COVID-19 pandemic has…
Descriptors: Higher Education, Educational Trends, Educational Technology, Technology Integration
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Haas, Leslie, Ed.; Tussey, Jill, Ed. – IGI Global, 2021
The idea of storytelling goes beyond the borders of language, culture, or traditional education, and has historically been a tie that bonds families, communities, and nations. Digital storytelling offers opportunities for authentic academic and non-academic literacy learning across a multitude of genres. It is easily accessible to most members of…
Descriptors: Story Telling, Elementary Secondary Education, Popular Culture, Video Games
Algan, Yann; Brunello, Giorgio; Goreichy, Esther; Hristova, Assenka – European Commission, 2021
This report focuses on the social and economic resilience that might be achieved by well-designed and well-targeted investment in education. It provides a review of the individual and social returns of education in terms of both economic and non-economic effects. The most important economic benefits for individuals include better skills, better…
Descriptors: Economic Development, Educational Development, Educational Benefits, Economic Factors
Craig, Scotty D. – Advanced Distributed Learning Initiative, 2021
The dynamic and high-stakes nature of education and training requires reliance on evidence-based practices and policies to make decisions about technology adoption and implementation. In the report, "Science of Learning and Readiness (SoLaR) Recommendation Report: Science of Learning Practices for Distributed Online Environments"…
Descriptors: Science Education, Learning Readiness, Evidence Based Practice, Check Lists
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Torres Kompen, Ricardo; Monguet, Josep Ma.; Brigos, Miguel – Quarterly Review of Distance Education, 2015
There are several definitions for the term "personal learning environment" (PLE); in this article, PLE refers to a group of web technologies, with various degrees of integration and interaction, that helps users and learners manage the flow of information that relates to the learning process, the creation of knowledge, and the…
Descriptors: Educational Environment, Educational Technology, Online Systems, Electronic Learning
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Borthwick, Arlene C.; Anderson, Cindy L.; Finsness, Elizabeth S.; Foulger, Teresa S. – Journal of Digital Learning in Teacher Education, 2015
Wearable personal learning technologies can gather data from the person wearing the device or from the surrounding environment and enable that data to be transferred to another device or shared via the cloud. Wearable technologies can serve as a valuable asset in the classroom enhancing differentiation of instruction and student engagement. They…
Descriptors: Educational Technology, Learner Engagement, Teacher Education, Technology Integration
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Alismail, Halah Ahmed – Journal of Education and Practice, 2015
In the 21st century, educators believe using technology can be an effective factor in education for the new generation, making educational goals easier to achieve. In fact, technology is being studied by teachers and implemented into classrooms for a positive effect on student learning. Many teachers are integrating multimedia tools in teaching…
Descriptors: Story Telling, Integrated Activities, Technology Integration, Multimedia Materials
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