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Feasey, Rosemary; Bianchi, Lynne – Primary Science, 2011
There have been many years of innovation in primary science education. Surprisingly, however, most of this has taken place within the confines of the classroom. What primary science has not yet done with universal success is step outside the classroom boundaries to use the school grounds for teaching and learning across all aspects of the science…
Descriptors: Internet, Science Curriculum, Science Instruction, Science Education
Thibeault, Matthew D. – Music Educators Journal, 2011
This article presents a creative rights pyramid that was developed as part of the author's efforts to: (1) teach about copyright and intellectual property; and (2) increase students' awareness of their own intellectual property in and outside the music classroom. The pyramid is based on the U.S. Department of Agriculture's food pyramid to suggest…
Descriptors: Creativity, Music Education, Music, Intellectual Property
Cheung, Wai Ming – Instructional Science: An International Journal of the Learning Sciences, 2011
This research employed the Learning Study approach which refers to a blend of Japanese "lesson study" and design-based research to provide support to teachers to teach creatively in Chinese writing. It reports a serendipity finding that remarkable differences in the creativity scores among these classes were noted even though they had the same…
Descriptors: Teaching Methods, Creativity, Writing Instruction, Chinese
Daugherty, Michael K.; Carter, Vinson – Technology and Engineering Teacher, 2011
Design and drafting are subjects long taught in technology education, and subjects that retain high status in the profession. Admittedly, since the initial publication of Standards for Technological Literacy in 2000, design has taken on a larger role and meaning in the technology education profession. However, design continues to be delivered…
Descriptors: Computer Assisted Design, Technology Education, Teaching Methods, Drafting
Ferguson, Rebecca – Thinking Skills and Creativity, 2011
Virtual worlds open new possibilities for learners, prompting a reconsideration of how learning takes place, and setting education in a context of playfulness, delight and creativity. They provide environments in which it is not only possible but also necessary to generate and try out ideas. They therefore offer opportunities to explore new…
Descriptors: Learning, Creativity, Computer Simulation, Internet
Rowe, Nicholas; Zeitner-Smith, David – Research in Dance Education, 2011
This paper introduces the concept of creative dexterity within the choreographic process and explores how contemporary dance conservatories are seeking to foster performers' skills in choreographic collaboration. Through investigating the institutional strategies of the London Contemporary Dance School, the Rambert School of Ballet and…
Descriptors: Dance, Dance Education, Graduates, Interviews
Knezek, Gerald; Christensen, Rhonda; Tyler-Wood, Tandra; Gibson, David – Journal of STEM Education: Innovations and Research, 2015
Data gathered from 325 middle school students in four U.S. states indicate that both male (p < 0.0005, RSQ = 0.33) and female (p < 0.0005, RSQ = 0.36) career aspirations for "being a scientist" are predictable based on knowledge of dispositions toward mathematics, science and engineering, plus self-reported creative tendencies. For…
Descriptors: Middle School Students, Gender Differences, STEM Education, Occupational Aspiration
Santally, Mohammad Issack; Cooshna-Naik, Dorothy; Conruyt, Noel; Wing, Caroline Koa – Journal of Learning for Development, 2015
This paper describes a social partnership model based on the living lab concept to promote the professional development of educators through formal and informal capacity-building initiatives. The aim is to have a broader impact on society through community outreach educational initiatives. A Living Lab is an environment for user-centered…
Descriptors: Capacity Building, Partnerships in Education, Innovation, Faculty Development
Han, Hsiao-Cheng – Studies in Art Education: A Journal of Issues and Research in Art Education, 2015
This research is an empirical study using gamified pedagogy in a 3-D animation course in a Visual Communication Design Department. By conducting this research, I hope to increase student interest in learning 3-D animation and to decrease student fears of learning professional 3-D software. Through this research, I have developed a theory of…
Descriptors: Studio Art, Games, Teaching Methods, Animation
Seckin Kapucu, Munise; Cakmakci, Gultekin; Aydogdu, Cemil – Educational Sciences: Theory and Practice, 2015
This quasi-experimental study aims to investigate the documentary films' influence on 8th grade students' nature of science views. The study's participants were 113 8th grade students from two different schools taught by two different teachers. The study was completed over a 6-week period, during which topics related to "Cell Division and…
Descriptors: Foreign Countries, Quasiexperimental Design, Science Education, Documentaries
Yeh, Aiden – Research-publishing.net, 2015
This paper describes a teacher's reflections on a technology-enhanced project-based learning approach to teaching an ESP-business lesson on product development, which is part of the curriculum for Conference English and Meetings Practice (CEMP), a business-track course for the Adult Continuing Education program at a private university in southern…
Descriptors: English for Special Purposes, Second Language Learning, Second Language Instruction, Video Technology
Mikhailovna, Nikolaeva Evgeniya; Dmitrievich, Schelkunov Mikhail – International Education Studies, 2014
Being a powerful social trend glamour culture has significant effect on a high education that results in the phenomenon of glamorous education (glam-education). Prerequisites of this type of education are democratization of high school that introduces stereotypes of glam-culture in educational environment; commercialization of education that uses…
Descriptors: Educational Practices, Educational Change, Popular Culture, Student Surveys
DePauw, Karen P. – Quest, 2014
Kinesiology faculty for the 21st century was one of the featured strands of the 2014 NAKHE Collaborative Congress: "STEPS into the future: Exploring opportunities and facing the challenges for the 21st century." Following a brief introduction delegates were assigned to discussion groups with conversations focused around six…
Descriptors: Movement Education, College Faculty, Educational Change, Interdisciplinary Approach
Hendricks, Karin S.; Smith, Tawnya D.; Stanuch, Jennifer – Music Educators Journal, 2014
This article offers a practical model for fostering emotionally safe learning environments that instill in music students a positive sense of self-belief, freedom, and purpose. The authors examine the implications for music educators of creating effective learning environments and present recommendations for creating a safe space for learning,…
Descriptors: Music, Music Education, Educational Environment, Emotional Development
Garcia, Rebeca Maseda; DeFeo, Dayna Jean – Journal of the Scholarship of Teaching and Learning, 2014
This article shares an innovative advanced course design that incorporates cultural connections and comparisons, interpersonal communication, and a relaxing classroom environment to facilitate learning and language development. By using authentic texts as the medium for learning, it provides a case example of an upper-division curriculum that…
Descriptors: Spanish, Language Fluency, Self Esteem, Mass Media

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