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Parlakkilic, Alaattin – Intercultural Education, 2016
The purpose of this study was to teach and evaluate the effectiveness of an Information and Communication Technologies (ICT) course through translation to students in Afghanistan. First, an interview was conducted to determine students' computer skills. It was concluded that the students had almost no computer skills. The course was delivered to…
Descriptors: Translation, Teaching Methods, Cultural Awareness, Information Technology
Li, Lung-Yu; Lee, Long-Yuan – Higher Education Studies, 2016
The purpose of this study was to explore graduate students' competencies in computer use and their attitudes toward online learning in asynchronous online courses of distance learning programs in a Graduate School of Education (GSOE) in Taiwan. The research examined the relationship between computer literacy and the online learning attitudes of…
Descriptors: Computer Literacy, Online Courses, Graduate Students, Student Attitudes
Grant, Kelly J. – ProQuest LLC, 2016
The purpose of this study was to evaluate the impact of the first year of a multi-year, district-wide professional development program for teachers that accompanied a one-to-one Apple device rollout for all students. A mixed-method research design was used to perform a logic model of program evaluation. Teacher self-reported proficiency in basic…
Descriptors: Program Effectiveness, Faculty Development, Access to Computers, Computer Uses in Education
Malliarakis, Christos; Satratzemi, Maya; Xinogalos, Stelios – Electronic Journal of e-Learning, 2014
Computer science is continuously evolving during the past decades. This has also brought forth new knowledge that should be incorporated and new learning strategies must be adopted for the successful teaching of all sub-domains. For example, computer programming is a vital knowledge area within computer science with constantly changing curriculum…
Descriptors: Computer Science Education, Educational Games, Computer Games, Programming
Gilhooly, Daniel; Lee, Eunbae – Journal of Adolescent & Adult Literacy, 2014
This study explores the social and cultural uses of digital literacies by adolescent immigrants to cope with their new lives in the United States. This case study focuses on three adolescent ethnic Karen brothers. Two years of participant observations in their home and Karen community, accompanied by formal and informal interviews, served as the…
Descriptors: Computer Literacy, Adolescents, Immigrants, Refugees
Cheon, Jongpil; Chung, Sungwon; Crooks, Steven M.; Song, Jaeki; Kim, Jeakyeong – Educational Technology & Society, 2014
Since the complex and transient information in instructional animations requires more cognitive resources, the segmenting principle has been proposed to reduce cognitive overload by providing smaller chunks with pauses between segments. This study examined the effects of different types of activities during pauses in a segmented animation. Four…
Descriptors: Undergraduate Students, Computer Literacy, Learning Processes, Animation
Twining, P.; Raffaghelli, J.; Albion, P.; Knezek, D. – Journal of Computer Assisted Learning, 2013
This article introduces the main outcomes of discussions at EDUsummIT 2011 by the specific Technical Working Group on Teacher Professional Development (TWG3). The focus was to explore how professional development of teachers may ensure that teachers are better prepared to use information and communication technology (ICT) to promote 21st century…
Descriptors: Faculty Development, Computer Literacy, Technology Integration, Technology Uses in Education
Bui, Hong T. M., Ed.; Nguyen, Hoa T. M., Ed.; Cole, Doug, Ed. – Routledge, Taylor & Francis Group, 2019
The worldwide marketization of higher education has resulted in a growing pressure on universities' accountability, particularly in terms of more tangible learning outcomes directly related to paying higher tuition fees. Covering globally diverse perspectives, "Innovate Higher Education to Enhance Graduate Employability" uses a range of…
Descriptors: Marketing, Higher Education, Accountability, Universities
VanderClock, William – Information Systems Education Journal, 2015
Most freshmen taking required, introductory information systems courses do not understand why they are required to take such courses and can't imagine that they will learn anything they don't already know. This paper presents an exercise that will excite and enthuse students about their computers and Information Systems in general. Every freshman…
Descriptors: College Freshmen, Computer Literacy, Information Systems, Technological Literacy
Cen, Yuhao – Frontiers of Education in China, 2015
This mixed methods study investigates learning outcomes resulting from college attendance in the Chinese mainland. Data for this study is derived from undergraduate survey responses at 21 universities and interviews with 64 seniors at five universities. Factor analysis reduced learning outcome items to two factors, and 19 categories of learning…
Descriptors: Foreign Countries, Undergraduate Students, Outcomes of Education, Student Surveys
Zainab, Bello; Bhatti, Muhammad Awais; Pangil, Faizuniah Bt; Battour, Mohamed Mohamed – European Journal of Training and Development, 2015
Purpose: The purpose of this paper is to highlight the factors that aid e-training adoption in the Nigerian civil service. Design/methodology/approach: This paper is based on a review of past literature from databases, reports, newspapers, magazines, etc. The literature recognised the role of perceived cost, computer self-efficacy, availability of…
Descriptors: Electronic Learning, Self Efficacy, Foreign Countries, Costs
Frydenberg, Mark – International Association for Development of the Information Society, 2015
Teaching students to create computer games has become a common practice in both K-12 and tertiary education to introducing programming concepts, increasing student engagement, and recruiting majors and minors in technology fields. This study describes a project where first-year college students in an introductory technology concepts course use a…
Descriptors: Computer Games, Computer Science Education, Programming, Introductory Courses
Adiguzel, Tufan; Varank, Ilhan; Erkoç, Mehmet Fatih; Buyukimdat, Meryem Koskeroglu – EURASIA Journal of Mathematics, Science & Technology Education, 2017
This study focused on formative use of peer feedback in an online system that was used in basic computer literacy for word processing assignment-related purposes. Specifically, the effect of quantity, modality and satisfaction of peer feedback provided through the online system on students' performance, self-efficacy, and technology acceptance was…
Descriptors: Computer Literacy, Introductory Courses, Computer Science Education, Feedback (Response)
Cakiroglu, Unal; Yilmaz, Huseyin – Contemporary Educational Technology, 2017
This article draws on a one-semester study to investigate the effect of videos and 3D animations on students' conceptual understandings about basic computer units. A quasi-experimental design was carried out in two classrooms; videos and 3D animations were used in classroom activities in one group and those were used for homework in the other…
Descriptors: Computer Literacy, Basic Skills, Animation, Computer Simulation
Urban and Rural Preservice Special Education Teachers' Computer Use and Perceptions of Self-Efficacy
Almeida, Conceicao M.; Jameson, J. Matt; Riesen, Tim; McDonnell, John – Rural Special Education Quarterly, 2016
Despite the rapid and ongoing increase in the use and availability of computers and technology in and outside of public school classrooms, there is relatively little literature that has examined preservice special education teachers' perceptions of their own computer use and self-efficacy with new technologies or how these perceptions may impact…
Descriptors: Special Education Teachers, Self Efficacy, Computer Literacy, Computer Uses in Education