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Yildiz, Merve; Karal, Hasan – International Journal of Computer Science Education in Schools, 2021
The purpose of this study is to introduce a developed activity which is named "CityMap" and to present an example of the implementation and evaluation process of a computer science unplugged activity through this activity. The aim of this activity is to write algorithms of going from one place to another using step by step instructions.…
Descriptors: Grade 6, Educational Games, Computer Science, Maps
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Tselegkaridis, Sokratis; Sapounidis, Theodosios – Education Sciences, 2021
Educational robotics (ER) seems to have a positive effect on students and, in many cases, might help them to successfully assimilate knowledge and skills. Thus, this paper focuses on ER and carries out a literature review on educational robotics simulators with Graphical User Interfaces (GUIs). The review searches for relevant papers which were…
Descriptors: Computer Simulation, Robotics, Educational Technology, Computer Interfaces
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Wu, Sheng-Yi; Su, Yu-Sheng – Journal of Educational Computing Research, 2021
Currently, many countries actively cultivate students to develop computational thinking ability. Many visual programming environments (VPEs) and physical robot courses have been integrated into computational thinking learning in the elementary education stage. This study explores the relationship between the programming learning environment…
Descriptors: Programming, Computation, Thinking Skills, Grade 5
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Bustamante, David Guillermo; Perez, Ana Maria; Calderon-Cerquera, Kyangzi; Orozco-Donneys, Carolina; Orozco, Ana Maria; Giron-Sedas, Jaime Andres; Perea, Jose Dario – European Journal of STEM Education, 2021
We performed an innovative STEM outreach project. High school students from the Colombian robotics' designed a prototype of a Lunar Loo named Tech Lunar Toilet (TLT) that was part of the international HeroX-NASA Challenge. These experiences were possible thanks to a wonderful network of collaboration. As a result of this program, the students that…
Descriptors: STEM Education, High School Students, Foreign Countries, Outreach Programs
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Ladias, Anastasios; Mikropoulos, Aristotelis; Ladias, Demetrios; Bellou, Ioanna – Themes in eLearning, 2021
This paper reports on CodeOrama, a visualization tool that displays the entire source code in a two-dimensional representation created to support the representation of a complex code in block-based programming environments, like Scratch, by using a two-dimension table. CodeOrama can be used by the students for the development of their programs as…
Descriptors: Visualization, Coding, Programming, Programming Languages
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Kim, Yanghee; Marx, Sherry; Pham, Hung Viet; Nguyen, Tung – Educational Technology Research and Development, 2021
This qualitative study explored the design and implementation of a humanoid social robot that mediated collaborative interactions among culturally and linguistically diverse kindergarten children in a US school. The robotic mediation was designed to help children have positive interactions with one another. The study was grounded in theories of…
Descriptors: Robotics, Computer Mediated Communication, Ethnography, Interpersonal Communication
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van der Linde, Diane; Voogt, Joke; van Aar, Nicole – Journal of Computers in Mathematics and Science Teaching, 2021
In this study we analysed what computational thinking skills pupils used when programming a small robot to solve a given problem, a simple programming task in which pupils had to select codes and put them in the correct place. Computational thinking is the process of (re)formulating a problem so that it becomes possible to use computer technology…
Descriptors: Computation, Thinking Skills, Young Children, Programming
Andrew Patrick Cook – ProQuest LLC, 2021
As a tangible and motivating medium for students to engage in computational thinking, robotics has drawn interest from educators and researchers as K-12 schools continue to integrate STEM into curriculum. Through this mixed methods study, the researcher sought to explore the effects of robotics instructional methods (task-based and project-based)…
Descriptors: Computation, Thinking Skills, Robotics, Teaching Methods
Sean McCafferty – ProQuest LLC, 2021
Army Futures Command (AFC) has the implicit mission of ensuring that the Army does not get locked into a technology that might be ineffective in a future of competition and conflict. In this dissertation I develop insights and tools that can help assess and inform AFC's efforts to understand and avoid undesirable technological lock-in. I started…
Descriptors: Armed Forces, Military Science, Sciences, Technology
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Tengler, Karin; Kastner-Hauler, Oliver; Sabitzer, Barbara; Lavicza, Zsolt – Education Sciences, 2022
Robotics is needed as education keeps up with challenges students are facing in a technological environment. A long-term research project focuses on developing a feasible robotics-based learning environment that enables primary school teachers to introduce computer science education. This paper shows educational robotics combining storytelling to…
Descriptors: Robotics, Elementary School Students, Grade 3, Grade 4
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Sung, Woonhee; Ahn, Junghyun; Black, John B. – Journal of Research in Childhood Education, 2022
Using robotics and programming, this study investigated the effects of different levels of embodied instruction on the problem-solving, debugging, programming proficiency, self-determination, and self-efficacy of students in ethnically diverse elementary classrooms. The first small-scale, quasi-experimental study involved 37 second-graders, who…
Descriptors: Elementary School Students, Academic Achievement, Student Attitudes, Robotics
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Daher, Wajeeh – Computers in the Schools, 2022
The robotics context is suggested as a context that supports the learning of the sciences including mathematics. The present study investigates how the robotics context affects students' motivation for learning mathematics. Two groups of seventh-grade students participated in the present research: a robotics class (32 students) and a regular class…
Descriptors: Student Motivation, Mathematics Education, Robotics, Programming
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Hou, Haoxiang; Zhang, Xianyi; Wang, Dan – Best Evidence in Chinese Education, 2022
Cultivating innovative talents has become a critical strategy for building China into a strong country in science and technology. Catering to the trend of educational reform in the intelligent era, the use of robotics in developing student creativity proves to be of greater practical value. The findings of this study are that: first, the overall…
Descriptors: Teaching Methods, Meta Analysis, Robotics, Creativity
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Lee, Yen-Fen; Hwang, Gwo-Jen; Chen, Pei-Ying – Educational Technology Research and Development, 2022
Review strategies after learning new knowledge are essential for students to consolidate the key points, understand the subject content, analyze aspects of the learning topics, and summarize the knowledge content of learning while mastering new knowledge. However, educators have found that students generally have difficulties seeking help when…
Descriptors: College Students, Control Groups, Foreign Countries, Artificial Intelligence
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Menkhoff, Thomas; Kan, Siew Ning; Tan, Eugene K. B.; Foong, Shaohui – Knowledge Management & E-Learning, 2022
In this paper we report experiences in implementing a new course 'Understanding Drone & Robotics Technology -- History, Usage, Ethics & Legal Issues' at the Singapore Management University framed as a strategic knowledge management (KM) initiative in an institution of higher learning aimed at capturing, sharing and creating new knowledge…
Descriptors: Robotics, Foreign Countries, Aviation Technology, Teaching Methods
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