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Colbert, Benjamin; Miles, Rosie; Wilson, Francis; Weeks, Hilary – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2007
This article offers an account of online experimentation and innovation that has taken place in the English department of the University of Wolverhampton from 2003 to 2005. Focusing on an introductory first-year module and two third-year modules, it explores how and to what extent a virtual learning environment (VLE) can enhance the teaching of…
Descriptors: Student Evaluation, Online Courses, Program Effectiveness, English Departments
Hemphill, Leaunda S.; Hemphill, Hoyet H. – British Journal of Educational Technology, 2007
This study investigated the impact of virtual guest speakers facilitating asynchronous discussions. The setting was an online instructional technology course with 16 graduate students and two guest speakers. The research reports the quantity and level of critical thinking of the students and guests. Each posting was coded for frequency and…
Descriptors: Student Participation, Educational Technology, Graduate Students, Critical Thinking
Huett, Kim C.; Huett, Jason B.; Ringlaben, Ravic – Online Journal of Distance Learning Administration, 2011
Using an explanatory mixed methods design, this study uses the National Standards of Quality for Online Courses to measure the extent to which teachers in a blended middle school and a fully online supplemental high school are designing quality online learning environments for students. As a part of fully online graduate coursework, graduate…
Descriptors: Graduate Students, National Standards, Online Courses, School Districts
Casey, Gail; Evans, Terry – International Review of Research in Open and Distance Learning, 2011
This paper deploys notions of emergence, connections, and designs for learning to conceptualize high school students' interactions when using online social media as a learning environment. It makes links to chaos and complexity theories and to fractal patterns as it reports on a part of the first author's action research study, conducted while she…
Descriptors: Foreign Countries, Action Research, Learning Processes, Classroom Environment
Demski, Jennifer – Campus Technology, 2009
According to the 2008 Community College Survey of Student Engagement (CCSSE): 82 percent of community college students surveyed have part-time jobs (and over half of this group works more than 20 hours a week); almost all (93 percent) reported commuting to campus and 21 percent said they spend between six and 20 hours a week in the commute;…
Descriptors: College Students, Community Colleges, Learner Engagement, Student Characteristics
Suzuki, Katsuaki – International Journal on E-Learning, 2009
This article describes the creation of a fully online master's program for e-learning specialist training. This program is the first of its kind in Japan. As background information, Japan's general trends in e-learning are described, including activities of the e-Learning Consortium Japan and National Institute of Multimedia in Education. Such…
Descriptors: Instructional Design, Curriculum Design, Masters Programs, Foreign Countries
Rovai, Alfred P.; Wighting, Mervyn J.; Baker, Jason D.; Grooms, Linda D. – Internet and Higher Education, 2009
The purpose of this study was to develop and validate a self-report instrument that can be used to measure learning in the cognitive, affective, and psychomotor domains. The study underwent three phases, each with its own data collection and analysis. Phase I featured the development, testing, and factor analysis of an 80-item instrument that…
Descriptors: Factor Structure, Measures (Individuals), Factor Analysis, Virtual Classrooms
Manlove, S.; Lazonder, A. W.; de Jong, T. – Journal of Computer Assisted Learning, 2006
This study examined whether online tool support for regulation promotes student learning during collaborative inquiry in a computer simulation-based learning environment. Sixty-one students worked in small groups to conduct a scientific inquiry with fluid dynamics. Groups in the experimental condition received a support tool with regulatory…
Descriptors: Guidelines, Computer Simulation, Cooperative Learning, Inquiry
Asandului, Laura; Ceobanu, Ciprian – Online Submission, 2008
The accelerated development of the information and communication technologies determined universities, companies and educational institutions to implement alternatives to the traditional teaching methods, thereby leading to the development of e-courses. New Information and Communication Technologies mediating learning represent an important…
Descriptors: Higher Education, Foreign Countries, Case Studies, Graduate Students
Gregor, Claire – Learning and Teaching: The International Journal of Higher Education in the Social Sciences, 2008
"Informacy", the learning of information technology skills, is now a key element of all Social Work curricula in the U.K. following the General Social Care Council's accreditation requirements. These stipulate that all undergraduates acquire computer literacy skills to the level of the European Computer Driving Licence (ECDL) or its…
Descriptors: Electronic Learning, Information Technology, Computer Literacy, Social Work
Bhattacharya, Bani – Innovations in Education and Teaching International, 2008
Engineering education in India has witnessed a major change over the past few years. Substantial increase in the demand for high-quality education has led to the adoption of Information and Communication Technologies for extending the outreach of education. This paper presents a review of some of these technology-enhanced initiatives already taken…
Descriptors: Engineering Education, Educational Quality, Laboratories, Engineering
Annetta, Leonard; Murray, Marshall; Gull Laird, Shelby; Bohr, Stephanie; Park, John – Journal of Technology and Teacher Education, 2008
This article describes a graduate distance education course at North Carolina State University, which combined science content and pedagogy with video game design. The course was conducted entirely in a synchronous, online, Virtual Learning Environment (VLE) through the ActiveWorlds[TM] platform. Inservice teachers enrolled as graduate students in…
Descriptors: Graduate Students, Student Attitudes, Video Games, Distance Education
Hwang, Kuo-An; Yang, Chia-Hao – Computers & Education, 2008
Distance education courses must cope with the difficulties imposed by delivering a class at a distance. As most courses only emphasize the cognitive aspects of the class and neglect the course's effect on the students, this gives no help for reaching the affective domain teaching goals. Especially for younger students, in distance education, when…
Descriptors: Feedback (Response), Elementary School Students, Student Attitudes, Distance Education
Yong, Tay Lee; Ping, Lim Cher – Australasian Journal of Educational Technology, 2008
This case study documents how a group of 14 academically at risk Primary 5 students (11 year olds) were engaged in academic related tasks in an after school program mediated by a "3-D Multi-User Virtual Environment (MUVE)." Although there was no significant difference in the students' academic performance, they were found to be more engaged in the…
Descriptors: After School Programs, Virtual Classrooms, Educational Environment, At Risk Students
Wagner, Christian – Journal of Information Systems Education, 2008
Virtual worlds create a new opportunity to enrich the educational experience through media-rich immersive learning. Virtual worlds have gained notoriety in games such as World of Warcraft (WoW), which has become the most successful online game ever, and in "general purpose" worlds, such as Second Life (SL), whose participation levels (more than 10…
Descriptors: Computer Uses in Education, Educational Technology, Student Motivation, Learning Experience

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