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Martin-Gonzalez, Anabel; Chi-Poot, Angel; Uc-Cetina, Victor – Innovations in Education and Teaching International, 2016
Augmented reality (AR) is one of the emerging technologies that has demonstrated to be an efficient technological tool to enhance learning techniques. In this paper, we describe the development and evaluation of an AR system for teaching Euclidean vectors in physics and mathematics. The goal of this pedagogical tool is to facilitate user's…
Descriptors: Teaching Methods, Mathematics Instruction, Physics, Science Instruction
Kevan, Jonathan M.; Ryan, Paul R. – Technology, Knowledge and Learning, 2016
This emerging technology report describes the Experience API (xAPI), a new e-learning specification designed to support the learning community in standardizing and collecting both formal and informal distributed learning activities. Informed by Activity Theory, a framework aligned with constructivism, data is collected in the form of activity…
Descriptors: Electronic Learning, Educational Technology, Learning Activities, Alternative Assessment
Hollister, Jonathan M. – ProQuest LLC, 2016
This dissertation explores and describes the in-character and out-of-character information worlds and digital literacy practices of role-players, those that create and enact their characters' or avatars' stories, both within and outside of WildStar, a Massively Multiplayer Online Role-Playing Game (MMORPG) (Carbine Studios, 2015). Utilizing Jaeger…
Descriptors: Technological Literacy, Role Playing, Computer Games, Simulated Environment
Katz, Meredith L.; Kress, Jeffrey S. – Journal of Jewish Education, 2018
This study investigates the Jewish history engagement for middle school students "playing" in the Jewish Court of All Time (JCAT), an online simulation of a current events court case with historical roots (http://jcat.icsmich.org). Through an online platform across several schools, students research and play historical and current…
Descriptors: Jews, History, Middle School Students, Computer Simulation
Sclater, Madeleine; Lally, Vic – Research in Comparative and International Education, 2018
The main focus of this article is our project of reimagining higher education for ourselves and our students using the central theme of technology-enhanced learning (TEL), which is inextricably linked to education in the present and in the future in many contexts. We argue that interdisciplinarity and interdisciplinary working are central and…
Descriptors: Interdisciplinary Approach, Educational Technology, Technology Uses in Education, Art Education
Wu, Po-Han; Hwang, Gwo-Jen; Yang, Mei-Ling; Chen, Chih-Hung – Interactive Learning Environments, 2018
Augmented reality (AR) offers potential advantages for intensifying environmental context awareness and augmenting students' experiences in real-world environments by dynamically overlapping digital materials with a real-world environment. However, some challenges to AR learning environments have been described, such as participants' cognitive…
Descriptors: Simulated Environment, Teaching Methods, Computer Simulation, Elementary School Students
Schofield, Damian – Journal of Information Technology Education: Innovations in Practice, 2014
Advanced three-dimensional virtual environment technology, similar to that used by the film and computer games industry, can allow educational developers to rapidly create realistic online virtual environments. This technology has been used to generate a range of interactive Virtual Reality (VR) learning environments across a spectrum of…
Descriptors: Computer Games, Technology Uses in Education, Educational Games, Simulated Environment
Levandowski, Douglas Oliver – ProQuest LLC, 2014
This qualitative case study examined participants' perceptions of research-based goal setting in the writing process. Specifically, the five participants learned how to generate and then used implementation intentions to set goals and state how they would reach those goals in a simulated classroom setting. In addition, this study examined how…
Descriptors: Adolescents, Adolescent Attitudes, Student Attitudes, Writing Processes
Uzun, Levent – Teaching English with Technology, 2017
The aim of the present study was to raise awareness related to the postmodern educational philosophies, and to the opportunities provided by the emerging technologies and conditions of our era with regard to foreign language (FL) education. The main discussion was that educators and educational practices are not in complete harmony with the recent…
Descriptors: Postmodernism, Educational Philosophy, Technology Uses in Education, Educational Technology
Corbi, Alberto; Burgos, Daniel – Electronic Journal of e-Learning, 2017
This paper presents how virtual containers enhance the implementation of STEAM (science, technology, engineering, arts, and math) subjects as Open Educational Resources (OER). The publication initially summarizes the limitations of delivering open rich learning contents and corresponding assignments to students in college level STEAM areas. The…
Descriptors: STEM Education, Art Education, Resource Units, Computer Uses in Education
Bendicho, Peña Fabiani; Mora, Carlos Efren; Añorbe-Díaz, Beatriz; Rivero-Rodríguez, Pedro – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Students suffer academic procrastination while dealing with frequent deadlines and working under pressure. This causes to delay their coursework and may affect their academic progress, despite feeling worse. Triggering students' motivation, like introducing technologies, helps to reduce procrastination. In this context, Augmented Reality has been…
Descriptors: Time Management, Simulated Environment, Engineering Education, Influence of Technology
Hardy, Mat; Totman, Sally – Australasian Journal of Educational Technology, 2017
Scholarly literature attesting to the benefits of role play in teaching international relations or political science subjects is abundant and universally positive. However, despite many case studies presenting snapshots of single examples, long term data concerning a role play exercise is difficult to find. This study presents student feedback…
Descriptors: Computer Simulation, Role Playing, Simulated Environment, Student Attitudes
Ijaz, Kiran; Bogdanovych, Anton; Trescak, Tomas – Interactive Learning Environments, 2017
In this paper, we investigate an application of virtual reality and artificial intelligence (AI) as a technological combination that has a potential to improve the learning experience and engage with the modern generation of students. To address this need, we have created a virtual reality replica of one of humanity's first cities, the city of…
Descriptors: Educational Technology, Technology Uses in Education, History Instruction, Simulated Environment
Howell, Linda Jane – ProQuest LLC, 2017
Research shows that use of high fidelity simulation (HFS) as a teaching strategy requires extensive amounts of faculty time and financial resources for faculty development and equipment. This project study addressed the challenges encountered in the integration of HFS into a Midwestern metropolitan baccalaureate nursing program. The purpose of…
Descriptors: Computer Simulation, Simulated Environment, Educational Technology, Technology Uses in Education
Martinez-Roman, Javier; Perez-Cruz, Juan; Pineda-Sanchez, Manuel; Puche-Panadero, Ruben; Roger-Folch, Jose; Riera-Guasp, Martin; Sapena-Baño, Angel – IEEE Transactions on Education, 2015
Undergraduate courses in electrical machines often include an introduction to their magnetic circuits and to the various magnetic materials used in their construction and their properties. The students must learn to be able to recognize and compare the permeability, saturation, and losses of these magnetic materials, relate each material to its…
Descriptors: Undergraduate Study, Equipment, Engineering Education, Magnets

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