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Rababeh, Shaher; Muhsen, Rabab; Al Rabady, Rama; Al-Bqour, Nadine; Rababeh, Mohammad – Quarterly Review of Distance Education, 2021
The coronavirus pandemic that occurred during spring semester 2020 led to the sudden termination of conventional in-class learning systems. Online distance learning (ODL) has been employed as an alternative tool. The purpose of this study is to determine the effects of utilizing the ODL on the students' knowledge acquisition skills; taking the…
Descriptors: Electronic Learning, Distance Education, Synchronous Communication, Architectural Education
Miller, Ann Neville; Sellnow, Deanna D.; Strawser, Michael G. – Communication Education, 2021
The spring 2020 COVID-19 pandemic triggered a crisis in education as all instructors were suddenly required to modify face-to-face courses for remote delivery (i.e., synchronous and/or asynchronous) within a matter of days. In response to the need to move suddenly online, reliable video-conferencing software that had been unavailable in the past…
Descriptors: COVID-19, Pandemics, School Closing, Online Courses
Watson, Amanda – Victorian Journal of Music Education, 2021
Monday 23 March 2020 was suddenly the last day for term one, four days early. I had hoped we would be back in the classroom early in Term 2. However, I had to learn how to teach online and navigate software programs. This paper is an account of my experiences.
Descriptors: Foreign Countries, Music Education, Music Teachers, COVID-19
Dee, Thomas; Huffaker, Elizabeth; Phillips, Cheryl; Sagara, Eric – National Bureau of Economic Research, 2021
Before the 2020-21 school year, educators, policymakers, and parents confronted the stark and uncertain trade-offs implied by the health, educational, and economic consequences of offering instruction remotely, in person, or through a hybrid of the two. Most public schools in the U.S. chose remote-only instruction and enrollment fell dramatically…
Descriptors: Preferences, COVID-19, Pandemics, Public Schools
Esther Sackett; Lisa M. Amoroso – Management Teaching Review, 2024
Challenged by COVID-19, we sought ways to increase engagement in the virtual classroom, capitalizing on a popular multiplayer game to teach persuasion to undergraduate students. In the game "Among Us[R]," players ("Crewmates") work together to repair their spaceship before it explodes while being attacked by other players…
Descriptors: Electronic Learning, Video Games, Computer Games, Game Based Learning
Katie M. Thurson; Olivia E. McAnirlin; Alexsandra Dubin; Gwynn M. Powell; Lauren E. Stephens – Schole: A Journal of Leisure Studies and Recreation Education, 2024
The COVID-19 pandemic forced many instructors to find new ways to achieve learning outcomes and connect to students within a hybrid or online teaching landscape. However, some of the creative ways instructors connected with students can now be used both in online classes and as we adapt back into full-time in-person instruction. Virtual notebooks…
Descriptors: Cooperation, COVID-19, Pandemics, Synchronous Communication
Hsin-Yu Lee; Pei-Hua Chen; Wei-Sheng Wang; Yueh-Min Huang; Ting-Ting Wu – International Journal of Educational Technology in Higher Education, 2024
In the evolving landscape of higher education, challenges such as the COVID-19 pandemic have underscored the necessity for innovative teaching methodologies. These challenges have catalyzed the integration of technology into education, particularly in blended learning environments, to bolster self-regulated learning (SRL) and higher-order thinking…
Descriptors: Artificial Intelligence, Synchronous Communication, Blended Learning, Self Management
Jieun Lim; Minhye Lee – Education and Information Technologies, 2024
Avatar use has been proposed as a method to address students' social anxiety and hesitancy to interact with other people in synchronous online environments. Nonetheless, there is a dearth of research examining the effects of avatar-based interactions on students' emotions and motivation. A quasi-experimental research was conducted to examine the…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Program Effectiveness
Kathrine Johnson; Eulho Jung; Greg Snow; Shannon Murray; Curtis Bonk – Australasian Journal of Educational Technology, 2024
In a fully online college introductory statistics class, we incorporated a flexible synchronous course component to provide instructor immediacy and support students who are lacking sufficient prior knowledge when a new topic is introduced. We describe a learning cycle with weekly team quizzes inspired by the readiness assurance process of…
Descriptors: Undergraduate Students, Statistics Education, College Faculty, Online Courses
Sandy I Ching Wang; Eric Zhi Feng Liu – International Journal of Distance Education Technologies, 2024
Driving Taiwan's digital revolution, the DIGI Plus 2017-2025 policy, a cornerstone of the Smart Nation 2025 initiative (Executive Yuan, 2021), prioritized rural empowerment in education amidst COVID-19 challenges. In this study, the authors explored the impact of teacher-student relationships in remote teaching, emphasizing the critical role of…
Descriptors: Teacher Student Relationship, Interaction, Foreign Countries, Distance Education
George Veletsianos; Shandell Houlden – Learning, Media and Technology, 2024
The educational technology industry includes numerous learning providers and platforms offering cohort-based courses. In this paper, we examine, analyze, and critique one such platform called Maven. We focus our analysis on Maven because this specific platform describes itself as building 'the university of the future' and has recently received…
Descriptors: Educational Technology, Learning Management Systems, Role Theory, Risk
Tim Gander; Christopher Dann; Shirley O'Neill – Action in Teacher Education, 2024
Research highlights the third space as a theory to enhance the practicum experience. This study explores how Collaborative Synchronous Coaching (CSC) can enable concepts found in the literature regarding the third space and initial teacher education (ITE). It used critical participatory action research to develop CSC and guide data collection.…
Descriptors: Coaching (Performance), Synchronous Communication, Preservice Teacher Education, Preservice Teachers
Mariia I. Dovha; Pavlo D. Antonenko; Yevhenii B. Shapovalov; Daniil S. Lytovchenko; Maksym S. Halchenko – International Journal of Technology and Design Education, 2024
In this study, we designed and evaluated the effectiveness of a new course aimed at developing creativity as the cornerstone of technology and design education. This 14-hour synchronous online course was offered to secondary school students in the online format by the Open Educational Laboratory by the National Center of the Junior Academy of…
Descriptors: Curriculum Development, Curriculum Evaluation, Pilot Projects, Instructional Effectiveness
Samah Abdulhadi Abduljawad – International Journal of Computer-Assisted Language Learning and Teaching, 2024
This research explores the impact of ChatGPT, an AI tool, on ESL students' writing proficiency at a Saudi Arabian university. Using a mixed-methods approach, data from 130 students showed a significant positive effect on their writing. A focus group interview with six students highlighted opportunities such as personalized feedback, language skill…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, English (Second Language)
Chika Kitano; Yoko Morikawa; Tsukasa Yamanaka – International Journal of Designs for Learning, 2025
This design case describes the design of a multimodal learning environment that took place in the context of a funded study on the development of an online, multimodal, and tangible cross-border exchange program aimed at creating experiences that closely simulate face-to-face study abroad (SA) experiences in the post-pandemic context. Although…
Descriptors: Student Exchange Programs, International Educational Exchange, International Cooperation, Program Design

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