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Hatice Çirali Sarica – Review of Education, 2023
Both emotions and digital storytelling (DST) have an important role in learning-teaching processes. Emotions are also important for DST. There is currently much interest in how emotion and DST are addressed together in education, how relations are established, how they are grounded and what the outcomes are. There is a need for a systematic review…
Descriptors: Psychological Patterns, Information Technology, Story Telling, Educational Trends
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Hans G. K. Hummel; Aad Slootmaker; Jeroen Storm – Interactive Learning Environments, 2023
Entrepreneurship is crucial for economic growth and employment, but conventional didactical approaches appear ineffective. Effective approaches should include experiential learning from real problems. The serious game under study was developed in the context of entrepreneurship training for construction workers (at European Quality Framework…
Descriptors: Educational Games, Entrepreneurship, Construction Industry, Instructional Design
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Yuhui Yang; Hao Zhang; Huifang Chai; Wei Xu – Interactive Learning Environments, 2023
The COVID-19 pandemic has accelerated the transformation of education forms, and the combination of online and offline teaching has become the core development direction of university teaching at present and in the future. Therefore, appropriate teaching space is urgently needed to support the practice of blended teaching. Firstly, this paper…
Descriptors: Intelligent Tutoring Systems, Instructional Design, Universities, Blended Learning
Yang, Xigui – ProQuest LLC, 2023
Collaborative learning is acknowledged as an important skill in both higher education and modern society. However, there are many challenges when designing and implementing collaborative learning and many studies report that college students are often frustrated when placed in such situations. Despite the fact that the literature has a wide range…
Descriptors: Undergraduate Students, Student Attitudes, Cooperative Learning, Negative Attitudes
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Lisnet Mwadzaangati – Compare: A Journal of Comparative and International Education, 2025
Teachers' agency in using teaching and learning resources (TLRs) like teachers' guides and learners' textbooks is crucial for developing countries to achieve the sustainable development goal 4 (SDG4) of education quality. I analysed 29 lesson plans and interview data from 6 grade 2 teachers from two schools to examine factors that influence their…
Descriptors: Foreign Countries, Elementary School Teachers, Grade 2, Teacher Education
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Tristan H. S. de Jonge; Anna Berti; Sanne van Schijndel; Margot van Wermeskerken; Ellen Kok – Applied Cognitive Psychology, 2025
The coherence principle suggests removing unnecessary--or seductive--content from educational texts to reduce cognitive load. However, the binary proposition that all seductive details should be excluded neglects images' potential to prime semantically related concepts, which makes texts easier to process. It was hypothesized that this priming…
Descriptors: Concept Teaching, Concept Formation, Learning Processes, Schemata (Cognition)
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Yohan Hwang; Seongyong Lee; Jaeho Jeon – Education and Information Technologies, 2025
Alongside technological advances, the educational potential of artificial intelligence (AI) chatbots and the metaverse has generated significant interest in the field of computer-assisted language learning (CALL). However, despite this heightened interest, there have been no studies that have delved into the effective integration of these two…
Descriptors: Technology Integration, Technology Uses in Education, Artificial Intelligence, Computer Mediated Communication
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Pannapawadee Boonsot; Chowwalit Chookhampaeng – Journal of Education and Learning, 2025
This study aims (1) to develop an instructional model to enhance mathematical literacy for secondary students and (2) to examine the effects of using this instructional model. The sample group consisted of students from Lampabpla Wittayakarn School, under the jurisdiction of the Surin Secondary Educational Service Area Office in Thailand by using…
Descriptors: Foreign Countries, Instructional Design, Mathematics Instruction, Mathematics Education
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Xingsu Wu; Chunyang Xu – Education and Information Technologies, 2025
This study, anchored in the empirical domain of student learning experiences, employs the Chaoxing Fanya network teaching platform to delineate a comprehensive model of factors that influence student learning experiences within the framework of blended collaborative learning. Through a rigorous synthesis of extant literature and qualitative…
Descriptors: Learning Experience, Blended Learning, Cooperative Learning, College Students
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Ming Li; Zhonggen Yu – SAGE Open, 2025
As the years progress, blended learning has risen in popularity. In light of a lack of systematic research on the significant intertwined influence on English learners' academic success, this empirical study attempted to reveal critical success factors of students' English learning outcomes in the blended learning environment based on the…
Descriptors: Outcomes of Education, Blended Learning, Self Concept, Student Attitudes
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Hai Li; Wanli Xing; Chenglu Li; Wangda Zhu; Hyunju Oh – British Journal of Educational Technology, 2025
Mathematical stories can enhance students' motivation and interest in learning mathematics, thereby positively impacting their academic performance. However, due to resource constraints faced by the creators, generative artificial intelligence (GAI) is employed to create mathematical stories accompanied by images. This study introduces a method…
Descriptors: Mathematics Education, Story Telling, Readability, Artificial Intelligence
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Umar Alkafaween; Ibrahim Albluwi; Paul Denny – Journal of Computer Assisted Learning, 2025
Background: Automatically graded programming assignments provide instant feedback to students and significantly reduce manual grading time for instructors. However, creating comprehensive suites of test cases for programming problems within automatic graders can be time-consuming and complex. The effort needed to define test suites may deter some…
Descriptors: Automation, Grading, Introductory Courses, Programming
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Ainanur Fauziyah Almaas; P. Paidi; M. Mualimin; Tatag Bagus Putra Prakarsa – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
One of the educational resources that Indonesia has produced extensively is e-modules. It is still necessary to investigate and assess e-module development research. Analysis of e-module development publications in Indonesian biology education journals is the goal of this assessment of the literature. Only the JPBI (Jurnal Pendidikan Biologi…
Descriptors: Biology, Science Education, Electronic Learning, Instructional Design
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Sara Rye; Micael Sousa; Carla Sousa – Palgrave Macmillan, 2025
This book explores analogue game-based learning in the context of the Anthropocene, addressing an urgent need for educational approaches beyond traditional scholastic boundaries. In the context of a complex world, the book emphasises the inadequacies of current educational methods and the potential of game-based learning to foster collective…
Descriptors: Transformative Learning, Play, Educational Games, Game Based Learning
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Toby Emert – English Journal, 2025
This article describes how four high school English teachers and a college professor engaged in an "instructional experiment" that focused on the verbatim docudrama "The Laramie Project." An overview of the research project is provided, along with selected moments from the experiences of the participating teachers and their…
Descriptors: High School Teachers, English Teachers, College Faculty, English Instruction
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