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Pournara, Craig; Adler, Jill – International Journal of Science and Mathematics Education, 2022
Despite compelling arguments for the importance of revisiting school mathematics in pre-service mathematics teacher education, there is little indication of how such revisiting might be done, particularly at secondary level. We argue that revisiting provides three key opportunities for learning: (1) additional time on the mathematics that…
Descriptors: Educational Opportunities, Preservice Teacher Education, Secondary School Mathematics, Instructional Design
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Seo, JooYoung; Moon, Jewoong; Choi, Gi Woong; Do, Jaewoo – TechTrends: Linking Research and Practice to Improve Learning, 2022
The purpose of this paper is to explore three computational approaches to ethnographic research within digital learning environments: virtual ethnography; quantitative ethnography; and computational ethnography. Recently, researchers have become more interested in computational ethnographic approaches due to their alignment with the massive…
Descriptors: Computation, Ethnography, Educational Research, Electronic Learning
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Fiock, Holly; Meech, Sally; Yang, Mohan; Long, Yishi; Farmer, Tadd; Hilliard, Nathan; Koehler, Adrie A.; Cheng, Zui – Educational Technology Research and Development, 2022
Understanding theory is essential to instructional design (ID) research and practice; however, novice designers struggle to make sense of instructional design theory due to its abstract and complex nature, the inconsistent use of theoretical terms and concepts within literature, and the dissociation of theory from practice. While these challenges…
Descriptors: Instructional Design, Educational Theories, Learning Processes, Autobiographies
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Palalas, Agnieszka; Heiser, Rebecca E.; Gollert, Ashley – Canadian Journal of Learning and Technology, 2022
Time seems to be moving at lightning speed with busyness unsustainably being "celebrated" and not allowing for sufficiently deep interaction with learning content, others, and the experience of which we are part, including our interactions in videoconferencing sessions. One benefit of videoconferencing is that it can address time and…
Descriptors: Videoconferencing, Guidelines, Electronic Learning, Higher Education
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Aldridge, Jill M.; Bianchet, Silvana – Learning Environments Research, 2022
The context in which learning takes place, or learning environment, is pivotal to a positive learning experience for students. Although numerous studies have established strong links between a positive learning environment and a range of student outcomes, far less research has examined how teachers might establish such an environment. Amidst…
Descriptors: Feedback (Response), Educational Environment, Instructional Design, Cooperation
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Tracey, Monica W.; Baaki, John; Budhrani, Kiran; Shah, Smruti – International Journal of Technology and Design Education, 2022
Behind the curtain is where what makes things happen, happens. How do design teams really design? Five doctoral students from Learning Design and Technology programs across the US had a unique opportunity to pay attention to graduate instructional design teams behind the curtain designing open educational resources for a non-profit that provides…
Descriptors: Instructional Design, Doctoral Students, Open Educational Resources, Training
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Yang, Kai-Lin; Lin, Fou-Lai; Tso, Tai-Yih – Asia-Pacific Education Researcher, 2022
Based on an enactivist perspective on learning mathematics, we articulate three key processes of designing mathematics-grounding activities (MGAs) where students' mathematical thinking can be motivated and shaped with the interactions between their enactments and the evolving tasks in the activities. Then, evaluation criteria and design steps will…
Descriptors: Mathematics Instruction, Mathematics Activities, Instructional Design, Thinking Skills
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Lockee, Barbara B.; Clark-Stallkamp, Rebecca – Distance Education, 2022
The recent shift to remote instruction in response to the global pandemic has resulted in increasing demand for flexible learning options in higher education going forward. As institutions strategize the advancement of distance education as a means of addressing these demands, a parallel need has emerged for increased awareness of flexible…
Descriptors: Distance Education, Higher Education, Instructional Design, Time Perspective
Peace, Paula Marie – ProQuest LLC, 2022
A virtual learning environment aims to engage the student, enabling them to interact and express their understanding of the material. Virtual learning engagement for adult learners is essential for active learning. The lack of active learning is a problem, as evident through researched university learner responses. In this descriptive method…
Descriptors: Adult Students, Learner Engagement, Virtual Classrooms, Active Learning
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Lisa Wintersberg; Daniel Pittich – Vocations and Learning, 2025
This article explores the perspective of instructional designers on the digital transformation of corporate technical education and training. It draws on "episodic narrative interviews" conducted with the learning and development department of a for-profit company in the manufacturing sector to investigate their perceptions of digital…
Descriptors: Professional Training, Industrial Training, On the Job Training, Workplace Learning
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Jill E. Stefaniak; Meimei Xu; Fan Yang – Online Learning, 2025
This study aims to examine the dynamic decision-making of faculty who teach instructional design courses when they design authentic learning experiences in digital learning environments, with a special focus on how they engage in environmental analysis, dynamic decision-making, promotion of knowledge acquisition, as well as the challenges they…
Descriptors: Decision Making, Online Courses, Authentic Learning, Futures (of Society)
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Kailiang Chen; Juanjuan Chen; Yuwei Sun; Guorui Yan – Journal of Creative Behavior, 2025
Understanding and supporting pre-service teachers' creativity in collaborative instructional design has gained increasing attention. To design novel and effective learning experiences or activities for students, they need to build empathy with students, that is, understanding students' learning needs. This study aimed to (1) explore the patterns…
Descriptors: Preservice Teachers, Empathy, Cognitive Processes, Instructional Design
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Kun Huang; Victor Law; Xun Ge; Yan Chen; Ling Hu – Journal of Computing in Higher Education, 2025
Information problem solving (IPS) is an important twenty-first century skill, but it is lacking at all age levels. One type of information problem, those of an ill-structured nature that require multiple iterations of (re)defining problems and formulating emerging solutions, can be particularly challenging but have received less attention in the…
Descriptors: Problem Solving, Epistemology, Beliefs, Student Attitudes
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Jewoong Moon; Unggi Lee; Junbo Koh; Yeil Jeong; Yunseo Lee; Gyuri Byun; Jieun Lim – Technology, Knowledge and Learning, 2025
This paper reviews the role of Generative Artificial Intelligence (GenAI) in transforming the landscape of educational game design. The recent rise and development of GenAI have expanded its applications in creating dynamic and interactive game systems. This review explores the potential of GenAI to craft personalized educational game designs that…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Games, Instructional Design
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Pauline Jones; Carlie Plummer; Natasha Isbel – Qualitative Research Journal, 2025
Purpose: The paper aims to develop a coherent understanding of literacy assessment, one that draws on current conceptualising of assessment generally while accounting for the complexity of literacy and literacy development. It responds to The Foundation for Learning Literacy Touchstone #8, offering a view of assessment as an "eco-system"…
Descriptors: Literacy, Evaluation, Professional Autonomy, Expertise
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