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Ren, Xinyue – TechTrends: Linking Research and Practice to Improve Learning, 2022
The purpose of this autoethnography is to share my perspective of course design and delivery considerations based on my professional experience as an instructional designer for a virtual international exchange program during the COVID-19 pandemic. Due to the impact of the global pandemic, the partner institutions decided to take advantage of…
Descriptors: Instructional Design, Distance Education, International Educational Exchange, COVID-19
Nordin, Noradila; Nordin, Nur Rasyidah Mohd.; Omar, Wafa – Asian Journal of University Education, 2022
The use of technology in education is believed to enhance students' learning experience. Technology such as Augmented Reality (AR) is increasingly used in the classroom through the use of gamification. This study aims to examine students' experience in using a board game with web-based Augmented Reality named REV-OPOLY in their learning.…
Descriptors: Educational Games, Electronic Learning, Computer Simulation, Undergraduate Students
Peng, Tzu-Hsiang; Wang, Tzu-Hua – Journal of Educational Computing Research, 2022
Pedagogical agents (PAs) are a crucial aspect of the e-learning environment. A PA is defined as a virtual character presented on an interface, and they are designed to promote student learning. PAs have been widely discussed in academic papers. However, an appropriate analysis framework has not been proposed because of the diversity and complexity…
Descriptors: Electronic Learning, Instructional Effectiveness, Intelligent Tutoring Systems, Evaluation Methods
Zhou, Guojing; Azizsoltani, Hamoon; Ausin, Markel Sanz; Barnes, Tiffany; Chi, Min – International Journal of Artificial Intelligence in Education, 2022
In interactive e-learning environments such as Intelligent Tutoring Systems, pedagogical decisions can be made at different levels of granularity. In this work, we focus on making decisions at "two levels": whole problems vs. single steps and explore three types of granularity: "problem-level only" ("Prob-Only"),…
Descriptors: Electronic Learning, Intelligent Tutoring Systems, Decision Making, Problem Solving
Krieter, Philipp – IEEE Transactions on Learning Technologies, 2022
The time students spend in a learning management system (LMS) is an important measurement in learning analytics (LA). One of the most common data sources is log files from LMS, which do not directly reveal the online time, the duration of which needs to be estimated. As this measurement has a great impact on the results of statistical models in…
Descriptors: Integrated Learning Systems, Learning Analytics, Electronic Learning, Students
Diab-Bahman, Randa; Al-Enzi, Abrar; Sharafeddine, Wael; Aftimos, Sapheya – Journal of Applied Research in Higher Education, 2022
Purpose: This paper aims to examine the correlation between academic performance and attendance of e-learning, away from the conventional classroom setting. Design/methodology/approach: The study investigates the impact of attendance in the final grades of 389 undergraduate first- and second-year undergraduates taking Business Management classes…
Descriptors: Attendance, Academic Achievement, Electronic Learning, Undergraduate Students
Koss, Lorelei – International Journal of Mathematical Education in Science and Technology, 2022
This article discusses a pedagogical technique for utilizing breakout rooms for small group discussions and synchronous drawing features in Zoom to create crowdsourced solutions to mathematical problems that involve graphing or visualization. Students begin with specific examples and then move quickly to the development of a more general…
Descriptors: Mathematics Education, Problem Solving, Electronic Learning, Cooperative Learning
Chukwuneke, Chikaodili E.; Ibewuike, Isioma A.; Agboola, Bolade O. – Journal of Chemical Education, 2022
E-learning is not a new concept to the American University of Nigeria (AUN); however, it has always been applied to the lectures but not in the laboratories for the chemistry courses before and during the first phase of the COVID-19 lockdown. The sudden disruption of learning caused by the forced lockdown issued by the government authority in an…
Descriptors: Chemistry, Science Experiments, COVID-19, Pandemics
Qu, Andrew; Nicolas, Madeleine; Leung, Eric Minshing; Jones, Serena Monique; Katyal, Priya; Punia, Kamia; Maxfield, Macrae; Montclare, Jin Kim – Journal of Chemical Education, 2022
Virtual chemistry laboratory modules were investigated as a potential learning resource that complements traditional in-person experiments. In collaboration with a high school instructor, we designed two interactive modules, "Rates of Reaction" and "Models of Organic Molecules," which became part of a previously reported online…
Descriptors: Electronic Learning, Science Experiments, Chemistry, High School Students
Qazi, Atika; Hasan, Najmul; Abayomi-Alli, Olusola; Hardaker, Glenn; Scherer, Ronny; Sarker, Yeahia; Kumar Paul, Sanjoy; Maitama, Jaafar Zubairu – Education and Information Technologies, 2022
Even though information and communication technology (ICT) is essential for everyday life and has gained considerable attention in education and other sectors, it also carries individual differences in its use and relevant skills. This systematic review aims to examine the gender differences in ICT use and skills for learning through technology. A…
Descriptors: Gender Differences, Information Technology, Technological Literacy, Electronic Learning
Rani, Neha; Chu, Sharon Lynn – Education and Information Technologies, 2022
Wearable devices are a popular class of portable ubiquitous technology. These devices are available in a variety of forms, ranging from smart glasses to smart rings. The fact that smart wearable devices are attached to the body makes them particularly suitable to be integrated into people's daily lives. Thus, we propose that wearables can be…
Descriptors: Electronic Learning, Assistive Technology, Affordances, Educational Technology
Stephenson, Lisa; Daniel, Alastair; Storey, Vicky – Literacy, 2022
Re-imagining Home was a collective immersive story response for children ages 7-12 years during COVID curated by artists from The Story Makers Company. This experience focused on connecting children in new ways through the processes of drama and storying. This paper explores the nuanced responses that children and artists negotiated online/offline…
Descriptors: Story Telling, Drama, Electronic Learning, Children
Puah, Shermain; Bin Mohmad Khalid, Muhammad Iskandar Shah; Looi, Chee Kit; Khor, Ean Teng – British Journal of Educational Technology, 2022
The current work validated the decomposed theory of planned behaviour (DTPB) with working adults to assess its ability to predict intentions to participate in microlearning and also identify the significant factors that drive microlearning usage decisions. We found that positive attitudes towards microlearning (Attitude), stronger beliefs in…
Descriptors: Adults, Intention, Behavior Theories, Electronic Learning
Demir, Fatih; Bruce-Kotey, Charmaine; Alenezi, Fahad – Technology, Knowledge and Learning, 2022
Learning Management Systems (LMS) are in use for years and are still crucial assets for both teachers and students for teaching and learning. There is a wide variety of LMS available for institutions to administer learning in and out of the classes. However, deciding to pick an LMS to integrate is a critical decision that affects both instructors…
Descriptors: Integrated Learning Systems, Educational Technology, Electronic Learning, Teacher Attitudes
Farrell, Orna – Open Praxis, 2022
Learning designers became the "first responders" during the great onlining due to the COVID-19 pandemic. In this innovative practice article, we share the experiences of a team of digital learning designers created to support the university community's pivot online. This project adopts a case study methodology. The case study of the…
Descriptors: COVID-19, Pandemics, Instructional Design, Electronic Learning

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