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Cengel, Metin; Alkan, Ayse; Cayir, Esra – Online Submission, 2018
Increasing the quality and effectiveness of education and training, contributing to the social, political and economic structure of the countries is something that educators and educational policy makers are always working on. Increasing the quality of education and training nowadays can be achieved with the development of 21st century skills in…
Descriptors: Information Technology, Coding, Robotics, Computer Science Education
Jawad, Hadeel Mohammed – ProQuest LLC, 2018
As oil is the fuel of the industrial society, software is the fuel of our current information society. According to the Bureau of Labor Statistics, there will be more demand for computing jobs in the future. By 2024, more than one million computing jobs will be available. Statistics show that there is more demand for computing jobs than there is a…
Descriptors: Art, Animation, High School Students, Student Interests
Bushweller, Kevin C., Ed. – Education Week, 2018
The 2018 edition of "Technology Counts" is a nationally representative survey of 500 principals, assistant principals, and other school leaders to better understand what principals are thinking and doing about some of the technology issues in their schools today. Contents include: (1) Pressure Points for Principals (Kevin Bushweller);…
Descriptors: Administrator Surveys, National Surveys, Principals, Assistant Principals
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Taniguchi, Tadanari; Maruyama, Yukiko; Kurita, Daisaku; Tanaka, Makoto – International Association for Development of the Information Society, 2018
We propose developing a method to set key educational skills which students need to achieve for each class using a student self-assessment questionnaire in analytical approach. It is difficult to set key academic skills for class since there are little systematic methods to set them. The questionnaire survey with 25 educational skills was…
Descriptors: Student Attitudes, Computer Science Education, Self Evaluation (Individuals), Information Technology
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Hao, Qiang; Barnes, Brad; Wright, Ewan; Branch, Robert Maribe – British Journal of Educational Technology, 2017
This study investigated the online help-seeking behaviors of computer science students with a focus on the effect of achievement goals. The online help-seeking behaviors investigated were online searching, asking teachers online for help, and asking peers or unknown people online for help. One hundred and sixty-five students studying computer…
Descriptors: College Students, Computer Science Education, Computer Mediated Communication, Help Seeking
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Chang, Chih-Kai; Yang, Ya-Fei; Tsai, Yu-Tzu – Education for Information, 2017
Previous research indicates that understanding the state of learning motivation enables researchers to deeply understand students' learning processes. Studies have shown that visual programming languages use graphical code, enabling learners to learn effectively, improve learning effectiveness, increase learning fun, and offering various other…
Descriptors: Programming Languages, Student Motivation, Questionnaires, Correlation
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Jung, Laura; Clark, Ulku; Patterson, Laurie; Pence, Toni – Information Systems Education Journal, 2017
Technology makes up our daily lives and is a part of everything we do. The tech job market is expanding with more and more jobs needing to be filled by those with the necessary qualifications. Students are realizing the vast opportunities a career in technology can offer them and many are making the conscience decision to major in a technical…
Descriptors: Gender Differences, Equal Education, Majors (Students), Females
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Ahadi, Alireza; Hellas, Arto; Lister, Raymond – ACM Transactions on Computing Education, 2017
We describe a method for analyzing student data from online programming exercises. Our approach uses contingency tables that combine whether or not a student answered an online exercise correctly with the number of attempts that the student made on that exercise. We use this method to explore the relationship between student performance on online…
Descriptors: Data Analysis, Online Courses, Computer Science Education, Programming
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Gee, Elisabeth R.; Aguilera, Earl; Kachorsky, Dani; Parekh, Priyanka; Tran, Kelly; Stewart, Carolee – AERA Online Paper Repository, 2017
This paper reports on the design and outcomes of a story-enhanced game intended to improve middle school age girls' understanding of data representation and their engagement in learning. Findings indicate the effectiveness of the game but raise further questions about the role of story in games to teach computer science concepts.
Descriptors: Story Telling, Educational Games, Game Based Learning, Design
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Portelance, Dylan J.; Strawhacker, Amanda L.; Bers, Marina Umaschi – International Journal of Technology and Design Education, 2016
This paper seeks to contribute to the growing literature on children and computer programming by focusing on a programming language for children in Kindergarten through second grade. Sixty-two students were exposed to a 6-week curriculum using ScartchJr. They learned foundational programming concepts and applied those concepts to create personally…
Descriptors: Programming Languages, Computer Science Education, Kindergarten, Elementary School Students
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Yang, Samuel C. – Journal of Education for Business, 2016
The author examines the present state of information systems undergraduate programs in the United States. He reviewed 516 institutions and collected data on 234 institutions offering information systems (IS) undergraduate programs. Of seven core courses required by the IS 2010 curriculum model, four are required by more than 50% of the programs,…
Descriptors: Information Systems, Information Science Education, Undergraduate Study, Models
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Akcaoglu, Mete – TechTrends: Linking Research and Practice to Improve Learning, 2016
Design involves solving complex, ill-structured problems. Design tasks are consequently, appropriate contexts for children to exercise higher-order thinking and problem-solving skills. Although creating engaging and authentic design contexts for young children is difficult within the confines of traditional schooling, recently, game-design has…
Descriptors: Games, Instructional Design, Computer Science Education, Programming
Tilley-Coulson, Eve – National Association of State Boards of Education, 2016
While educators and parents recognize computer science as a key skill for career readiness, only five states have adopted learning standards in this area. Tides are changing, however, as the Every Student Succeeds Act (ESSA) recognizes with its call on states to provide a "well-rounded education" for students, to include computer science…
Descriptors: Computer Science Education, Academic Standards, State Standards, State Policy
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Salam, Maimoona; Awang Iskandar, Dayang Nurfatimah; Ibrahim, Dayang Hanani Abang; Farooq, Muhammad Shoaib – Asia Pacific Education Review, 2019
In the last few years, adoption of service learning in higher educational institutions has emerged as a modern teaching and learning strategy. This study is aimed to offer a systematic literature review of service learning implementation in higher education. There is a lack of research on the role of service learning in higher education sector.…
Descriptors: Service Learning, Higher Education, Outcomes of Education, Intellectual Disciplines
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Durak, Hatice Yildiz; Guyer, Tolga – Gifted Education International, 2019
Since programming processes involve different thinking skills and different fields of knowledge, it is especially important for children to acquire 21st-century skills. Even though the programming education activities are being intensively applied, it can be said that there is a gap in quantitative researches supporting the effort to reveal the…
Descriptors: Computer Science Education, Programming, Programming Languages, Active Learning
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