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Alexandra Rysul'ova – NORDSCI, 2023
Virtual worlds, like Second Life, are transformative innovations in education. These immersive 3D environments offer teachers and students unique opportunities beyond traditional classrooms. They foster active learning, allowing students to interact, manipulate objects, and engage with diverse content. This multimodal approach accommodates various…
Descriptors: Information Security, Computer Simulation, Barriers, Teaching Methods
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Kersting, Magdalena; Karlsen, Solveig; Ødegaard, Marianne; Olufsen, Magne; Kjaernsli, Marit; Suhr Lunde, Mai Lill – International Journal of Science Education, 2023
A large body of research has studied the role and potential of inquiry to increase the quality of teaching in science education. While much of this existing research is based on international large-scale assessment studies, we still lack a clear understanding of the factors that influence the quality of inquiry-based science teaching in actual…
Descriptors: Educational Quality, Inquiry, Active Learning, Science Education
Michelle Sutton Spigner – ProQuest LLC, 2023
Project-based learning (PBL) offers an ideal approach for cultivating a robust STEM workforce, empowering students to actively construct their knowledge. This process has the potential to enhance science identity and self-efficacy. Furthermore, because PBL is inherently collaborative, it fosters the development of 21st-century skills, many of…
Descriptors: Student Projects, Active Learning, STEM Education, STEM Careers
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Victoria Akin; Emily Braley; Jack Bookman – Journal of Faculty Development, 2023
This article describes a one semester Professional Development for Teaching (PDT) seminar designed for mathematics Graduate Teaching Assistants (GTAs) that focuses on the implementation of active-learning techniques. The PDT seminar models active-learning strategies so GTAs have experiences to draw on when teaching undergraduate classes. A…
Descriptors: Models, Active Learning, Faculty Development, Seminars
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Andri Ioannou; Ourania Miliou; Maria Adamou; Andreas Kitsis; Stella Timotheou; Aekaterini Mavri – Education and Information Technologies, 2025
Despite the opportunities that makerspaces and FabLabs offer for the development of 21st-century skills, understanding how these skills are being practiced and assessed in these spaces has been proven challenging. In this work, we address this gap through an interview study investigating 13 maker-educators' practices across different makerspaces…
Descriptors: 21st Century Skills, Shared Resources and Services, Learning Laboratories, National Curriculum
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Shu-Hao Wu; Morris Siu-Yung Jong; Chin-Chung Tsai – Education and Information Technologies, 2025
Spherical video-based virtual reality (SVVR) offers teachers an accessible means to use virtual reality. However, research into the effects of learning materials in teacher-developed SVVR activities on student learning remains limited. This study recruited 33 elementary school teachers and the 841 students in their classes. This study classified…
Descriptors: Learner Engagement, Hierarchical Linear Modeling, Computer Simulation, Technology Uses in Education
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Becky Wai-Ling Packard; Hilary Ng Wunt Sang – Journal of College Science Teaching, 2025
Research focused on undergraduate science, technology, math, engineering and math (STEM) student success has demonstrated the positive contribution of active learning strategies. Using a sociopolitical lens, which recognizes that students arrive with varied social identities and historical legacies, this study examines the role that faculty play…
Descriptors: STEM Education, Undergraduate Students, Active Learning, College Students
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Qing Li; Jieyu Yue; Jianwen Sun; Sijing Chen; Sannyuya Liu; Zhen Li; Xin Yuan; Tianhui Hu – Science & Education, 2025
The purpose of this study was to investigate the frontier, science, and public engagement of educational science research. This paper conducted a systematic literature review of 101 educational science research articles published in "Nature" and "Science" in 1982-2021 based on the Web of Science database and analyzed the…
Descriptors: Science Education, Scientific Research, Periodicals, Journal Articles
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David Antonio Rosas; Natalia Padilla-Zea; Daniel Burgos – Smart Learning Environments, 2025
This paper advances in the understanding of motivation in terms of flow in groups from a physiological perspective. We use wearable devices to monitor the heart rate variation during a set of sessions of face-to-face STEAM project-based learning. By using Action Research with mixed-methods design, we observed a set of 28 students in real-world…
Descriptors: Modeling (Psychology), Physiology, STEM Education, Art Education
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Ying-Lien Lin; Wei-Tsong Wang; Chih-Chen Kuo; Pi-Hsin Chen – Education and Information Technologies, 2025
This study explores the factors influencing students' online game-based learning (OGBL) performance. At present, motivating students to engage in learning actively represents a significant challenge faced by teachers and other stakeholders. Additionally, the findings of a variety of OGBL studies have been inconsistent or contradictory,…
Descriptors: Formative Evaluation, Incentives, Game Based Learning, Electronic Learning
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I Made Ratih Rosanawati; Warto Warto; Djono Djono; Hieronymus Purwanta – Educational Process: International Journal, 2025
Background/purpose: The challenges in implementing Indonesia's Merdeka Curriculum highlight the urgency for innovative educational approaches to address gaps in historical knowledge and develop 21st-century skills. This study explores the integration of the Among System into the Merdeka Curriculum framework to foster critical thinking,…
Descriptors: History Instruction, Teaching Methods, Student Projects, Active Learning
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Georgy Petrov – Journal of Learning Development in Higher Education, 2025
This case study explores the practical application of project-based learning (PjBL) within a first-year business management module designed to address the unique challenges faced by widening participation students. It examines how embedding employability skills such as problem-solving, communication, teamwork and critical thinking directly into…
Descriptors: Employment Potential, Job Skills, Business Education, Student Needs
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Lisa Dush – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2025
Collaboration is not a core practice in humanities teaching and learning, despite convincing arguments that it should be. To encourage collaboration in classrooms and with communities, DePaul University has developed its Experiential Humanities Collaborative. The Collaborative connects faculty, community partners, and students to co-design and…
Descriptors: Humanities, Teacher Collaboration, Experiential Learning, Cooperative Learning
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Paulo Padilla-Petry; Julio Rodríguez-Rodríguez; Sara Pérez-Hernando – SAGE Open, 2025
The discourse surrounding active learning in higher education (HE) highlights its potential to improve learning outcomes, foster student engagement, and promote active student positionality. However, several studies have underscored instances of student resistance and institutional impediments to active learning. Given the substantial variability…
Descriptors: Teacher Attitudes, Student Attitudes, Legal Education (Professions), Nursing Education
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Jennifer A. Cardenas Castaneda; Pei-Chun Lin; Patrick C. K. Hung; Hua-Xu Zhong; Hao-An Tseng; Yung-Fa Huang; Rafiq Ahmad – Smart Learning Environments, 2025
Education in science, technology, engineering, and mathematics (STEM) is essential to achieving continued technological advancement. The most critical years for instilling knowledge are during childhood, and a strategic way to accomplish this is through playful materials. Therefore, there is a need to develop more inclusive solutions to achieve…
Descriptors: Instructional Design, STEM Education, Visual Impairments, Students with Disabilities
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