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Prakasha G. S.; Maria Lapina; F. G. Roseline; L. Yogesh; S. Thirumalesha – Journal of School Administration Research and Development, 2025
Virtual Reality (VR) provides an immersive learning (IL) experience by simulating real-world scenarios that bridge the gap between theory and application. VR simulations are interactive and enhance student engagement across a range of concepts, from simple to complex. India and Russia share similar cultural and historical backgrounds, and both are…
Descriptors: Foreign Countries, Computer Simulation, Technology Uses in Education, Secondary School Students
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Juan M. Pieschacon; Ross T. Smith; Andrew Cunningham; Ellen O'Callaghan; Daniel Harvie – Journal of Computer Assisted Learning, 2025
Background: Physiotherapy education traditionally relies on face-to-face instruction for teaching complex manual therapy techniques. Current remote teaching methods struggle to convey spatial aspects of physical techniques, limiting their effectiveness for practical skills training. Few examples were found of immersive training systems for…
Descriptors: Spatial Ability, Visualization, Physical Therapy, Training
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Roberto Gomez Tobias; Javier Armando Gonzalez Lozano; Martha Lorena Martínez Torres; Jorge Alvarez Ramírez; Giovanni Maria Baldini; Kingsley Okoye – International Journal of STEM Education, 2025
Background: Ethical decision-making is at the core of higher education, yet case-based ethics training often lacks depth and practical judgment. This study investigates whether integrating Artificial Intelligence (AI) and Virtual Reality (VR) enhances ethical reasoning compared with conventional training. Sixty undergraduates in business and…
Descriptors: Ethics, Artificial Intelligence, Computer Simulation, Decision Making
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Andreas Marougkas; Christos Troussas; Akrivi Krouska; Cleo Sgouropoulou – Smart Learning Environments, 2025
Virtual Reality has proven to be highly promising within the field of learning. Most VR learning methods do not effectively implement pedagogical models or adapt to the individual's learning style. This research aims to bridge this gap by integrating Fuzzy Cognitive Maps (FCMs), Flow Theory and Gamification within an educational Virtual Reality…
Descriptors: Computer Simulation, Computer Games, Educational Games, Computer Science Education
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Jill Castek; Shiloe Fontes – Journal of Early Childhood Literacy, 2025
This article explores immersive learning experiences for young learners in a planetarium setting. These experiences open new learning possibilities and ignite children's inquiry and imagination. The authors describe a naturalistic observational study that examines two immersive planetarium programs for young children. Data was collected as…
Descriptors: Recreational Facilities, Computer Simulation, Science Education, Astronomy
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Alexis A. Gonzalez; Gabriela Pacheco; Sonia Pino; Cristian Merino – Advances in Physiology Education, 2025
The comprehension of renal physiology is challenging for undergraduate students. Augmented reality (AR) offers a promising tool to improve comprehension of complex mechanisms. This study examines the students' perceptions and the effectiveness of an AR-based learning sequence on pre- and poststudent drawings of renal physiology. Three cohorts in…
Descriptors: Physiology, Human Body, Undergraduate Students, Biomedicine
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Dominik Evangelou; Miriam Mulders; Kristian H. Träg – International Association for Development of the Information Society, 2025
Theoretical background: Research in social virtual reality (VR) suggests that avatar customization may enhance user engagement, embodiment, and perspective-taking through increased identification and presence. These processes are considered crucial for experiential learning and the development of interpersonal competencies in simulated…
Descriptors: Computer Simulation, Undergraduate Students, Schools of Education, Foreign Countries
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Sabine Seufert; Philipp Hartmann; Susan McKenney; Sara van der Linden – International Association for Development of the Information Society, 2025
This paper presents the conceptual design of a simulation-based training system that supports pre-service teachers in developing discourse competence for facilitating accountable classroom talk on socio-scientific issues (SSI). The system is grounded in research on dialogic teaching, conceptual change, teacher reflection, and the TPACK framework.…
Descriptors: Preservice Teachers, Simulation, Artificial Intelligence, Technology Uses in Education
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Michael Detyna – Journal of Interactive Learning Research, 2025
An investigation into the use of virtual reality for educational use was conducted at a London art gallery and university, exploring a new approach to a learning environment. A viewing of an Impressionist landscape painting was also experienced as a 3D virtual reality experience. The intention was to consider if this immersive experience could…
Descriptors: Computer Simulation, Technology Uses in Education, Arts Centers, Universities
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Holligan, Chris; Shah, Qasir – London Review of Education, 2023
Academic entrepreneurial behaviours are increasingly a research field paralleling processes of capitalist commodification. We mobilise Baudrillard's concepts to probe a school's strategic communication methods symbolising class neoliberalism, which aspirational parents may experience as a desired habitus of 'distinction'. We suggest their…
Descriptors: Social Class, Neoliberalism, Foreign Countries, Entrepreneurship
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Hinkle, Karlie A.; Lerman, Dorothea C. – Journal of Autism and Developmental Disorders, 2023
Law enforcement officers (LEOs) may use physical force unnecessarily or escalate problem behavior when attempting to gain the compliance of individuals with autism spectrum disorder (ASD) (Copenhaver & Tewksbury in American Journal of Criminal Justice 44:309--333, 2019). Although specialized training may remedy this problem, the relatively…
Descriptors: Police, Violence, Training, Competency Based Education
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Mendoza, Isabella; Will-Cole, Alexandria; Lamberson, Leslie – Creativity Research Journal, 2023
Lissajous figures are parametric equations that deconstruct into equations of simple harmonic motion. They were a source of inspiration by artists and mathematicians alike, well before the digital age, due to their esthetic forms and simple equations that could be easily deconstructed. Here for the first time in literature, we present Lissajous…
Descriptors: Equations (Mathematics), Dance, Motion, Mechanics (Physics)
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Yuan, Lu; Huang, Yingshi; Li, Shuhang; Chen, Ping – Journal of Educational Measurement, 2023
Online calibration is a key technology for item calibration in computerized adaptive testing (CAT) and has been widely used in various forms of CAT, including unidimensional CAT, multidimensional CAT (MCAT), CAT with polytomously scored items, and cognitive diagnostic CAT. However, as multidimensional and polytomous assessment data become more…
Descriptors: Computer Assisted Testing, Adaptive Testing, Computation, Test Items
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Martins, Bruno Rodrigo; Jorge, Joaquim Armando; Zorzal, Ezequiel Roberto – Interactive Learning Environments, 2023
Studies indicate that Augmented Reality (AR) is quickly becoming an effective technology for training programs. This systematic literature review (SLR) aims to screen works published on AR for corporate training. We describe AR training applications, discuss current challenges, literature gaps, opportunities, and tendencies of corporate AR…
Descriptors: Computer Simulation, Educational Technology, Industrial Training, On the Job Training
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du Preez, Hanneke; Hill, Tanya; Coetzee, Liza; Motsamai, Lungelo; Stark, Karen – Journal of Research in Innovative Teaching & Learning, 2023
Purpose: Students completing their tertiary education at a university may be equipped with theoretical knowledge with little to no practical experience. In order to bridge this gap in practical skills, a computer simulation was developed based on the e-filing platform of the South African Revenue Services (SARS). Students were exposed to this…
Descriptors: Computer Simulation, Computer Software, Foreign Countries, Taxes
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