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Jeffrey, Claudeth – ProQuest LLC, 2017
Patient falls are an ongoing concern for health systems in the US and in the setting where this project took place. Inpatient falls affect consumers and health providers because falls often result in patient morbidity and mortality, legal risk, increased length of stay, and increased costs. The purpose of this project was to evaluate the existing…
Descriptors: Patients, Injuries, Hospitals, Prevention
Swayne, Jaclyn Marie – ProQuest LLC, 2017
Knowing how technologies impact student engagement and achievement is vital. The present study validated and added to the existing knowledge in determining to what extent specific levels of technology integration impact student engagement. It also addressed how specific levels of technology integration impact student achievement in middle level…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Telecommunications
MacDonald, Tammy L. F. – ProQuest LLC, 2017
Mobile learning (m-learning) has the potential to change how teachers collaborate, communicate, and interact with each other, either synchronously or asynchronously. In a technologically sophisticated world, there is a need to identify what the expectations are for teachers to use m-learning in their instructional practices so that professional…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Fulton, Joel – ProQuest LLC, 2017
Bring your own device (BYOD) is the use of uncontrolled devices, which increases risks to business data and intellectual property. Like centralized and distributed computing adoption before it, the rapid proliferation of BYOD has outstripped security advances. The trend is growing due to the expectations of the Millennial workforce and its high…
Descriptors: Generational Differences, Ownership, Technological Literacy, Handheld Devices
Feliciano-Torres, Hector L. – ProQuest LLC, 2017
The purpose of this quantitative, descriptive non experimental study was to investigate the use of wireless mobile network devices at a post-secondary institution using the innovation diffusion theory (IDT) and technology acceptance model (TAM) as background theories. The researcher intended to explore how students and personnel of the institution…
Descriptors: Innovation, Technology Uses in Education, Adoption (Ideas), Models
College Students' Use of Technology to Communicate with Romantic Partners about Sexual Health Issues
Tannebaum, Michael – Journal of American College Health, 2018
Objective: To examine college students' technology-assisted sexual communication perceptions and practices alongside their beliefs about the effectiveness of face-to-face (F-t-F) sexual communication. Participants: 144 college students at a private university in the Northeast, U.S., completed a survey in October 2016. Method: A cross-sectional…
Descriptors: Sexuality, Interpersonal Communication, Health Behavior, Student Attitudes
Nisar, Neelam – Pakistan Journal of Distance and Online Learning, 2018
This research was aimed to explore the students' attitude towards the use of mobile technology in distance education. The tool of research has been developed according to the standards of five-point Likert scale which is widespread and authentic for analyzing perception. It was also tested and validated through applying Chi Square for internal…
Descriptors: Student Attitudes, Distance Education, Technology Uses in Education, Telecommunications
Behmke, Derek; Kerven, David; Lutz, Robert; Paredes, Julia; Pennington, Richard; Brannock, Evelyn; Deiters, Michael; Rose, John; Stevens, Kevin – Proceedings of the Interdisciplinary STEM Teaching and Learning Conference, 2018
Spatial reasoning is defined as the ability to generate, retain, and manipulate abstract visual images. In chemistry, spatial reasoning skills are typically taught using 2-D paper-based models, 3-D handheld models, and computerized models. These models are designed to aid student learning by integrating information from the macroscopic,…
Descriptors: Science Instruction, Computer Simulation, Educational Technology, Molecular Structure
Baydas, Ozlem; Yilmaz, Rabia M. – British Journal of Educational Technology, 2018
This study proposes a model for determining preservice teachers' intentions to adopt mobile learning from a motivational perspective. Data were collected from 276 preservice teachers and analyzed by structural equation modeling. A model capable of explaining 87% of the variance in preservice teachers' intention to adopt mobile learning was…
Descriptors: Preservice Teachers, Student Attitudes, Intention, Telecommunications
Lorah, Elizabeth R. – Focus on Autism and Other Developmental Disabilities, 2018
There has been an increased interest in research evaluating the use of handheld computing technology as speech-generating devices (SGD) for children with autism. However, given the reliance on single-subject research methodology, replications of these investigations are necessary. This study presents a replication with variation, of a method for…
Descriptors: Autism, Pervasive Developmental Disorders, Handheld Devices, Child Behavior
Grygas Coogle, Christan; Floyd, Kimberly K.; Rahn, Naomi L. – Journal of Early Intervention, 2018
An adapted alternating treatments design, replicated across two books, was used to examine the effects of Dialogic Reading delivered using traditional paperback books and technology-enhanced books utilizing a Surface tablet on the vocabulary acquisition of four preschoolers with autism spectrum disorder. For each book, 30 words were randomly…
Descriptors: Dialogs (Language), Reading Instruction, Preschool Children, Autism
Schneider, Joachim; Schaal, Steffen – Environmental Education Research, 2018
Geogames are complex location-based games for smartphones and they are part of a critical discussion within the community of environmental education. The aim of the study is to asses if smartphone games are suitable to foster connectedness to nature and if there are differences between a complex Geogame and a less-demanding treasure hunt. For this…
Descriptors: Telecommunications, Handheld Devices, Environmental Education, Computer Games
Mills, Kathy A.; Unsworth, Len – Journal of Adolescent & Adult Literacy, 2018
In an age of mobile technologies, digital animation creation can be an important tool for teaching adolescents how to communicate emotions multimodally. This article draws on appraisal theory and original research to illustrate the power of digital animation for multimodal literacy learning. Students from a culturally diverse cohort were taught…
Descriptors: Computer Simulation, Animation, Literacy, Emotional Development
Amory, Alan – Journal of Educational Multimedia and Hypermedia, 2018
This research is about a redesign of the online and mobile app African Storybook (ASb) initiative services that support the creation of openly licensed storybooks for Africa. This redesign was initiated after a review of the ASb web site. The redesign makes use of cultural-historical activity theory principles, including: object of activity, tool…
Descriptors: Telecommunications, Handheld Devices, Computer Oriented Programs, Books
Frawley, Jessica; Dyson, Laurel Evelyn – International Journal of Mobile and Blended Learning, 2018
Mobile and participatory cultures have led to widespread change in the way we communicate; emphasizing user generated content and digital multimedia. In this environment, informal learning may occur through digital and networked activities, with literacy no longer limited to alphabetic and character-based texts. This article explores adult…
Descriptors: Adult Learning, Literacy, Story Telling, Educational Technology

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