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Doymus, Kemal; Karacop, Ataman; Simsek, Umit – Educational Technology Research and Development, 2010
This study investigated the effect of jigsaw cooperative learning and animation versus traditional teaching methods on students' understanding of electrochemistry in a first-year general chemistry course. This study was carried out in three different classes in the department of primary science education during the 2007-2008 academic year. The…
Descriptors: Control Groups, Cooperative Learning, Energy, Science Tests
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Havice, Pamela A.; Davis, Taurean T.; Foxx, Kerry W.; Havice, William L. – Quarterly Review of Distance Education, 2010
The digital revolution has ushered in a generation shaped by the integration of emerging communication technology into everyday life, including today's traditional-aged college students. While research on how this generation utilizes technology is prevalent, research and reflection on the effective integration of technology into the learning…
Descriptors: Undergraduate Students, Distance Education, Educational Environment, Learner Engagement
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Mayer, Richard E.; Johnson, Cheryl I. – Journal of Educational Computing Research, 2010
Students learned about electrical circuits in an arcade-type game consisting of 10 levels. For example, in one level students saw two circuits consisting of various batteries and resistors connected in series or parallel, and had to indicate which one had a higher rate of moving current. On levels 1-9, all students received a correct tone and had…
Descriptors: Feedback (Response), Educational Games, Experiential Learning, Science Instruction
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Seddon, Frederick; Biasutti, Michele – Journal of Research in Music Education, 2010
In this investigative study, the authors sought to reveal the learning strategies adopted by participants as they learned to play a 12-bar improvised blues with both hands together on a musical keyboard in an e-learning environment. There were 3 participants, 2 female and 1 male. Participants' average age was 21 years. They worked individually in…
Descriptors: Foreign Countries, Electronic Learning, Distance Education, Learning Strategies
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Currie, Nikki S. – Educational Considerations, 2010
Virtual schools are increasing in popularity as a method of providing formal education for a growing number of students in the United States. The economy, coupled with technological advances and parental demand for a more personalized, innovative, individually tailored, and high quality education alternative for their children has led to the…
Descriptors: Counseling Services, Distance Education, Confidentiality, Counselor Training
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Andreas, Konstantinidis; Tsiatsos, Thrasyvoulos; Terzidou, Theodouli; Pomportsis, Andreas – Computers & Education, 2010
In this paper we examine the transferability of the Jigsaw and Fishbowl collaborative learning techniques to the Second Life platform. Our aim is to assess the applicability of Second Life for collaborative learning by developing virtual tools and metaphors and exploiting the representational richness of this novel medium. In order to enhance the…
Descriptors: Computer Mediated Communication, Teaching Methods, Cooperative Learning, Figurative Language
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Gonzalez, Jose A.; Jover, Lluis; Cobo, Erik; Munoz, Pilar – Computers & Education, 2010
Background: e-status is a web-based tool able to generate different statistical exercises and to provide immediate feedback to students' answers. Although the use of Information and Communication Technologies (ICTs) is becoming widespread in undergraduate education, there are few experimental studies evaluating its effects on learning. Method: All…
Descriptors: Feedback (Response), Undergraduate Study, Introductory Courses, Computer Assisted Instruction
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Johnson, Erin Phinney; Perry, Justin; Shamir, Haya – Computers & Education, 2010
This study examines the effects on early reading skills of three different methods of presenting material with computer-assisted instruction (CAI): (1) learner-controlled picture menu, which allows the student to choose activities, (2) linear sequencer, which progresses the students through lessons at a pre-specified pace, and (3) mastery-based…
Descriptors: Control Groups, Early Reading, Computer Assisted Instruction, Computer Software
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Hew, Khe Foon; Cheung, Wing Sum – British Journal of Educational Technology, 2010
In this paper, we review past empirical research studies on the use of three-dimensional immersive virtual worlds in education settings such as K-12 and higher education. Three questions guided our review: (1) How are virtual worlds (eg, "Active Worlds", "Second Life") used by students and teachers? (2) What types of research methods have been…
Descriptors: Higher Education, Educational Research, Elementary Secondary Education, Research Methodology
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Pinder-Grover, Tershia; Green, Katie R.; Millunchick, Joanna Mirecki – Advances in Engineering Education, 2011
In large lecture courses, it can be challenging for instructors to address student misconceptions, supplement background knowledge, and identify ways to motivate the various interests of all students during the allotted class time. Instructors can harness instructional technology such as screencasts, recordings that capture audio narration along…
Descriptors: Tutorial Programs, Computer Mediated Communication, Electronic Learning, Student Needs
Jaggars, Shanna Smith – Community College Research Center, Columbia University, 2011
Advocates of online learning are optimistic about its potential to promote greater access to college by reducing the cost and time of commuting and, in the case of asynchronous approaches, by allowing students to study on a schedule that is optimal for them. This goal of improved access has been one of the top motivators for postsecondary…
Descriptors: Electronic Learning, Low Income Groups, Distance Education, Online Courses
Wang, Haiwen; Woodworth, Katrina – Society for Research on Educational Effectiveness, 2011
This study applies a randomized controlled trial to examine the effects of supplemental instruction using two online mathematics curricula--DreamBox and Reasoning Mind. It is an independent evaluation intended to generate unbiased results that will help inform the ongoing development of a charter school network's hybrid instructional model, which…
Descriptors: Electronic Learning, Charter Schools, Mathematics Achievement, Mathematics Tests
Jones, Eric L. – ProQuest LLC, 2011
High schools in the United States are facing increased scrutiny to increase the number of students graduating with a diploma in four years. This pressure comes from many sources. First, the No Child Left Behind Act instituted graduation as a measure of a high school's success at the federal level. States soon followed by increasing accountability…
Descriptors: Educational Environment, Computers, Accountability, Student Attitudes
Kocanova, Daniela; Paolini, Giulia; Borodankova, Olga – Education, Audiovisual and Culture Executive Agency, European Commission, 2011
This report has been prepared in direct response to the Action Plan on Adult Learning "It is always a good time to learn" (European Commission, 2007), and, more specifically, to its stated objective of increasing the opportunities for adults to achieve a qualification at least one level higher than they previously held. The document…
Descriptors: Qualifications, Higher Education, Educational Attainment, Adult Education
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Biasutti, Michele – Computers & Education, 2011
The aim of this paper is to present a picture of student experience of a collaborative e-learning module in an asynchronous e-learning environment. A distance learning module on music education worth five credit points for a bachelor online degree for primary school educating teachers was assessed using a self-evaluation questionnaire that…
Descriptors: Electronic Learning, Music Education, Learning Activities, Group Activities
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