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Page, Dan – T.H.E. Journal, 2006
Project-Based Learning (PBL) is a great way to immerse students in a fun, rich, and challenging learning environment. Based on real-life learning simulations, PBL is appropriate for all ages and multiple intelligences. Critical thinking, goal setting, problem solving, and collaborative skills all come into play in PBL, helping to build the skill…
Descriptors: Goal Orientation, Student Interests, Student Projects, Multiple Intelligences
Starkman, Neal – T.H.E. Journal, 2006
This article discusses the advantages of using interactive whiteboards in the classroom. Developed by Smart Technologies, the Smart Board is one of several interactive whiteboards on the market today. Through Smart Board, starters can write, erase, and perform mouse functions with their finger, a pen, or anything with a maneuverable, firm surface.…
Descriptors: Computer Software, Internet, Audiovisual Aids, Educational Equipment
Fiorentino, Leah Holland – Teaching Elementary Physical Education, 2005
In discussing the myth that technology has no benefit to the world of play, there seems to be little doubt that technology has made the task of assessing children's activity levels and identifying types of behaviors a simpler and more reliable process. There are three major approaches currently used to measure the amount of physical activity…
Descriptors: Metabolism, Play, Physical Activities, Physical Education
Gorr, William; Hossler, Don – New Directions for Higher Education, 2006
The importance and attention given to information systems are relatively new phenomena in the history of higher education. This chapter documents the ascendancy of information systems in the scheme of institutional priorities and considers the strengths and weaknesses associated with vended and homegrown systems.
Descriptors: Higher Education, Information Systems, Systems Development, Management Systems
Morton, Hazel; Jack, Mervyn A. – Computer Assisted Language Learning, 2005
This paper describes a CALL approach which integrates software for speaker independent continuous speech recognition with embodied virtual agents and virtual worlds to create an immersive environment in which learners can converse in the target language in contextualised scenarios. The result is a self-access learning package: SPELL (Spoken…
Descriptors: Foreign Countries, Learning Modules, Feedback, Computer Assisted Instruction
Liang, Zhili; Yan, Zheng – Journal of Educational Computing Research, 2005
This article reviewed empirical studies published in the past 30 years that examined software piracy among college students. It focused on three areas of study: (a) major factors that affect college students' intentions, attitudes, and moral intensity regarding software piracy, (b) various decision-making processes that underlie software piracy…
Descriptors: Computer Software, College Students, Decision Making, Educational Strategies
Samsonov, Pavel; Pedersen, Susan; Hill, Christine L. – Computers in the Schools, 2006
In an extension of research examining student-centered pedagogy, the present case study examined how at-risk students used Alien Rescue, a problem-based learning (PBL) software program for middle school science. Twenty-nine participants were observed and interviewed over the twelve class days in which they were engaged in Alien Rescue. Students'…
Descriptors: High Risk Students, Teaching Methods, Computer Software, Problem Based Learning
Alden, Lori – Social Studies, 2005
In this article, the author introduces Birka, a strategic trading game for high school economics students in either regular or advanced placement classes. For the game, students assume the role of Vikings who have returned to the medieval outpost of Birka to trade the loot from villages they have plundered. Playing cards represent the loot:…
Descriptors: Advanced Placement, Economics Education, Educational Games, Teaching Methods
Defranco-Tommarello, Joanna; Deek, Fadi P. – Journal of Interactive Learning Research, 2005
The experimental results of a collaborative problem solving and program development model that takes into consideration the cognitive and social activities that occur during software development is presented in this paper. This collaborative model is based on the Dual Common Model that focuses on individual cognitive aspects of problem solving and…
Descriptors: Interpersonal Communication, Group Dynamics, Programming, Educational Technology
Chronicle of Higher Education, 2004
"Chronicle of Higher Education" presents an abundant source of news and information for college and university faculty members and administrators. This June 4, 2004 issue of "Chronicle of Higher Education" includes the following articles: (1) "What Has Happened to Historical Literacy?" (Rabb, Theodore K.); (2)…
Descriptors: History Instruction, Higher Education, Films, Genetics
Hansson, Thomas – Computer Assisted Language Learning, 2005
A pilot study at a local school explores a virtual world during English lessons. The objective of applying a Vygotskian experimental design to the study is to investigate the potential of software, interaction and integration related to problem-solving defined as text composition in a foreign language. Focus of research and practices is on the…
Descriptors: Interaction, Second Language Instruction, Integrated Activities, Video Games
Rothhaar, Rebecca; Pittendrigh, Barry R.; Orvis, Kathryn S. – Journal of Biological Education, 2006
Research in biotechnology is rapidly advancing; everyday, new and exciting discoveries are made. With this new technology there are also many safety and ethical questions, though, as well as the need for education. Alternative teaching methods may help to increase students' understanding of difficult concepts in all aspects of schooling, including…
Descriptors: Student Attitudes, Genetics, Biotechnology, Educational Technology
Dopper, Sofia M.; Sjoer, Ellen – European Journal of Engineering Education, 2004
This article describes the possibilities offered by the online assessment system Etude to achieve the benefits of formative assessment. In order to find out the way this works in practice, we carried out an experiment with the use of Etude for formative assessment in the course on collaborative report writing. Results show that online formative…
Descriptors: Engineering Education, Technical Writing, Formative Evaluation, Evaluation Methods
Verhoeven, Chris; Van Staveren, Arie – European Journal of Engineering Education, 2004
At the end of a lecturing period examinations are used to take a snapshot of the level of knowledge of a student. It is essential that this snapshot be taken at the right moment. Particularly when a student fails, it is important to make sure that it is because his level of knowledge is not adequate, not because, for example, he had a severe…
Descriptors: Student Attitudes, Knowledge Level, Multiple Choice Tests, Grade Prediction
van der Schaaf, H.; Vermue, M.; Tramper, J.; Hartog, R. – European Journal of Engineering Education, 2003
A bioprocess engineer should have at least a set of basic design skills. Bioprocess design is a complex cognitive skill, which should be trained in every year of an academic Bioprocess-Engineering curriculum. However, there is little existing learning material to support the initial training of design skills early in the curriculum. For this…
Descriptors: Design, Computer Software, Engineering Education, Thinking Skills

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