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Webb, Angela W.; Bunch, J. C.; Wallace, Maria F. – Journal of Science Education and Technology, 2015
In today's technological age, visions for technology integration in the classroom continue to be explored and examined. Digital game-based learning is one way to purposefully integrate technology while maintaining a focus on learning objectives. This case study sought to understand agriscience teachers' experiences implementing digital game-based…
Descriptors: Agricultural Education, Educational Games, Introductory Courses, Animal Husbandry
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Koopmans, Matthijs – Complicity: An International Journal of Complexity and Education, 2015
The detection of complexity in behavioral outcomes often requires an estimation of their variability over a prolonged time spectrum to assess processes of stability and transformation. Conventional scholarship typically relies on time-independent measures, "snapshots", to analyze those outcomes, assuming that group means and their…
Descriptors: Time, Correlation, Observation, Attendance
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Baglin, James; Reece, John; Baker, Jenalle – Statistics Education Research Journal, 2015
Many recent improvements in pedagogical practice have been enabled by the rapid development of innovative technologies, particularly for teaching quantitative research methods and statistics. This study describes the design, implementation, and evaluation of a series of specialised computer laboratory sessions. The sessions combined the use of an…
Descriptors: Research Methodology, Courses, Computer Uses in Education, Computer Simulation
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Watson, Jane; English, Lyn – Australian Mathematics Teacher, 2015
By the time students reach the middle years they have experienced many chance activities based on dice. Common among these are rolling one die to explore the relationship of frequency and theoretical probability, and rolling two dice and summing the outcomes to consider their probabilities. Although dice may be considered overused by some, the…
Descriptors: Mathematics Instruction, Manipulative Materials, Simulation, Technology Uses in Education
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Hodgson, Jay Y. S.; Mateer, Scott C. – American Biology Teacher, 2015
The compound microscope is an important tool in biology, and mastering it requires repetition. Unfortunately, introductory activities for students can be formulaic, and consequently, students are often unengaged and fail to develop the required experience to become proficient in microscopy. To engage students, increase repetition, and develop…
Descriptors: Inquiry, Biology, Science Instruction, Teaching Methods
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Wasserman, Nicholas H. – Mathematics Teacher, 2015
Finding and designing tasks that allow for students to make connections among mathematical ideas is important for mathematics educators. One such task, which affords students the opportunity to make connections and engage with significant mathematical ideas through a variety of problem-solving approaches, is described in this article. Three…
Descriptors: Mathematics Instruction, Mathematical Concepts, Statistics, Probability
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Davids, Mogamat Razeen; Harvey, Justin; Halperin, Mitchell L.; Chikte, Usuf M. E. – British Journal of Educational Technology, 2015
The usability of computer interfaces has a major influence on learning. Optimising the usability of e-learning resources is therefore essential. However, this may be neglected because of time and monetary constraints. User testing is a common approach to usability evaluation and involves studying typical end-users interacting with the application…
Descriptors: Electronic Learning, Monte Carlo Methods, Usability, Computer Software
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Peterson, Lindsey; Witt, Joseph; Huntington, Carolyn – Teaching Sociology, 2015
In this article, we describe a way to encourage students to envision "real utopias" through the Global Village experience at the Heifer Ranch in Arkansas. The Global Village experience introduces participants to issues associated with global hunger, poverty, environmental sustainability, and resource consumption and provides…
Descriptors: Experiential Learning, Sociology, Simulation, Student Journals
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González-Torre, Pilar L.; Adenso-Díaz, B.; Moreno, Plácido – European Journal of Engineering Education, 2015
The Cider Game is a simulator for a supply chain-related learning environment. Its main feature is that it provides support to students in the constructivist discovery process when learning how to make logistics decisions, at the same time as noting the occurrence of the bullwhip phenomenon. This learning environment seeks a balance between direct…
Descriptors: Constructivism (Learning), Simulation, Educational Games, Decision Making
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Bonett, Douglas G. – Journal of Educational and Behavioral Statistics, 2015
Paired-samples designs are used frequently in educational and behavioral research. In applications where the response variable is quantitative, researchers are encouraged to supplement the results of a paired-samples t-test with a confidence interval (CI) for a mean difference or a standardized mean difference. Six CIs for standardized mean…
Descriptors: Educational Research, Sample Size, Statistical Analysis, Effect Size
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Chen, Jianshen; Kaplan, David – Journal of Research on Educational Effectiveness, 2015
Bayesian alternatives to frequentist propensity score approaches have recently been proposed. However, few studies have investigated their covariate balancing properties. This article compares a recently developed two-step Bayesian propensity score approach to the frequentist approach with respect to covariate balance. The effects of different…
Descriptors: Observation, Bayesian Statistics, Case Studies, Simulation
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O'Shaughnessy, Sinead M.; Joyce, Pauline – International Journal of Higher Education, 2015
The practice of medicine is becoming increasingly onerous for doctors, with growing demands coming from both patients and peers. Therefore, we need to equip doctors of the future with the appropriate skills to negotiate a very complex environment. Assessment should be central to this goal with a renewed focus on a more rounded examination process.…
Descriptors: Medicine, Trainees, Medical Education, Summative Evaluation
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Brady, Corey; Holbert, Nathan; Soylu, Firat; Novak, Michael; Wilensky, Uri – Journal of Science Education and Technology, 2015
In this article, we introduce a class of constructionist learning environments that we call "Emergent Systems Sandboxes" ("ESSs"), which have served as a centerpiece of our recent work in developing curriculum to support scalable model-based learning in classroom settings. ESSs are a carefully specified form of virtual…
Descriptors: Science Instruction, Models, Educational Technology, Simulated Environment
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Sinharay, Sandip; Wan, Ping; Choi, Seung W.; Kim, Dong-In – Journal of Educational Measurement, 2015
With an increase in the number of online tests, the number of interruptions during testing due to unexpected technical issues seems to be on the rise. For example, interruptions occurred during several recent state tests. When interruptions occur, it is important to determine the extent of their impact on the examinees' scores. Researchers such as…
Descriptors: Computer Assisted Testing, Testing Problems, Scores, Statistical Analysis
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Crawford, Lindy; Huscroft-D'Angelo, Jacqueline – Electronic Journal of Science Education, 2015
Informal science education (ISE) programs serve as a method for developing, encouraging, and increasing both participation in, and enthusiasm for, STEM learning. One type of ISE program is provided by Challenger Centers through their space education curricula. Unfortunately, published evaluations related to space education programs are rare. The…
Descriptors: Informal Education, Space Sciences, STEM Education, Program Effectiveness
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