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Peisachovich, Eva Hava; Nelles, L. J.; Johnson, Samantha; Nicholson, Laura; Gal, Raya; Kerr, Barbara; Celia, Popovic; Epstein, Iris; Da Silva, Celina – International Journal of Higher Education, 2017
Numerous forecasts suggest that professional-competence development depends on human encounters. Interaction between organizations, tasks, and individual providers influence human behaviour, affect organizations' or systems' performance, and are a key component of professional-competence development. Further, insufficient or ineffective…
Descriptors: Workshops, Experiential Learning, Simulation, Foreign Countries
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Wallace, Simon; Parsons, Sarah; Bailey, Anthony – Journal of Intellectual & Developmental Disability, 2017
Background: Collaborative virtual environments (CVEs) have the potential to support sociocommunicative interactions for people with autism spectrum disorder (ASD), but little is known about the sense of presence participants feel in CVEs or how CVEs can be used to assess skills. Method: Ten children with ASD and 10 typically developing (TD)…
Descriptors: Autism, Pervasive Developmental Disorders, Interpersonal Relationship, Adolescents
Fomenko, Julie Ann Schwein – ProQuest LLC, 2017
Twenty-first-century healthcare is a complex and demanding arena. Today's hospital environment is more complex than in previous years while patients move through the system at a much faster pace. Newly graduated nurses are challenged in their first year with the healthcare needs of complex patients. Nurse educators and nurse leaders differ in…
Descriptors: Simulation, Nurses, Nursing Education, Competence
Rota, Matthew Jones – ProQuest LLC, 2017
The relationship between experience and learning is a growing phenomenon of interest to scholars of teaching and learning. In 1938, John Dewey stated that, "all genuine education comes about through experience." Self-efficacy is the belief in one's own capabilities to produce clear levels of performance around certain tasks. Virtual…
Descriptors: Nursing Education, Self Efficacy, Screening Tests, Depression (Psychology)
R. Thomas Richardson – ProQuest LLC, 2017
This study tested the proposition that the Augmented Reality Sandbox's (ARS) user-interaction from tactile sensory feedback and a realistic 3D perspective improved topographic map comprehension among novice users with reduced cognitive load compared to the same instruction and practice from a 2D topographic map. Undergraduate students were…
Descriptors: Computer Simulation, Simulated Environment, Cognitive Processes, Difficulty Level
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Shih, Ya-Chun – International Journal of Computer-Assisted Language Learning and Teaching, 2020
This study incorporated Google Street View into a 3D virtual environment, known as VECAR, in which EFL learners controlled their avatars to learn vocabulary in a context of New York City. New York City's Times Square is full of real-life materials, realia, which can be used to assist situated incidental vocabulary learning and to connect…
Descriptors: Vocabulary Development, Second Language Learning, Second Language Instruction, English (Second Language)
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Peng, Li-Wei; Lee, Cheun-Yeong – Excellence in Education Journal, 2020
The research partnership among university faculty, information technology graduate students, and science content experts from school districts developed the Web-based two-dimensional and three-dimensional virtual reality science games. The games were implemented to engage middle school students in learning, retaining, and applying newly acquired…
Descriptors: Educational Research, College Faculty, Graduate Students, Information Technology
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Zejda, David; Canoy, Ellery – International Journal for Talent Development and Creativity, 2015
Classrooms no longer mean a room full of students, sitting on school desks, while listening intently to an instructor lecture before them. Technology has long changed that view of education. Videoconferencing and 3D Virtual Reality (VR) are discussed in the first section of the paper with emphasis on application for educational purposes. Relevant…
Descriptors: Videoconferencing, Computer Simulation, Second Language Learning, English (Second Language)
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Dube, Eng. Anna – International Journal for Business Education, 2015
Simulation games are recognized as useful and effective learning tools in the business world, as they create conditions within micro-worlds where participants can experience results of different strategies, which they want to undertake. This use of strategies enables game participants to explore multi-party decision rules and analyse factors that…
Descriptors: Game Based Learning, Educational Games, Business Administration Education, Sustainable Development
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Chacón, Jesús; Vargas, Hector; Farias, Gonzalo; Sanchez, José; Dormido, Sebastián – IEEE Transactions on Learning Technologies, 2015
Designing and developing web-enabled remote laboratories for pedagogical purposes is not an easy task. Often, developers (generally, educators who know the subjects they teach but lack of the technical and programming skills required to build Internet-based educational applications) end up discarding the idea of exploring these new teaching and…
Descriptors: Laboratories, Simulated Environment, Computer Simulation, Teaching Methods
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Sahin, Alper; Weiss, David J. – Educational Sciences: Theory and Practice, 2015
This study aimed to investigate the effects of calibration sample size and item bank size on examinee ability estimation in computerized adaptive testing (CAT). For this purpose, a 500-item bank pre-calibrated using the three-parameter logistic model with 10,000 examinees was simulated. Calibration samples of varying sizes (150, 250, 350, 500,…
Descriptors: Adaptive Testing, Computer Assisted Testing, Sample Size, Item Banks
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Rajati, Tati – Journal of Education and Practice, 2015
This study aims to determine cropping patterns in class slopes 0 - <15% and the grade slope slopes 15% - <30% and the slopes> 30%. The method used in this study is a description of the dynamic system approach using a software power sim. Forest areas where the research, which is a type of plant that is cultivated by the people in the study…
Descriptors: Agricultural Education, Forestry, Models, Farm Management
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Warker, Jill A.; Dell, Gary S. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2015
Novel phonotactic constraints can be acquired by hearing or speaking syllables that follow a novel constraint. When learned from hearing syllables, these newly learned constraints generalize to syllables that were not experienced during training. However, generalization of phonotactic learning to novel syllables has never been persuasively…
Descriptors: Experimental Psychology, Syllables, Generalization, Speech Communication
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Abbott, Matthew J.; Angele, Bernhard; Ahn, Y. Danbi; Rayner, Keith – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2015
Readers tend to skip words, particularly when they are short, frequent, or predictable. Angele and Rayner (2013) recently reported that readers are often unable to detect syntactic anomalies in parafoveal vision. In the present study, we manipulated target word predictability to assess whether contextual constraint modulates…
Descriptors: Syntax, Experimental Psychology, Prediction, Context Effect
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Hunter, Christine – Science Teacher, 2015
Imagine a microscopic world filled with tiny motors, ratchets, switches, and pumps controlled by complex signaling and feedback systems. Now imagine that these parts can assemble themselves. This is the world presented to students in the protein structure unit of a genetic engineering course. Students learn how protein folding gives rise to the…
Descriptors: Science Instruction, Biology, Cytology, Hands on Science
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