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Körber, C.; Hammer, I.; Wynen, J.-L.; Heuer, J.; Müller, C.; Hanhart, C. – Physics Education, 2018
Numerical simulations are playing an increasingly important role in modern science. In this work it is suggested to use a numerical study of the famous perihelion motion of the planet Mercury (one of the prime observables supporting Einsteins general relativity) as a test case to teach numerical simulations to high school students. The paper…
Descriptors: Motion, Physics, Science Instruction, Simulation
Muñoz, J. F.; Álvarez-Verdejo, E.; García-Fernández, R. M. – Sociological Methods & Research, 2018
Many poverty measures are estimated by using sample data collected from social surveys. Two examples are the poverty gap and the poverty severity indices. A novel method for the estimation of these poverty indicators is described. Social surveys usually contain different variables, some of which can be used to improve the estimation of poverty…
Descriptors: Poverty, Simulation, Income, Socioeconomic Status
Barmaki, Roghayeh; Hughes, Charles E. – Journal of Computer Assisted Learning, 2018
Interactive training environments typically include feedback mechanisms designed to help trainees improve their performance through either guided or self-reflection. In this context, trainees are candidate teachers who need to hone their social skills for their future classroom. We chose an interactive virtual training system as the basic research…
Descriptors: Feedback (Response), Computer Simulation, Nonverbal Communication, Preservice Teachers
McCullough, Aston K.; Keller, Bryan S.; Qiu, Shumin; Garber, Carol Ewing – Measurement in Physical Education and Exercise Science, 2018
The purpose of this study was to estimate distances from accelerometer-derived Bluetooth signals as a measure of interpersonal spatial proximity. Accelerometer-derived proximity data were collected indoors and outdoors over a 10m range to calibrate simulation models. Proximity data were simulated over 20m (indoor) and 50m (outdoor) ranges.…
Descriptors: Measurement Equipment, Proximity, Simulation, Prediction
Montag, Jessica L.; Jones, Michael N.; Smith, Linda B. – Cognitive Science, 2018
The words in children's language learning environments are strongly predictive of cognitive development and school achievement. But how do we measure language environments and do so at the scale of the many words that children hear day in, day out? The quantity and quality of words in a child's input are typically measured in terms of total amount…
Descriptors: Language Acquisition, Vocabulary Development, Linguistic Input, Prediction
Liu, Yiyuan; Levin, Michael A. – Marketing Education Review, 2018
With the emerging use of analytics tools and methodologies in marketing, marketing educators have provided students training and experiences beyond the soft skills associated with understanding consumer behavior. Previous studies have only discussed how to apply analytics in course designs, tools, and related practices. However, there is a lack of…
Descriptors: Teaching Methods, Data Analysis, Marketing, Curriculum Design
Man, Kaiwen; Harring, Jeffery R.; Ouyang, Yunbo; Thomas, Sarah L. – International Journal of Testing, 2018
Many important high-stakes decisions--college admission, academic performance evaluation, and even job promotion--depend on accurate and reliable scores from valid large-scale assessments. However, examinees sometimes cheat by copying answers from other test-takers or practicing with test items ahead of time, which can undermine the effectiveness…
Descriptors: Reaction Time, High Stakes Tests, Test Wiseness, Cheating
Jaakkola, Tomi; Veermans, Koen – Instructional Science: An International Journal of the Learning Sciences, 2018
The present study investigates the effects that concreteness fading has on learning and transfer across three grade levels (4-6) in elementary school science education in comparison to learning with constantly concrete representations. 127 9- to 12-years-old elementary school students studied electric circuits in a computer-based simulation…
Descriptors: Elementary School Students, Elementary School Science, Science Education, Learning Processes
Blignaut, Seugnet; Ravyse, Werner S. – Journal of Educational Multimedia and Hypermedia, 2018
The authors systematically searched the internet for information on African Digital Games (ADGs). They then applied a lens of serious games where they defined serious games created to have an impact on the target audience, which is beyond the pure entertainment aspect. They found a wide variety of ADGs and grouped them according to two broad main…
Descriptors: Foreign Countries, Video Games, Internet, Cultural Influences
Noll, Jennifer; Clement, Kit; Dolor, Jason; Kirin, Dana; Petersen, Matthew – ZDM: The International Journal on Mathematics Education, 2018
Initial research has shown that simulating data from models created with computer software may enhance students' understanding of concepts in introductory statistics; yet, there is little research investigating students' development of statistical models. The research presented here examines small groups of students as they develop a model for a…
Descriptors: Statistics, Mathematics Instruction, Mathematical Models, Computer Software
Marquardson, Jim – Information Systems Education Journal, 2018
Academics are responding to the call from industry for graduates armed with cybersecurity skills. A common challenge that educators face is creating effective cybersecurity curriculum that prepares students with practical skills upon graduation. While hands-on exercises are a powerful method for teaching and assessing cybersecurity skills, these…
Descriptors: Information Security, Information Science Education, Teaching Methods, Skill Development
Reiten, Lindsay – Mathematics Teacher, 2018
What does it mean for teachers to integrate technology effectively? Effectively integrating technology means teaching "with" not "near" technology. The author defines "teaching near technology" (Leatham 2002) as using technology in a manner that does not promote opportunities for students to communicate, reflect, and…
Descriptors: Technology Integration, Technology Uses in Education, Mathematics Instruction, Manipulative Materials
Pellas, Nikolaos; Vosinakis, Spyridon – Education and Information Technologies, 2018
Computer games are quickly gaining momentum by enabling new approaches to teaching and learning experience for programming courses in K-12 curriculum. However, it remains unclear if the game interface and elements created by using three-dimensional (3D) virtual worlds combined with visual programming languages or a visual programming environment…
Descriptors: Computer Games, Educational Technology, Technology Uses in Education, Problem Based Learning
Makransky, Guido; Lilleholt, Lau – Educational Technology Research and Development, 2018
Virtual reality (VR) is projected to play an important role in education by increasing student engagement and motivation. However, little is known about the impact and utility of immersive VR for administering e-learning tools, or the underlying mechanisms that impact learners' emotional processes while learning. This paper explores whether…
Descriptors: Computer Simulation, Computer Uses in Education, Psychological Patterns, Emotional Response
Hutchison, Amy – Reading Teacher, 2018
Evolving digital technologies provide opportunities to engage students in activities that go beyond print-based reading and writing and help them develop skills for reading, writing, and communicating with digital technology. Virtual reality apps are a rapidly emerging form of digital technology that provides immersive experiences in real or…
Descriptors: Computer Simulation, Teaching Methods, Sensory Experience, Literacy Education

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