NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 1 to 15 of 9,112 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Chieh-Peng Lin – International Journal for Educational and Vocational Guidance, 2025
Drawing upon social learning theory, this study discusses entrepreneurial learning by including personal, social, and environmental factors as drivers of entrepreneurial learning and simultaneously exploring their mediator and moderator. Empirical tests are conducted using the data of graduate students in Taiwan. The test results show (1)…
Descriptors: Entrepreneurship, Learning Motivation, Problem Solving, Graduate Students
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Stamatios Papadakis; Turgut Karakose – Educational Process: International Journal, 2025
Background/Purpose: This study explores the relationship between gamification and student achievement, and provides a brief overview of how gamification can be used more effectively to enhance student learning. The study also addresses the potential opportunities and limitations of using gamification in education. Practical implications: Research…
Descriptors: Gamification, Game Based Learning, Academic Achievement, Educational Environment
Peer reviewed Peer reviewed
Direct linkDirect link
Matisse Poupard; Florian Larrue; Hélène Sauzéon; André Tricot – British Journal of Educational Technology, 2025
Immersive technologies are assumed to have many benefits for learning due to their potential positive impact on optimizing learners' cognitive load and fostering intrinsic motivation. However, despite promising results, the findings regarding the actual impact on learning remain inconclusive, raising questions about the determinants of efficacy.…
Descriptors: Educational Technology, Academic Achievement, Cognitive Processes, Learning Motivation
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Aaron Schutz – Philosophical Studies in Education, 2025
Dewey argued long ago that to learn something one has to undergo some experience. In a classroom, teachers have a range of tools to engage, entice, or threaten students to engage in activities that are designed, in one way or another, as experiences that will lead them to learn something. In schools, teachers have institutional power and grades to…
Descriptors: Transformative Learning, Educational Philosophy, Community Education, Learning Experience
Peer reviewed Peer reviewed
Direct linkDirect link
Ruben Till Wittrin; Benny Platte; Christian Roschke; Marc Ritter; Maximilian Eibl; Carolin Isabel Steiner; Volker Tolkmitt – IEEE Transactions on Learning Technologies, 2024
Virtual environments open up far-reaching possibilities with respect to knowledge impartation. Nevertheless, they have the potential to negatively influence learning behavior. As a possible positive determinant, especially in the digital context, the moment "game" can be listed. Accordingly, previous studies prove an overall positive…
Descriptors: Game Based Learning, Learning Motivation, Academic Achievement, Electronic Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Xi Wang; Minhao Dai; Kathleen M. Short – International Journal of STEM Education, 2024
Background: Motivation is the inherent belief to guide students learning goals and behaviors to make continuous efforts and strengthen learning outcomes. Previous research reported the positive impacts of learning motivation on student success, but there have been limited efforts in systematically and structurally studying different types of…
Descriptors: Undergraduate Students, Engineering Education, Learning Motivation, Success
Peer reviewed Peer reviewed
Direct linkDirect link
Yusuf Yildirim; Gökhan Alptekin; Hakan Altinpulluk; Hakan Kilinc; Onur Yumurtaci – Education and Information Technologies, 2024
This study aims to determine the relationship between the loneliness levels and intrinsic motivation levels felt by distance learners in a virtual environment. To this end, predictive design was used as a quantitative research method. The results obtained from 330 distance learner participants revealed a medium level negative statistically…
Descriptors: Social Isolation, Learning Motivation, Distance Education, Electronic Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Hengtao Tang; Yu Bao – Interactive Learning Environments, 2024
Self-regulated learning is a crucial skill that may enable massive numbers of learners to thrive in MOOCs, but MOOC learners differ in their self-regulated learning skills, as low self-regulated learners need support to regulate their learning process in MOOCs. Designing self-regulated learning scaffoldings builds upon an accurate appraisal of…
Descriptors: Self Management, Profiles, MOOCs, Land Grant Universities
Peer reviewed Peer reviewed
Direct linkDirect link
Juiching Chiang – Education and Information Technologies, 2025
The purpose of this study was to implement an effective online learning environment based on self-determination theory (SDT) and to develop eighteen main elements of the conceptual environment. The significant difference between SDT and other motivation theories is that SDT emphasizes on how to internalize motivation, and it explores the…
Descriptors: Self Determination, Electronic Learning, Need Gratification, Personal Autonomy
Peer reviewed Peer reviewed
Direct linkDirect link
Esther Pokuah; Isaac Bengre Taley – International Journal of Technology and Design Education, 2025
Mathematics determines whether students' study and work in STEM disciplines such as electrical and electronics. However, there is insufficient data to support this claim. It is also premature to assert that the effect of motivation and instruction factors in mathematics on students' achievement in electricals and electronics is equivocal.…
Descriptors: Preservice Teachers, STEM Education, Electronics, Mathematics Achievement
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Ugur Akpur – International Electronic Journal of Elementary Education, 2025
Despite the growing emphasis on the role of creativity, the underlying mechanisms associating self-efficacy and creativity with certain mediating roles remain partly ambiguous. Generally defined as having the skill to make something new and original, creativity is commonly acknowledged as a construct having many ties in common with several realms.…
Descriptors: Creativity, Self Efficacy, College Students, Student Motivation
Peer reviewed Peer reviewed
Direct linkDirect link
Martin, Andrew J. – Educational Psychology Review, 2023
Motivation and instruction are two major substantive domains in educational psychology. Theory and research relevant to each of these domains tend to be diffuse and fragmented. This presents challenges for scholars and practitioners seeking to implement parsimonious and cohesive approaches to help students to learn. This review articulates a…
Descriptors: Literature Reviews, Learning Motivation, Educational Psychology, Educational Strategies
Peer reviewed Peer reviewed
Direct linkDirect link
Francesco Poli; Marlene Meyer; Rogier B. Mars; Sabine Hunnius – Child Development, 2025
Humans are driven by an intrinsic motivation to learn, but the developmental origins of curiosity-driven exploration remain unclear. We investigated the computational principles guiding 4-year-old children's exploration during a touchscreen game (N = 102, F = 49, M = 53, primarily white and middle-class, data collected in the Netherlands from…
Descriptors: Foreign Countries, Young Children, Learning Motivation, Discovery Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Sri Wilda Albeta; Jimmi Copriady; Yustina; Radjawali Usman Rery – Education and Information Technologies, 2025
The present study aims to explore the factors influencing learning satisfaction in blended learning implementation. The two variables are attitude and motivation. In addition, this study aims to explain the difference between students' attitudes, motivation, and learning satisfaction based on gender and the scientific field. A number of 488…
Descriptors: Learning Motivation, Blended Learning, Student Attitudes, Student Satisfaction
Peer reviewed Peer reviewed
Direct linkDirect link
Ting-Ting Wu; Edi Sarwono; Yueh-Min Huang – Journal of Computer Assisted Learning, 2025
Background: Virtual laboratories are used to supplement or even replace physical laboratories in engineering education. Although these virtual laboratories allow students to learn foundational experimental skills, they do not provide the learners with the chance to develop higher-order thinking skills (HOTS). Computational thinking (CT) is an…
Descriptors: Computation, Thinking Skills, Computer Simulation, Laboratories
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  10  |  11  |  ...  |  608