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Wu, Pai-Hsing; Wu, Hsin-Kai; Kuo, Che-Yu; Hsu, Ying-Shao – Interactive Learning Environments, 2015
Computer-based learning tools include design features to enhance learning but learners may not always perceive the existence of these features and use them in desirable ways. There might be a gap between what the tool features are designed to offer (intended affordance) and what they are actually used (actual affordance). This study thus aims at…
Descriptors: Science Instruction, Computer Uses in Education, Educational Technology, High School Students
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Chen, Cheng-ping; Wang, Chang-Hwa – Journal of Science Education and Technology, 2015
Studies have proven that merging hands-on and online learning can result in an enhanced experience in learning science. In contrast to traditional online learning, multiple in-classroom activities may be involved in an augmented-reality (AR)-embedded e-learning process and thus could reduce the effects of individual differences. Using a…
Descriptors: Science Instruction, Earth Science, Technology Uses in Education, Educational Technology
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Han, Jeonghye; Jo, Miheon; Hyun, Eunja; So, Hyo-jeong – Educational Technology Research and Development, 2015
Amid the increasing interest in applying augmented reality (AR) in educational settings, this study explores the design and enactment of an AR-infused robot system to enhance children's satisfaction and sensory engagement with dramatic play activities. In particular, we conducted an exploratory study to empirically examine children's perceptions…
Descriptors: Simulated Environment, Play, Robotics, Satisfaction
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Zacharis, Georgios S.; Mikropoulos, Tassos A.; Priovolou, Chryssi – Themes in Science and Technology Education, 2013
Previous studies report the involvement of specific brain activation in stereoscopic vision and the perception of depth information. This work presents the first comparative results of adult women on the effects of stereoscopic perception in three different static environments; a real, a two dimensional (2D) and a stereoscopic three dimensional…
Descriptors: Females, Simulated Environment, Neurosciences, Brain
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Salekhova, Lailya; Nurgaliev, Albert; Zaripova, Rinata; Khakimullina, Nailya – Universal Journal of Educational Research, 2013
This study reveals general didactic concepts of the Expert Systems (ES) development process in the educational area. The proof of concept is based on the example of teaching the 8th grade Algebra subject. The main contribution in this work is the implementation of innovative approaches in analysis and processing of data by expert system as well as…
Descriptors: Mathematics Instruction, Secondary School Mathematics, Algebra, Grade 8
Mayberry, Charles R. – ProQuest LLC, 2013
The United States Air Force (USAF) trains C-130H Loadmaster students at Little Rock Air Force Base (AFB) through a civilian contract. The Aircrew Training System (ATS) contractor utilizes a Fuselage Trainer (FuT) to provide scenarios for the Loadmaster students to practice loading and unloading a simulated aircraft. The problem was the USAF does…
Descriptors: Teaching Methods, Air Transportation, Drills (Practice), Computer Simulation
Lobo, Marcos Fermin; Álvarez García, Víctor Manuel; del Puerto Paule Ruiz, María – International Association for Development of the Information Society, 2013
Learning management systems are increasingly being used to complement classroom teaching and learning and in some instances even replace traditional classroom settings with online educational tools. Mobile augmented reality is an innovative trend in e-learning that is creating new opportunities for teaching and learning. This article proposes a…
Descriptors: Technology Uses in Education, Educational Technology, Electronic Learning, Telecommunications
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Melburn, Louanne; Rivers, Julie – College Quarterly, 2012
Partnership projects between education and practice beyond clinical placement provide opportunities for growth and improved quality for both the educational unit and the health care facility. Such a partnership happened between Quinte Healthcare Corporation and Loyalist College to benefit students, educational curriculum, nurses new to their…
Descriptors: Nursing Education, Nurses, Health Facilities, Schools
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Chen, Gwo-Dong; Chuang, Chi-Kuo; Nurkhamid; Liu, Tzu-Chien – Turkish Online Journal of Educational Technology - TOJET, 2012
In the context of classroom, it is possible to create a playground with digital technology beneficial for learning in spite of rising enthusiasm in incorporating educational games in classroom. This paper is an essay to describe a learning playground called Digital Learning Playground (DLP). It is essentially an application of digital technology…
Descriptors: Computer Uses in Education, Electronic Learning, Educational Games, Computer Simulation
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Thomas, Wayne W.; Boechler, Patricia M. – International Journal of Virtual and Personal Learning Environments, 2014
With teachers taking more interest in utilizing 3D virtual environments for educational purposes, research is needed to understand how learners perceive and process information within virtual environments (Eschenbrenner, Nah, & Siau, 2008). In this study, the authors sought to determine if learning style or digital literacy predict incidental…
Descriptors: Incidental Learning, Computer Simulation, Simulated Environment, Cognitive Style
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Lui, Michelle; Slotta, James D. – Technology, Pedagogy and Education, 2014
This article presents the design of an immersive simulation and inquiry activity for technology-enhanced classrooms. Using a co-design method, researchers worked with a high school biology teacher to create a rainforest simulation, distributed across several large displays in the room to immerse students in the environment. The authors created and…
Descriptors: Secondary School Science, Science Instruction, Computer Simulation, Computer Uses in Education
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Yoon, Susan A.; Wang, Joyce – TechTrends: Linking Research and Practice to Improve Learning, 2014
Despite the potential of augmented reality (AR) in enabling students to construct new understanding, little is known about how the processes and interactions with the multimedia lead to increased learning. This study seeks to explore the affordances of an AR tool on learning that is focused on the science concept of magnets and magnetic fields.…
Descriptors: Simulated Environment, Computer Simulation, Interaction, Multimedia Instruction
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Papachristos, Nikiforos M.; Vrellis, Ioannis; Natsis, Antonis; Mikropoulos, Tassos A. – British Journal of Educational Technology, 2014
This paper presents empirical results from an exploratory study conducted in an authentic educational situation with preservice education students enrolled in an undergraduate course, which was partially taught in Second Life. The study investigated the effect of environment design on presence, learning outcomes and the overall experience of the…
Descriptors: Preservice Teachers, Undergraduate Study, Environmental Influences, Design
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Aye, Soe Soe; Noor, Mohd. Azhar Mohd; Ab Rahman, Mohd. Rudduan – European Journal of Educational Sciences, 2014
Introduction: Worldwide, several studies have shown adolescent simulated patients being used for teaching of communications skills with adolescents. In Malaysia, there is scarce research demonstrating the educational benefits of simulated patients in adolescent medicine teaching over traditional teaching methods. Objective: To evaluate the role…
Descriptors: Undergraduate Students, Medical Education, Simulated Environment, Foreign Countries
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Lahav, Orly; Schloerb, David W.; Srinivasan, Mandayam A. – Journal of Visual Impairment & Blindness, 2015
Introduction: The BlindAid, a virtual system developed for orientation and mobility (O&M) training of people who are blind or have low vision, allows interaction with different virtual components (structures and objects) via auditory and haptic feedback. This research examined if and how the BlindAid that was integrated within an O&M…
Descriptors: Visual Impairments, Visually Impaired Mobility, Simulated Environment, Qualitative Research
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