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Yu-Shan Ting; Yu-chu Yeh – Interactive Learning Environments, 2024
To date, few online game-based learning studies have focused on developing children's growth creativity mindset (growth CM). This study, therefore, aimed to develop a game-based learning system to help children develop their growth CM. Additionally, we investigated the relationship between growth CM, hope belief, and creativity self-efficacy after…
Descriptors: Student Attitudes, Goal Orientation, Intervention, Beliefs
Ernesto Sánchez; Victor Nozair García-Ríos; Francisco Sepúlveda – Educational Studies in Mathematics, 2024
Sampling distributions are fundamental for statistical inference, yet their abstract nature poses challenges for students. This research investigates the development of high school students' conceptions of sampling distribution through informal significance tests with the aid of digital technology. The study focuses on how technological tools…
Descriptors: High School Students, Concept Formation, Thinking Skills, Skill Development
Christine Wusylko; Kara Dawson; Pavlo Antonenko; Zhen Xu – Journal of Technology and Teacher Education, 2024
Cybersecurity educational efforts are urgently needed to introduce young people to the profession and give students and teachers cybersecurity knowledge to protect themselves from increasing cybercrime. In this study, 56 elementary preservice teachers participated in a 3-hour intervention within a technology integration course that introduced them…
Descriptors: Computer Security, Technology, Preservice Teacher Education, Preservice Teachers
Zhadyra Akhatayeva; Kakim Sagindykov; Bazarbek Mukushev; Nurgul Kurmangaliyeva; Ardak Karipzhanova – Education and Information Technologies, 2024
The goal of the study is to create Visual Basic and MATHCAD apps to create programs that show the core force using physical forces as an example. The research subjects are high school teachers and students; the inherent context is high school STEM courses. Programs for computer visualization have been developed, and theoretical investigations have…
Descriptors: High School Teachers, High School Students, STEM Education, Computer Uses in Education
Hector de Jesus Palala Martinez – ProQuest LLC, 2024
This dissertation explores innovative approaches to preserving and revitalizing the linguistic and cultural heritage of Mayan-speaking youth of Guatemalan descent in rural Nebraska. It delves into the intersection of technology, artistic expression, and cultural practices, emphasizing the revitalization of Mayan languages in Abya Yala (the…
Descriptors: Mayan Languages, Foreign Countries, Culturally Relevant Education, Cultural Maintenance
Long, Taotao; Zhang, Jingshun; Ellis, Joann; Wang, Charles Xiaoxue – TechTrends: Linking Research and Practice to Improve Learning, 2019
The 23rd Global Chinese Conference on Computers in Education (GCCCE) was held May 23-27, 2019, at Central China Normal University, Wuhan, China. With a theme of "Wisdom of Science, Technology, and Humanities," GCCCE hosted four keynote speeches, over 200 concurrent presentations facilitated by nine conference divisions, two expert…
Descriptors: Sciences, Technology, Humanities, Computer Uses in Education
Hofmann, Andreas; Cross, Megan; Karow, Malte A.; Straub, Jan H.; Clemen, Christoph S.; Eichinger, Ludwig – Biochemistry and Molecular Biology Education, 2019
The Java software jBar consists of a graphical user interface that allows the user to customize and assemble an included script for R. The scripted R pipeline calculates means and standard errors/deviations for replicates of numerical bivariate data and generates presentations in the form of bar graphs. A two-sided Student's t test is carried out…
Descriptors: Data Analysis, Graphs, Computer Software, Computer Uses in Education
Nedyalkova, Anna; Bakardjieva, Teodora; Nedyalkov, Krasimir – International Association for Development of the Information Society, 2019
The role of Knowledge Management (KM) in the educational institutions is of great importance and the main function of educational organizations is the KM. KM includes the process of capturing, creating, disseminating and applying all forms of knowledge within an organization in order to fulfill institutional goals. The use of the KM solutions and…
Descriptors: Foreign Countries, Knowledge Management, Universities, Computer Software
Mohammadi Zenouzagh, Zohre – Educational Technology Research and Development, 2023
This study investigated student interaction patterns and their co-regulation practices in text-based and multimodal computer mediated collaborative (CMC) writing. To this end, 30 EFL (English as foreign language) participants' online collaborative writing performances were analyzed. The analysis included conversation analysis on the transcription…
Descriptors: Interaction, Behavior Patterns, Computer Uses in Education, Collaborative Writing
Petersen, Petra – Designs for Learning, 2023
In this study, the aim is to explore what genres can be found in applications used in preschool as a way to facilitate preschool teachers' informed choices and raise awareness concerning the importance of choosing digital content carefully. In particular, applications that facilitate communication beyond a verbal majority language are in focus in…
Descriptors: Computer Oriented Programs, Computer Uses in Education, Preschool Education, Preschool Teachers
Piccolo, Alessandra Lo; Mingrino, Marta – Research on Education and Media, 2023
The social, cultural and economic changes of this century have inevitably also affected the world of education and training, which, therefore, have renewed paths, objectives and goals. Internalised knowledge must be re-used creatively in a new context. 'Knowing' becomes 'knowing how' and then 'knowing how to be'. Learning is lifelong and is…
Descriptors: Computer Uses in Education, Online Courses, Distance Education, Laboratories
Mena-Guacas, Andres F.; Urueña Rodríguez, Jairo Alonso; Santana Trujillo, David Mauricio; Gómez-Galán, José; López-Meneses, Eloy – Contemporary Educational Technology, 2023
The diversity of topics in education makes it difficult for artificial intelligence (AI) to address them all in depth. Therefore, guiding to focus efforts on specific issues is essential. The analysis of competency development by fostering collaboration should be one of them because competencies are the way to validate that the educational…
Descriptors: Cooperative Learning, Skill Development, Artificial Intelligence, Educational Development
Zhang, Zhuo; Wu, Lihanjing; Yu, Haoxue; Li, Hui – Education and Information Technologies, 2023
Cartoon images have been widely applied in children's educational media. The study examined the effect of cartoon images in touchscreen media on young children's recognition of time. With a 2 (clock type: cartoon clock, non-cartoon clock) × 2 (media type: touchscreen, video) between-subjects design, ninety-two children aged 4-6 were randomly…
Descriptors: Cartoons, Imagery, Computer Uses in Education, Electronic Learning
Buskqvist, Ulf; Johansson, Emelie; Hermansson, Carina – Nordic Journal of Studies in Educational Policy, 2023
This article is an empirically grounded contribution to the understanding of how digitalization in education is interpreted and made into being by actors in everyday lives, in this case children and teachers in Swedish early childhood education. The focus is on interactions in an early childhood classroom upon and around a digital interactive…
Descriptors: Foreign Countries, Early Childhood Education, Literacy, Preschool Children
Flint D. Million – ProQuest LLC, 2023
The education of students on existing and emerging technologies in higher education environments requires access to complex software. The rise of the Bring Your Own Device (BYOD) phenomenon in many postsecondary educational institutions, along with the increasing complexity of technological coursework, creates challenges for students needing…
Descriptors: Information Technology, Information Science, Business Education, Computer Software

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