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Wade, Carol H.; Wilkens, Christian; Sonnert, Gerhard; Sadler, Philip M. – Journal of Mathematics Education at Teachers College, 2023
Although the secondary-tertiary transition has been investigated in mathematics education research with different focuses and theoretical approaches, it remains a major issue for students in the transition. With success in a science, technology, engineering, or mathematics (STEM) major at stake, we investigated a novel approach to support the…
Descriptors: Secondary School Mathematics, College Mathematics, Calculus, Instructional Design
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Murphy, Michelle Pauley; Hung, Woei – TechTrends: Linking Research and Practice to Improve Learning, 2023
One hundred years ago, Paul Weiss and Ludwig von Bertalanffy independently proposed that living organisms interact with their environment through systems. In the century that has followed, systems thinking and modeling have grown in tandem with discovery of the vast complexity of the universe at microscopic through astronomic levels. As our…
Descriptors: Systems Approach, Cognitive Processes, Artificial Intelligence, Learning Processes
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Arrington, T. Logan; Steele, Kaila C.; Moore, Alison L.; Withrow, Nikol – TechTrends: Linking Research and Practice to Improve Learning, 2023
This case study using collaborative autoethnographic methods explores the experiences of two K12 practitioners as they implemented, and continue to implement, human performance improvement (HPI) in their professional practice. The connection between HPI and instructional design and technology is well documented, but there is not much empirical…
Descriptors: Elementary School Teachers, Secondary School Teachers, Teaching Experience, Performance Technology
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Dietiker, Leslie; Singh, Rashmi; Riling, Meghan; Nieves, Hector I.; Barno, Erin – Educational Studies in Mathematics, 2023
Why do some mathematics lessons captivate high school students and others not? This study explores this question by comparing how the content unfolds in the lessons that students rated highest with respect to their aesthetic affordances (e.g., using terms like "intriguing," "surprising") with those the same students rated…
Descriptors: Mathematics Instruction, High School Students, Learner Engagement, Student Attitudes
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Bradley, Janice; Groth, Cori; Rorrer, Andrea; Evans, Leslie – Learning Professional, 2023
Part of the reason many districts fail to achieve the promise of high-quality professional learning is that they operate with what the authors call a "PD mindset." This mindset manifests in sporadic, one-time events, inservice sessions, guest speakers, webinars, and workshops that are not part of a larger plan or vision. The authors…
Descriptors: Professional Education, Professional Development, Differences, Instructional Design
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Sun, Lihui; Guo, Zhen; Hu, Linlin – Interactive Learning Environments, 2023
The cultivation of computational thinking (CT) skills is a key issue in talent cultivation today. This study reported a meta-analysis of 22 empirical studies to determine the effectiveness of using educational games to improve students' CT skills and the influence of various factors in instructional design on acquiring CT skills. The results…
Descriptors: Educational Games, Computation, Thinking Skills, Literature Reviews
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Petrovic-Dzerdz, Maristela; Marini, Anthony – Collected Essays on Learning and Teaching, 2023
Designing effective learning experiences that prioritize student-centered outcomes requires a solid foundation in course design fundamentals rooted in pedagogical principles. In this workshop, participants collaborate to create a learning activity that incorporates recognition of prerequisite skills and learning outcomes aligned with both…
Descriptors: Program Development, Program Implementation, In Person Learning, Electronic Learning
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Costello, Eamon; Welsh, Steve; Girme, Prajakta; Concannon, Fiona; Farrelly, Tom; Thompson, Clare – Learning, Media and Technology, 2023
This article undertakes a critical appraisal of learning design and its relation to ethical ideas of care. We give an account of three personae of near future learning designers, developed using speculative methods, seeded with real-world data comprising job advertisements and validated with learning designers. The personae illustrate conflicts…
Descriptors: Instructional Design, Ethics, Caring, Occupational Information
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Shum, Lok Cheung; Rosunally, Yasmine; Scarle, Simon; Munir, Kamran – Education and Information Technologies, 2023
When the traditional "one size fits all" approach is used in designing educational games, the game context is usually arranged in a fixed sequence. However, the designated content may not effectively support the diversity of players. The player's ability and characteristics should be considered and supported with an appropriate learning…
Descriptors: Individualized Instruction, Educational Games, Student Centered Learning, Instructional Design
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Sapliyan, Suputtra; Chatwattana, Pinanta; Nilsook, Prachyanun – Journal of Education and Learning, 2023
Constructionism imagineering learning model via metaverse is an instrument for promoting self-learning through hands-on. To create new knowledge for young innovators by combining the concepts of technology and new learning platforms to create new ideas. Designing teaching and learning that can be used to learn in the new normal focuses on…
Descriptors: Innovation, Creative Activities, Specialists, Constructivism (Learning)
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Stroud, Mark – Journal of Education for Business, 2023
The purpose of this article is to provide guidance for instructors who wish to develop a course associated with student participation in the College Fed Challenge (CFC), an academic competition designed to test students' knowledge of current economic events and monetary policy. We eschew a lecture-only methodology and use small-group and…
Descriptors: Current Events, Economics, Monetary Systems, Cooperative Learning
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McNeill, Laura; Fitch, Donna – TechTrends: Linking Research and Practice to Improve Learning, 2023
Microlearning provides a valuable and efficient strategy for delivering content to students. As online enrollments continue to increase, further research is needed to determine how students experience microlearning in an online learning format. In this qualitative study, a focus group was used to explore how learners experienced an online…
Descriptors: Electronic Learning, Learning Activities, Instructional Design, Cognitive Processes
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Sancar-Tokmak, Hatice; Dogusoy, Berrin – Interactive Learning Environments, 2023
This qualitative case study aimed to explore how novice instructional designers solved a real-world problem by proposing an instructional design model in Second Life. Twenty-one novice instructional designers who enrolled in a Distance Education course were tasked with proposing an instructional design model to solve the high drop-out rate problem…
Descriptors: Novices, Instructional Design, Computer Games, Problem Solving
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Kelton, Molly L.; Nemirovsky, Ricardo – Journal of Curriculum Studies, 2023
Museum-based mathematics exhibitions are increasingly prominent but under-theorized learning environments. In this study, we analyse the curriculum of United States mathematics exhibitions developed in the early 21st century in terms of their complex suggestions about the nature of mathematics and mathematical sense-making. We apply Rancière's…
Descriptors: Museums, Exhibits, Mathematics, Mathematics Education
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Schulz, Sandra; Berndt, Sarah; Hawlitschek, Anja – Computer Science Education, 2023
Background and Context: Collaborative and cooperative learning is important to prepare students for their future work and to increase their learning performance in university courses. Several studies have shown promising results regarding team activities, such as pair programming. However, there is little information on how teamwork is currently…
Descriptors: Cooperative Learning, Computer Science Education, Higher Education, Foreign Countries
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