NotesFAQContact Us
Collection
Advanced
Search Tips
What Works Clearinghouse Rating
Showing 451 to 465 of 1,881 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Webster, Webster; Kopp, Richard – Engineering Design Graphics Journal, 2018
An antique phone booth was converted into an interactive Virtual Reality (VR) booth to use for potential student recruitment, current student demonstrations, and community outreach. Satisfaction data was collected using a HappyOrNot Smiley Terminal™. In total, 215 users provided feedback on their VR experience over 142 consecutive days. Eighty…
Descriptors: Computer Simulation, Simulated Environment, Student Recruitment, Outreach Programs
Peer reviewed Peer reviewed
Direct linkDirect link
Topu, Fatma Burcu; Reisoglu, Ilknur; Yilmaz, Turkan Karakus; Göktas, Yuksel – Education and Information Technologies, 2018
The purpose of this study was to examine the correlation of different variables with information retention in guided 3D virtual learning environments by employing three experimental designs. In each experiments, different participants were included in the same population and different variables were considered. Information retention test, flow,…
Descriptors: Educational Technology, Technology Uses in Education, Simulated Environment, Retention (Psychology)
Peer reviewed Peer reviewed
Direct linkDirect link
Cowie, Dorothy; McKenna, Aisling; Bremner, Andrew J.; Aspell, Jane E. – Developmental Science, 2018
The present work investigates the development of bodily self-consciousness and its relation to multisensory bodily information, by measuring for the first time the development of responses to the full body illusion in childhood. We tested three age groups of children: 6- to 7-year-olds (n = 28); 8- to 9-year-olds (n = 21); 10- to 11-year-olds…
Descriptors: Self Concept, Children, Age Groups, Adults
Peer reviewed Peer reviewed
Direct linkDirect link
Wong, Eva Y. W.; Law, Lisa; Kwong, Theresa; Pegrum, Mark – Journal on Excellence in College Teaching, 2018
The authors evaluated the effectiveness of using augmented reality (AR) with mobile technologies to help students understand the abstract concepts of academic integrity and ethics (AIE). Quantitative and qualitative data collected from student participants (N = 3613) indicate that they enjoyed the interactive AR learning activities in the Trails…
Descriptors: Computer Simulation, Handheld Devices, Computer Uses in Education, Ethical Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Frank, Barbara; Kluge, Annette – Journal of Computer Assisted Learning, 2018
In organizations, the assessment of mental abilities is a common way to predict learning success. This paper analyses the effect of general mental ability on skill retention and examines the relationship between refresher interventions and general mental ability in terms of skill retention. Two hundred sixty-six adult participants were trained to…
Descriptors: Cognitive Ability, Intervention, Simulated Environment, Retention (Psychology)
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Kiyici, Mübin – Malaysian Online Journal of Educational Technology, 2018
Concept of augmented reality (AR) has been attracting the attention of researchers due to its feature of combining physical environment of students and digital presentation materials and offering them to users. AR applications have made a great impression among scientists working in a wide range of fields from engineering sciences to social…
Descriptors: Physical Environment, Simulated Environment, Computer Simulation, Foreign Countries
Peer reviewed Peer reviewed
Direct linkDirect link
Delacruz, Stacy – TechTrends: Linking Research and Practice to Improve Learning, 2019
Students deepen their content knowledge and collaborative skills as they interact with others across the globe. In order to deepen early childhood students' awareness and understanding of the world, teachers worked with their classes to develop and share school-based virtual field trips. The researcher sought to (a) identify the steps to create a…
Descriptors: Field Trips, Educational Technology, Technology Uses in Education, Computer Simulation
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Beasley, Keshona T.; Bernadowski, Carianne – Education Sciences, 2019
Today's reading specialists are faced with students who not only present reading problems but, the likelihood of behavior problems. Thus, reading specialists must be prepared to implement behavior management strategies that de-escalate these problems. Reading specialists' training programs are budding with the potential for innovative practices…
Descriptors: Reading Teachers, Reading Instruction, Specialists, Teacher Education Programs
Peer reviewed Peer reviewed
Direct linkDirect link
Mueller, Tracy Gershwin; Massafra, Aimee; Robinson, Jason; Peterson, Lori – Teacher Education and Special Education, 2019
Research about Individualized Education Program (IEP) meeting outcomes indicates special educators are unprepared and uncertain about practices designed to encourage meaningful IEP team participation. In response to these challenges, we crafted a simulated IEP (SIEP) project for preservice special education teachers as part of their licensure…
Descriptors: Simulated Environment, Individualized Education Programs, Meetings, Preservice Teacher Education
Peer reviewed Peer reviewed
Direct linkDirect link
Mikeska, Jamie N.; Howell, Heather; Straub, Carrie – International Journal of Testing, 2019
The demand for assessments of competencies that require complex human interaction is steadily growing as we move toward a focus on twenty-first century skills. As assessment designers aim to address this demand, we argue for the importance of a common language to understand and attend to the key challenges implicated in designing task situations…
Descriptors: Teacher Competencies, Performance Based Assessment, Simulated Environment, Teacher Evaluation
Peer reviewed Peer reviewed
Direct linkDirect link
McClendon, V. J.; Riggall, James – Educational Media and Technology Yearbook, 2019
In developing a Virtual Reality (VR) project, the library creates a democratic home for a teaching and lab space for a visiting Fulbright scholar to build energy and community around this new immersive technology. Following three academic quarters of VR teaching, workshops, community outreach, and awareness building, interviews of volunteer…
Descriptors: Computer Simulation, Simulated Environment, Teacher Attitudes, Student Attitudes
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Nawaz, Sadia; Kennedy, Gregor; Bailey, James; Mead, Chris – Journal of Learning Analytics, 2020
Confusion is an important epistemic emotion because it can help students focus their attention and effort when solving complex learning tasks. However, unresolved confusion can be detrimental because it may result in students' disengagement. This is especially concerning in simulation environments using discovery-based learning, which puts more of…
Descriptors: Psychological Patterns, Emotional Response, Simulated Environment, Discovery Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Jin, Ge; Nakayama, Shoji; Tu, Manghui – Journal of Education and Learning (EduLearn), 2020
Safety and security education are important part of technology related education, because of recent number of increase in safety and security related incidents. Game based learning is an emerging and rapidly advancing forms of computer-assisted instruction. Game based learning for safety and security education enables students to learn concepts…
Descriptors: Game Based Learning, Simulated Environment, Computer Games, Physical Environment
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Purcell, Catherine; Romijn, Amy R. – Journal of Education and Educational Development, 2020
The importance of road safety education is widely acknowledged; however, there is a lack of consistency in road safety interventions currently being used in UK schools. Furthermore, the majority of road safety educational programmes use knowledge-based methods, which do not necessarily translate to improved behaviour in real traffic environments.…
Descriptors: Safety Education, Child Safety, Traffic Safety, Foreign Countries
Peer reviewed Peer reviewed
Direct linkDirect link
Lan, Yu-Ju – Language Learning & Technology, 2020
Virtual reality (VR) is not only attracting the attention of the information and computer technology (ICT) industry (Shirer & Torchia, 2017), especially in the production of consumer VR hardware, but also that of educators. One of the important features of VR is immersion, which enhances the situated experience of users. The sensation of being…
Descriptors: Foreign Countries, Second Language Learning, Electronic Learning, Computer Simulation
Pages: 1  |  ...  |  27  |  28  |  29  |  30  |  31  |  32  |  33  |  34  |  35  |  ...  |  126