NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 3,736 to 3,750 of 24,685 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Stroud, Michael J.; Menneer, Tamaryn; Cave, Kyle R.; Donnelly, Nick – Journal of Experimental Psychology: Human Perception and Performance, 2012
Eye movements were monitored to examine search efficiency and infer how color is mentally represented to guide search for multiple targets. Observers located a single color target very efficiently by fixating colors similar to the target. However, simultaneous search for 2 colors produced a dual-target cost. In addition, as the similarity between…
Descriptors: Evidence, Eye Movements, Search Strategies, Experiments
Peer reviewed Peer reviewed
Direct linkDirect link
Tzuo, Pei-Wen; Ling, Jennifer Isabelle Ong Pei; Yang, Chien-Hui; Chen, Vivian Hsueh-Hua – Educational Research and Reviews, 2012
At present, methods for the optimal use of two approaches to computer game-based learning in school to enhance students' learning, namely, computer game play and game design, are obscure because past research has been devoted more to designing rather than evaluating the implementation of these approaches in school. In addition, most studies…
Descriptors: Teaching Methods, Curriculum Development, Interaction, Computer Software
Peer reviewed Peer reviewed
Direct linkDirect link
Krajcik, Joseph; Merritt, Joi – Science and Children, 2012
The Next Generation Science Standards (NGSS)--now in development--will be based on "A Framework for K-12 Science Education" released by the National Research Council last summer. The "Framework" identifies seven scientific and engineering practices that should be used in science classrooms. These practices reflect the multiple ways in which…
Descriptors: Engineering, Classrooms, Investigations, Models
Peer reviewed Peer reviewed
Direct linkDirect link
Ott, Michela; Pozzi, Francesca – Behaviour & Information Technology, 2012
This article deals with the issue of creativity and the way this can be supported within technology-enhanced learning experiments. Drawing on a long-term research project in the field of games-based learning, the article describes the methodology adopted during the in-field experiments carried out with the aim of developing young children's…
Descriptors: Creativity, Educational Technology, Educational Games, Computer Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Engelhardt, Larry – Physics Teacher, 2012
We introduce a new open source (free) software package that provides a simple, highly interactive interface for carrying out certain mathematical tasks that are commonly encountered in physics. These tasks include plotting and animating functions, solving systems of coupled algebraic equations, and basic calculus (differentiating and integrating…
Descriptors: Physics, Calculus, Computer Software, Open Source Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Huang, Angus F. M.; Yang, Stephen J. H.; Liaw, Shu-Sheng – British Journal of Educational Technology, 2012
Situational awareness and mashups are two key factors influencing the success of situational language teaching. However, traditional situational language teaching cannot smoothly conduct relevant learning activities in changing learning context. This study developed a situational mashups system for detecting users' context and proposed a research…
Descriptors: Learning Theories, Second Languages, Teaching Methods, Models
Peer reviewed Peer reviewed
Direct linkDirect link
Kagohara, Debora M.; Sigafoos, Jeff; Achmadi, Donna; O'Reilly, Mark; Lancioni, Giulio – Research in Autism Spectrum Disorders, 2012
This study aimed to teach two students with autism spectrum disorders (ASD) to check the spelling of words using the spell-check function on common word processor programs. A multiple-baseline across participants design with baseline, video modeling, and follow-up phases was implemented. During baseline, the participants performed less than 40% of…
Descriptors: Video Technology, Spelling, Intervention, Autism
Peer reviewed Peer reviewed
Direct linkDirect link
Trenholm, Sven; Alcock, Lara; Robinson, Carol L. – International Journal of Mathematical Education in Science and Technology, 2012
In this article, we consider the transformation of tertiary mathematics lecture practice. We undertake a focused examination of the related research with two goals in mind. First, we document this research, reviewing the findings of key studies and noting that reflective pieces on individual practice as well as surveys are more prevalent than…
Descriptors: Learner Engagement, Student Attitudes, Lecture Method, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Sugden, Steve – International Journal of Mathematical Education in Science and Technology, 2012
We consider a problem appearing in an Australian Mathematics Challenge in 2003. This article considers whether a spreadsheet might be used to model this problem, thus allowing students to explore its structure within the spreadsheet environment. It then goes on to reflect on some general principles of problem decomposition when the final goal is a…
Descriptors: Foreign Countries, Problem Solving, Mathematics Instruction, Spreadsheets
Peer reviewed Peer reviewed
Direct linkDirect link
Mohammad, Mona; Mohammad, Heyam – Education, 2012
Navin and Mark are playing at the computer in their preschool classroom. Like the rest of their classmates, these four-year-old children fearlessly experiment with computer as they navigate through the art program they are using. As they draw and paint on the computer screen, Mark and Navin talk about their creation. "Let's try the stamps" insists…
Descriptors: Young Children, Early Childhood Education, Technology Integration, Computer Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Zhan, Wei; Porter, Jay R.; Morgan, Joseph A. – IEEE Transactions on Education, 2014
This paper discusses the design and implementation of laboratories and course projects using LabVIEW in an instrumentation course. The pedagogical challenge is to enhance students' learning of digital communication using LabVIEW. LabVIEW was extensively used in the laboratory sessions, which better prepared students for the course projects. Two…
Descriptors: Experiential Learning, Virtual Classrooms, Courseware, Database Management Systems
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Gambari, Isiaka A.; Balogun, Sherifat A.; Alfa, Ahmadu S. – Contemporary Educational Technology, 2014
This paper discusses importance of technology education and evidences of declining performance of junior secondary school students in basic technology subject. Potentials on interactive whiteboard (IWB) as one of the new technologies to meet the challenges of the 21st century are also discussed. The efficacy of IWB for teaching Isometric and…
Descriptors: Computer Uses in Education, Interactive Video, Psychomotor Skills, Secondary School Students
Cheng, Jeremy C. Y. – European Journal of Open, Distance and E-Learning, 2014
This exploratory study examines emotional affordance of a massive open online course (MOOC). Postings in a discussion forum of a MOOC in computer science are analysed following a research design informed by virtual ethnography. Emotional affordance is investigated, focusing on non-achievement emotions which are not directly linked to achievement…
Descriptors: Open Universities, Online Courses, Distance Education, Educational Technology
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Wen, Jia-Rong; Cheng, Kuo-Ming; Chen, Chia-Pin; Hsieh, Yi-Hsun – Turkish Online Journal of Educational Technology - TOJET, 2014
English teaching in elementary and junior high schools in Taiwan has been criticized for years as being restricted in classroom learning and not being expanded out of the classrooms and combined with real situations so that students are not really prepared to successfully use English outside of school therefore, the computer supported …
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Junior High School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Jere-Folotiya, Jacqueline; Chansa-Kabali, Tamara; Munachaka, Jonathan C.; Sampa, Francis; Yalukanda, Christopher; Westerholm, Jari; Richardson, Ulla; Serpell, Robert; Lyytinen, Heikki – Educational Technology Research and Development, 2014
This intervention study was conducted to document conditions under which a computer based literacy game (GraphoGame™) could enhance literacy skills of first grade students in an African city. The participants were first grade students from Government schools (N = 573). These students were randomly sampled into control (N = 314) and various…
Descriptors: Foreign Countries, Grade 1, Elementary School Students, Control Groups
Pages: 1  |  ...  |  246  |  247  |  248  |  249  |  250  |  251  |  252  |  253  |  254  |  ...  |  1646