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Ong, Aloysius; Lee Teo, Chew; Tan, Samuel; Song Kim, Mi – Education 3-13, 2021
This case study explores how a science teacher adopted knowledge building and learning analytics to support a class of primary five students to collaboratively inquire and learn about electricity. Specifically, we aim to understand how the teacher implemented a lesson design guided by knowledge building principles of idea improvement and community…
Descriptors: Elementary School Students, Grade 5, Females, Science Teachers
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Cherner, Todd; Halpin, Peter – Journal of Interactive Learning Research, 2021
Virtual reality (VR) is an emerging technology that is gaining traction in K12 education. Whereas well-designed and engaging VR experiences may be considered educational, teacher educators with content-area expertise are uniquely positioned to analyze the actual content provided by those experiences when determining VR's educational value.…
Descriptors: Content Analysis, Computer Software, Computer Simulation, Preservice Teachers
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Kim, Byungsoo; Yu, Hangyeol; Shin, Dongmin; Choi, Youngduck – International Educational Data Mining Society, 2021
The needs for precisely estimating a student's academic performance have been emphasized with an increasing amount of attention paid to Intelligent Tutoring System (ITS). However, since labels for academic performance, such as test scores, are collected from outside of ITS, obtaining the labels is costly, leading to label-scarcity problem which…
Descriptors: Academic Achievement, Intelligent Tutoring Systems, Prediction, Scores
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Rzepka, Nathalie; Müller, Hans-Georg; Simbeck, Katharina – International Educational Data Mining Society, 2021
The ability to spell correctly is a fundamental skill for participating in society and engaging in professional work. In the German language, the capitalization of nouns and proper names presents major difficulties for both native and nonnative learners, since the definition of what is a noun varies according to one's linguistic perspective. In…
Descriptors: Spelling, German, Punctuation, Nouns
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Ifenthaler, Dirk; Gibson, David; Zheng, Longwei – International Association for Development of the Information Society, 2018
This study is part of a research programme investigating the dynamics and impacts of learning engagement in a challenge-based digital learning environment. Learning engagement is a multidimensional concept which includes an individual's ability to behaviourally, cognitively, emotionally, and motivationally engage in an on-going learning process.…
Descriptors: Learner Engagement, Electronic Learning, Learning Analytics, College Students
Sarmonpal, Sandra – ProQuest LLC, 2018
The purpose of this study was to examine and describe the nature of the research to practice gap in learning analytics applications in K12 educational settings. It was also the purpose of this study to characterize how learning analytics are currently implemented and understood. A secondary objective of this research was to advance a preliminary…
Descriptors: Learning Analytics, Research and Development, Theory Practice Relationship, Web Sites
Yanjin Long; Kenneth Holstein; Vincent Aleven – Grantee Submission, 2018
Accurately modeling individual students' knowledge growth is important in many applications of learning analytics. A key step is to decompose the knowledge targeted in the instruction into detailed knowledge components (KCs). We search for an accurate KC model for basic equation solving skills, using data from an intelligent tutoring system (ITS),…
Descriptors: Learning Processes, Mathematics Skills, Equations (Mathematics), Problem Solving
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Mangaroska, Katerina; Sharma, Kshitij; Gaševic, Dragan; Giannakos, Michalis – Journal of Learning Analytics, 2020
Programming is a complex learning activity that involves coordination of cognitive processes and affective states. These aspects are often considered individually in computing education research, demonstrating limited understanding of how and when students learn best. This issue confines researchers to contextualize evidence-driven outcomes when…
Descriptors: Learning Analytics, Data Collection, Instructional Design, Learning Modalities
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Dollinger, Mollie; Cox, Sarah; Eaton, Rebecca; Vanderlelie, Jessica; Ridsdale, Sam – Journal of Interactive Media in Education, 2020
This article will explore usage patterns and perceptions of online learning support among university students. As higher education expands to include increasingly diverse student cohorts, alternative online-supported learning services have gained attention as a mechanism to support student success. However, there is a paucity of research regarding…
Descriptors: Student Diversity, Electronic Learning, Academic Support Services, College Students
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Khatri, Puja; Raina, Khushboo; Wilson, Caroline; Kickmeier-Rust, Michael – Assessment & Evaluation in Higher Education, 2020
The selection of career paths and making of academic choices is a difficult and often confusing task for young people. The impact on their lives, however, is enormous as it can determine entire future career possibilities. In India, a general remedy to this stress is that instead of choosing a field of study tailored to individual preferences and…
Descriptors: Learning Analytics, Competence, Career Planning, Computer Simulation
Shute, Valerie J.; Smith, Ginny; Kuba, Renata; Dai, Chih-Pu; Rahimi, Seyedahmad; Liu, Zhichun; Almond, Russell – Grantee Submission, 2020
In honor of Jim Greer, we share our recent work--a design and development study of various learning supports embedded within the game "Physics Playground." This 2-dimensional computer game is designed to help students learn Newtonian physics and uses stealth assessment to measure, in real-time, their physics understanding. The game…
Descriptors: Physics, Educational Games, Computer Games, Science Education
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Nguyen, Huy Anh; Hou, Xinying; Stamper, John; McLaren, Bruce M. – International Educational Data Mining Society, 2020
A challenge in digital learning games is assessing students' learning behaviors, which are often intertwined with game behaviors. How do we know whether students have learned enough or needed more practice at the end of their game play? To answer this question, we performed post hoc analyses on a prior study of the game "Decimal Point,"…
Descriptors: Computer Games, Educational Games, Game Based Learning, Instructional Effectiveness
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Lowe, M. Sara; Macy, Katharine V.; Stone, Sean M. – Journal of Information Literacy, 2019
For one-shot instruction sessions, formative assessment is the most feasible method for gathering data to aid contingent teaching, the practice of adapting to learners' needs. Various technologies aid in the quick and efficient gathering of data on student learning in the classroom that can be used for formative assessment. Outside of a library…
Descriptors: Teaching Methods, Audience Response Systems, Learning Analytics, Formative Evaluation
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Tissenbaum, Mike; Slotta, Jim – International Journal of Computer-Supported Collaborative Learning, 2019
This paper investigates the role of the physical classroom environment, coupled with a technology environment that includes real-time agents and data analytics, to support the orchestration of complex collaborative inquiry designs in a high school physics classroom. This design-based research contributes to the wider domain of scripting and…
Descriptors: Physical Environment, Classroom Environment, Handheld Devices, Technology Uses in Education
Beetham, Helen, Ed.; Sharpe, Rhona, Ed. – Routledge, Taylor & Francis Group, 2019
"Rethinking Pedagogy for a Digital Age" examines contemporary issues in the design and delivery of effective learning through a critical discussion of the theoretical and professional perspectives informing current digital education practice. This third edition has been thoroughly revised to address socio-cultural approaches, learning…
Descriptors: Instructional Design, Technology Uses in Education, Learning Analytics, Curriculum Development
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